News The Engineers Beta Release Date and Elite Dangerous 1.6

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Cool, looking forward to see what's in it. Lots of stuff is getting overhauled, so there's going to be a lot of figuring out. Love it! :D
 
Looks like it will be fun in wings. Now if only there was something productive to do in wings...

Hope for group missions? Better bh payouts for groups? Rez sites scaling to number of players?
 
So how do you imagine the 'magical' shields we have at the moment work? A lot of things in nature are reversible. You can make magnetism from electricity and vice versa, and there are a number of precedents in things like Dr Who and Star Trek that rely on reversing or remodelling beams to get the opposite effect.

In truth the only physics FD have been faithful to is artificial gravity and a general flavour of the size of the galaxy. Things like Hyperspace, politics, economics and maximum speed in space are by necessity stereotyped and there to suit game play, which is fine by me.


I imagine magic shields (SCB) works like a fast charger for your phone. You don't want to do it all the time but it's handy when you need it. A laser beam, hitting your ship,somehow makes your shield generator recharge faster does it?

I'm not sure Dr Who or Star Trek should be relied on as a basis for what might actually make sense in the future. Would YOU want to get in a sonic shower every morning?
 
there are a number of precedents in things like Dr Who and Star Trek that rely on reversing or remodelling beams to get the opposite effect.

People joke about "reversing the polarity" to fix a techie problem not because it's a commonly-understood thing in sci-fi, but because it's shoddy writing and just really lazy techno-babble. I have come to expect much, much more from Frontier.

If we had, say, a limpet controller that could task a limpet to deliver an SCB to another ship, via its cargo hatch, and recharge it's shields that way, I would be fine with it. Healbeams that auto-switch between healing or damage based on who they hit are just nowhere near the top-notch sci-fi world Elite has delivered so far.
 
I am thinking of a healing laser as nothing more then an energy transfer. The laser is pouring energy into the capacitor charging it faster. Think of it as being at a space station. Remember shields didn't charge faster and people said. Oh come on now your docked and can use the energy of the station to charge them fast. This is the same thing. They invented an ENERGY BEAM LASER, yes that is all it is. Pure energy pouring into your shield banks as if at a space station.
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This fits perfectly and if you disagree then you should be against shields recharging faster when docked because it is basically the same thing. Just using a different mechanism to transfer energy to your shield banks.
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Calebe
 
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Let's see how it will turn out, am not really happy myself about it, not only does it take away some realism and immersion from the game but also if a player is alone in Open Play and gets interdicted by a wing of 2 that both keep their shields up with Regeneration Sequence, you just have no chance at all to fight back. However so long it's only the shields being regenerated and not the hull am interested to see where this will lead in the future.

I rather have them trying to heal each other than trying to kill me.
 
I imagine magic shields (SCB) works like a fast charger for your phone. You don't want to do it all the time but it's handy when you need it. A laser beam, hitting your ship,somehow makes your shield generator recharge faster does it?

I was mainly pointing out that there is no known mechanism for shields to work in reality anyway.
 
Can we lowly XBOX players assume that 1.6 also applies to us?

It does...unfortunately the Engineers themselves are Horizons only content...so no regeneration laser for you guys...for now

Will any new ships be released for 1.6 or 2.1 not including the new fighter bays?

No ships announced for 2.1/1.6 so far. I kinda doubt we'll get anymore in this release...but maybe 2.2 or 2.3
 
While you are plainly correct that it makes sense to wait and see, I think, for me at least, the very concept of being repaired by a laser sounds like a cop out from reality. So far, FD have even allowed really irritating things to exist in order to keep some semblance of sense and I applaud them for that but magic lasers of any kind boggle my mind. I even struggle a bit with the jumponium synthesis.
Induction heats pans by magnetism created through electric current (also can re-charge your cellphone or other stuff and even power lights through the air). The inverse is to heat a wire with flow of electrons and heat a pan secondarily and not have the magnetism involved. So I will think of Healing lasers are like induction and Harming lasers are like heating a wire.

However, something that would make a lot more sense to me is a shield module that would be able to absorb energy from non-projectile weapons to recharge itself up to a certain point where there would be a danger of overloading the capacitors. This could make for a really complex and hairy module management mechanic as the shield might have to be completely shut down after hitting the 'overcharge' point.

It is just a game anyway, I'll take a wait and see approach.

Maybe next we can also get tractor beams.

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It does...unfortunately the Engineers themselves are Horizons only content...so no regeneration laser for you guys...for now

No ships announced for 2.1/1.6 so far. I kinda doubt we'll get anymore in this release...but maybe 2.2 or 2.3
New SRV maybe... those have been mentioned in passing.
 
I am thinking of a healing laser as nothing more then an energy transfer. The laser is pouring energy into the capacitor charging it faster. Think of it as being at a space station. remember shields didn't charge faster and people said. Oh come on now your docked and can use the energy of the station ti charge them fast. This is the same thing. They invented an ENERGY BEAM LASER, yes that is all it is. Pure energy pouring into your shield banks as if at a space station.
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This fits perfectly and if you disagree then you should be against sheilds recharging faster when docked because it is basically the same thing. Just using a different mechanism to transfer energy to your shield banks.
.
Calebe

OK, if you have to aim at the capacitor that's some semblance of sense. However, who would ever invent one? Why wouldn't you just have one yourself, in your own ship, maybe with a big old battery of it's own so you don't over heat your power pant? A hand hand held shield re-charging laser to go with your heatsink laser and perhaps your instant route plotting laser.
 
I am thinking of a healing laser as nothing more then an energy transfer. The laser is pouring energy into the capacitor charging it faster. Think of it as being at a space station. Remember shields didn't charge faster and people said. Oh come on now your docked and can use the energy of the station to charge them fast. This is the same thing. They invented an ENERGY BEAM LASER, yes that is all it is. Pure energy pouring into your shield banks as if at a space station.
.
This fits perfectly and if you disagree then you should be against shields recharging faster when docked because it is basically the same thing. Just using a different mechanism to transfer energy to your shield banks.
.
Calebe

Docked shields charge faster mostly for quality-of-life reasons for us as gamers, under the gameplay rationale that you're physically plugged in to the station when you dock. It also doesn't effect combat. Very different things.
 
The reason Scoopy is you have used them all up and why your shields are draining or already dropped. You have used it all every time so that is why they invented the high energy transfer lasers to help charge shields. In other words it is a game and to make co-op play a bit more friendly and exciting adding this in helps, and as for NPC's it really can change how you play the game. Remember you have to get the healing lasers crafted not everyone will have them. Your primary target against NPC's may just become the 'healing' ship first if you can find it. As for aiming for the capacitor well it will be a gimballed laser, of course if you use chaff you lose the beam.
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Calebe
 
OK, if you have to aim at the capacitor that's some semblance of sense. However, who would ever invent one? Why wouldn't you just have one yourself, in your own ship, maybe with a big old battery of it's own so you don't over heat your power pant? A hand hand held shield re-charging laser to go with your heatsink laser and perhaps your instant route plotting laser.

well this didnt take long
 
I was mainly pointing out that there is no known mechanism for shields to work in reality anyway.
Not entirely true, just perhaps we are constrained by the energy requirements and current technology and not needing shields from lasers. I.E. necessity is the mother of invention.

Air stops x-rays of certain wavelengths.

Magnetism deflects (or attracts) ferromagnetic material. ED lore already includes magnetic shoes and landing pads that auto-center ships.

If you have enough mass, you can curve space, as evidenced by gravitational lensing around galaxies. Essentially what the FSD drive is modelled around lore-wise. So laser shields could utilize some part of FSD technology that could affect both light and matter.

and...
 
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