NPCs dont use modded weapons...
Pretty sure the last I read from the devs is that the deadly and elite NPC's do use modded weapons and other modules. Show us a dev quote that says otherwise and I'll believe you.
NPCs dont use modded weapons...
You might be right about my combat pilot skills, though npcs usually give me not a lot of trouble, except for the deadly and dangerous, however my qualms about the inherent unfair randomness of the engineers grind remain and i think i will sit this one out as long as its reasonably possible. If it becomes no longer possible to do that i guess i will make a decision about whether i want to continue with ED.
Hi I would like to suggest that all functions of cross pad combos be made to holo buttons across the top of the screen simply use left right to select up is on giving back light appearance down is off darker effect buttons can now be used for other things to make it more intuitive or just user defined short cuts even macros. One thing we would have is an altitude lock and perhaps rotation lock when near enough alignment is achieved inertia would keep it but a button lock is nice and, there may be one or two spareGreetings Commanders,
You may well have seen our recent posts after The Engineers (2.1) which highlight some of the feedback that we’ve taken on board and changes we’ve made based on that feedback. You’ll have noticed that we’ve made a number of server and point updates including a host of immediate bug fixes and balances to NPC behaviour as well as allowing you to select the experimental modification type from Engineers, reducing the rare allocations to make the unlocking of Engineers easier and local news article at Engineers bases to give more information on where to find specific materials.
However, that’s not all, as ever we are working hard to ensure that player feedback is at the heart of Elite Dangerous and we just wanted to share with you a few more changes that we are planning for our next major point update. We are aiming for the end of July/Early August (there may be a few minor point updates and stability fixes before then).
In order to continue to address the feedback raised regarding both the grind and RNG nature of The Engineers we’re going to making the following changes;
- We will be adjusting the way the surface scanner works to allow you to see what materials are available from any given planet. This should make locating materials far easier.
- In addition we are making a number of changes to the lowest level blueprints. This includes improving the positive effects of low level upgrade results as well as reducing the cost and simplifying the materials needed.
- We’re also increasing the number of units you get for each instance of a material you find. This means instead of getting one unit of a material, you will get multiple units of that material. This will allow you to increase the number of attempts at each Engineer.
- We’ll be increasing the number of materials spawned when surface mining. Again, to make the process easier and the materials easier to gather.
- The likelihood of finding rare materials in these instances will also be increased, meaning it will be easier to use higher level blueprints.
- And we will be reviewing the balance and locations of non-planet salvage and reviewing the possible USS locations for each material
Not to mention the changes that we’ve made in the recent point update. To be able to select your weapon upgrade and give you control over what module you leave with, reducing the requirements to unlock certain Engineers and increasing the visibility of where materials can be sourced, should help to make the Engineers more accessible and more rewarding for players venturing down to the planet surface in search of a new upgrade.
As always the development team will continue to read and review your feedback to allow us to make the best possible experience for the community.
Thank you for your continued patience and support.
Simply not true.NPCs dont use modded weapons.![]()
Is there an ETA on the release of the fix containing the minerals and changes to Engineers as described in the first post? Or did I miss the patch and it's already out... it's been a long July and I just noticed we're through the first week of August
Ignore me I believe it was released on 28th July but please let me know if I'm still wrong![]()
There are many issues with ED right now, this patch is nothing more then a distraction