Looks like there will be "news" in this week's newsletter!
I have high hopes for this update. I bet the changelog will be enormous. Most excited for missions and the links to the BGS stuff.
I'm a bit scared with the loot and crafting stuff though... I am not much on crafting in games so think I will still prefer a vastly expanded list of modules in the shipyards and outfitting that would include Tech Levels, Classes that start with 1 and increase instead of at G to A with A the best and no headroom, and also multiple manufacturers where the modules of apparently equal stats may still have different performance or quirks based on whether it's a Gutamaya or Falcon Delacy part. Less generic modules across all ships... I also would like to see different modules like upgraded thrusters/engines result in different looks like some early concept art where the exhaust ports on the mains multiplied or took on different looks based on the module type.
I know FD can't please everyone all the time. I just wish they would focus on my specific requests for a change.
After 2.1 rolls out- FD still have not answered about the pace of 2.2, since approximately quarterly delivery is needed to get 4 releases in the year, with 2.1 landing in June that means 2.2 by August, 2.3 by October and 2.4 December to maybe coincide with 3.0?