The epic fail of Beyond

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Jex =TE=

Banned
As stated many times, you do not have to do it, so what is the issue. Thats right, there is no issue at all. You are turning something that is purely optional and therefor not an issue for anyone that doesn't want to do it into an issue.

Yes you have payed for the game, but if you decide to sit there doing nothing for 2 hours being bored senseless, sorry but that is entirely your own fault and not the games.

The devs would disagree with you and why we're getting beyond.
 

Jex =TE=

Banned
Looks like you ignored NuttiKrust's comment above.

You mean the comment that is a game with a player subscription so irrelevant to the point? I didn't think that need pointing out since it was pretty obvious in his post that you don't compare a game with active subs to a game with no active subs. Also, none of my points have been refuted yet and like I said, nobody outside these forums are trying to argue what "player base" means. I have the gaming media backing me up - you have 4 forum users here so why are we arguing about it? It seems a little pointless and I'm bailing unless there's a logical post that can offer a good rebuttal.
 
The devs would disagree with you and why we're getting beyond.

Nope, that has nothing to do with beyond, but your own choice. Beyond I hope will for make the game I have a lot of fun with even better. Not too sure why you just sit there for 2 hours doing nothing and I can't see how beyond will fix that for you.
 

Jex =TE=

Banned
Nope, that has nothing to do with beyond, but your own choice. Beyond I hope will for make the game I have a lot of fun with even better. Not too sure why you just sit there for 2 hours doing nothing and I can't see how beyond will fix that for you.

Part of " the game is boring" mantra is precisely to do with travel as well which you are fully aware of. If you have a long SC journey you are doing nothing. They might not be fixing SC times but beyond is about them recognizing their are flaws in the game that need addressing.
 
You mean the comment that is a game with a player subscription so irrelevant to the point? I didn't think that need pointing out since it was pretty obvious in his post that you don't compare a game with active subs to a game with no active subs. Also, none of my points have been refuted yet and like I said, nobody outside these forums are trying to argue what "player base" means. I have the gaming media backing me up - you have 4 forum users here so why are we arguing about it? It seems a little pointless and I'm bailing unless there's a logical post that can offer a good rebuttal.

So you dismiss my entire post because you don't believe subscriptions should count for some reason?
You believe my argument to be fallacious, and thus my conclusion the same? Argument from fallacy much?

Whether those players are counted through active subscriptions, or through some other means (Diablo, Guild Wars 2, For Honour) is irrelevant; the playerbase is based on the player count and not the total number of units sold; which my post made abundantly clear.
 
Part of " the game is boring" mantra is precisely to do with travel as well which you are fully aware of. If you have a long SC journey you are doing nothing. They might not be fixing SC times but beyond is about them recognizing their are flaws in the game that need addressing.

I've mentioned this before (not that that's going to stop me :) ) but I'd like to see something like FSD synthesis for supercruise. Each grade (1,2,3) increases your acceleration (and maybe top speeds beyond 2,001c) by a certain amount, but turbulence increases so you can't just aim at your destination and walk away - you need to be constantly at the controls, especially for grade 3. Think something like what you experience in a neutron cone, only perhaps not as extreme.
 

Jex =TE=

Banned
So you dismiss my entire post because you don't believe subscriptions should count for some reason?

Does ED have subscriptions? No. So yes, I dismiss your post because it's not relevant here. Also, the gaming media, youtube and industry disgree with you and I'm going by what has been the meaning of "player base" for the last decade or so.
 

Jex =TE=

Banned
I've mentioned this before (not that that's going to stop me :) ) but I'd like to see something like FSD synthesis for supercruise. Each grade (1,2,3) increases your acceleration (and maybe top speeds beyond 2,001c) by a certain amount, but turbulence increases so you can't just aim at your destination and walk away - you need to be constantly at the controls, especially for grade 3. Think something like what you experience in a neutron cone, only perhaps not as extreme.

I think that's not a bad idea. Personally I'd rather see SC implemented as the only form of travel (so replace Jumping with it) but on the condition that we could walk around our ships, affect repairs on route (even EVA), have access to CQC from a console in our cabins and also have cargo holds that if we're transporting delicate goods, need to monitor temperatures say so they don't ruin the product.
 
I think that's not a bad idea. Personally I'd rather see SC implemented as the only form of travel (so replace Jumping with it) but on the condition that we could walk around our ships, affect repairs on route (even EVA), have access to CQC from a console in our cabins and also have cargo holds that if we're transporting delicate goods, need to monitor temperatures say so they don't ruin the product.

For me, I think that would veer too much towards 'running the ship' rather than 'flying the ship', but provided it's not too much like real work then heck, why not?
 
Does ED have subscriptions? No. So yes, I dismiss your post because it's not relevant here. Also, the gaming media, youtube and industry disgree with you and I'm going by what has been the meaning of "player base" for the last decade or so.

Again, whether it's subscription or not is irrelevant.

Here's an article from Sept-2017 regarding DOTA 2: https://dotesports.com/dota-2/news/dota2-active-player-count-lowest-since-2014-17589#list-1
Dot Esports is the premier global destination for coverage of competitive gaming.
I've bolded the relevant sections:
In the last 30 days, the highest number of players logged on simultaneously peaked at less than 843,000—the second lowest number it has been at since July 2014.

July was even worse for Valve's most popular title. At the end of that month, peak numbers could not even reach 825,000. Those numbers were boosted by around six percent in August, presumably by the hype generated by the International 7.

Still, these statistics are a far cry from those posted in 2015 and 2016. Dota 2 recorded peak numbers of over 1 million several times in this period. Even January and February of this year were both still able to hold at least a million, with the numbers falling to six digits in March.
In July, nearly 100,000 active players stopped playing the game.

The shrinkage of the playerbase could be attributed to many different factors, but there are a few immediately quantifiable ones. The meteoric rise of battle royale game PlayerUnknown's Battlegrounds (PUBG) is the most likely culprit.

Playerbase is based on active player count. It always has done; and this is what the industry refers to when they mention playerbase .. the number of people currently playing the game for that particular period .. you've simply misunderstood this.
 

Jex =TE=

Banned
For me, I think that would veer too much towards 'running the ship' rather than 'flying the ship', but provided it's not too much like real work then heck, why not?

LOL I'd love that! I have car mechanic simulator (lol umm...) but it's pretty therapeutic tbh. If you never played it Youtube it because I'd love to see that kind of fidelity (it's never going to happen but I can dream :)) It's more about having things to do as you're travelling around. Instead of jumping, SC places then add in a navicomputer... then you can plot routes and you can save time and fuel if you know how to plot a good route - so you'd get something for being knowledgebale on using gravity to help you out.

There would need to be an AI option though or automatic as like you said, if you're not into that then a crewman could take the role as mechanic or ships sytems.
 

Jex =TE=

Banned
Again, whether it's subscription or not is irrelevant.

Here's an article from Sept-2017 regarding DOTA 2: https://dotesports.com/dota-2/news/dota2-active-player-count-lowest-since-2014-17589#list-1
Dot Esports is the premier global destination for coverage of competitive gaming.
I've bolded the relevant sections:


Playerbase is based on active player count. It always has done; and this is what the industry refers to when they mention playerbase .. the number of people currently playing the game for that particular period .. you've simply misunderstood this.


Like I said, then you can't loose any players so saying 95% of the player base has been lost as in The Division would be meaningless, wouldn't it! 95% of what exactly if the player base is always 100% no matter what? Like I pointed out which you missed, if you have 100 players, that's the player base 100%. If you then have 50 players, the player base according to you is 100%. It doesn't make sense if you have 100 and lose 50 and say you lost 50% of the player base but now you have 100% of the playerbase at 50 players burt then you lose 25 and you lost 50% of the player base but the player base is back at 100% with 25 players so you lost 50% of the player base twice.

Rather than do what everyone else does because it a) makes sense and b) is the obvious way to do it. So when they say The Division lost 95% of it's player base in the first 3 months they mean the people who own the game stopped playing it.

There's also a thing called "context" that's highly relevant here.
 
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Like I said, then you can't loose any players so saying 95% of the player base has been lost as in The Division would be meaningless, wouldn't it! 95% of what exactly if the player base is always 100% no matter what? Like I pointed out which you missed, if you have 100 players, that's the player base 100%. If you then have 50 players, the player base according to you is 100%. It doesn't make sense if you have 100 and lose 50 and say you lost 50% of the player base but now you have 100% of the playerbase at 50 players burt then you lose 25 and you lost 50% of the player base but the player base is back at 100% with 25 players so you lost 50% of the player base twice.

Rather than do what everyone else does because it a) makes sense and b) is the obvious way to do it. So when they say The Division lost 95% of it's player base in the first 3 months they mean the people who own the game stopped playing it.

You just don't get it. :)

If 100 people are playing in March and 50 people are playing in April than they lost 50% of their player base. If only 25 people play in May they lost 50% of their playerbase again and 75% compared to March. If 50 people play in May the playerbase didn't change. If 100 people play in May the playerbase is increased by 100% compared to April, but didn't change compared to March. It really isn't rocket surgery or brain science.

Following your logic the playerbase of a free to play game would be measured against world population of 7.6 billion.
 
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Jex =TE=

Banned
You just don't get it. :)

If 100 people are playing in March and 50 people are playing in April than they lost 50% of their player base. If only 25 people play in May they lost 50% of their playerbase again and 75% compared to March. If 50 people play in May the playerbase didn't change. If 100 people play in May the playerbase is increased by 100% compared to April, but didn't change compared to March. It really isn't rocket surgery or brain science.


Originally Posted by Jex =TE= View Post (Source)
I have the gaming media backing me up - you have 4 forum users here so why are we arguing about it? It seems a little pointless and I'm bailing unless there's a logical post that can offer a good rebuttal.

Nope.

I thought you'd stopped and now you're back? No, I get it it completely and I get what you're saying but you're talking about something different than what I've been talking about. You do understand there's different ways of measuring the playerbase right?
 
I thought you'd stopped and now you're back? No, I get it it completely and I get what you're saying but you're talking about something different than what I've been talking about. You do understand there's different ways of measuring the playerbase right?

As long as you accept that your way of measuring the playerbase isn't the only one and in no way the 'official' I am fine with it.
 

Jex =TE=

Banned
As long as you accept that your way of measuring the playerbase isn't the only one and in no way the 'official' I am fine with it.

LOL I don't really care what you're personally fine with since you're not the sayer of all that is true around here. I just said it wasn't the only way to measure and what a weird thing to get hung up over. So you just argued with me because even though it was clear what the context of what I said was, and what was obviously meant, you decided to make an argument that was nothing to do with what I was saying just so you could get me to admit that there's different ways of measuring the player base when I never said there wasn't just so "you" could be fine with it?

I'm left speechless LOL?
 
Like I said, then you can't loose any players so saying 95% of the player base has been lost as in The Division would be meaningless, wouldn't it! 95% of what exactly if the player base is always 100% no matter what?...

Ähm whut?
Maybe i got something wrong but this "issue" seems quite easy...

Sure the "Playerbase" (people actually playing the game) is based at 100% but lets say:
Month A 100%=100, Month B 100%=50
So if you compare Month A to Month B you definetly have a loss of 50%, but the 50 People playing the game at Month B are still 100% of the Playerbase for this Month...

Another example:
Lets say you earn 2000€ at Jan and 1000€ at Feb, so while you would have earned just 50% in Feb compared to Jan its still 100% of what you earned at Feb.

So when they say The Division lost 95% of it's player base in the first 3 months they mean the people who own the game stopped playing it.

I think they actually mean that 95% less people playing the game compared to the people that played the game 3 month before, so yeah the playerbase is still 100% its just 95% less compared to the 100% before.
Also its totally possible that people bought/own the game and didnt played it all, so it would make sense to differ between "Playerbase" and "Sales"


Hmm i realy think/hope i got something wrong here [noob]

Edit: Dont get me wrong here, im just used to explain stuff as simple as i can (also no native speaker), so no offence intendet.
 
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LOL I don't really care what you're personally fine with since you're not the sayer of all that is true around here. I just said it wasn't the only way to measure and what a weird thing to get hung up over. So you just argued with me because even though it was clear what the context of what I said was, and what was obviously meant, you decided to make an argument that was nothing to do with what I was saying just so you could get me to admit that there's different ways of measuring the player base when I never said there wasn't just so "you" could be fine with it?

I'm left speechless LOL?

I see, you are moving goal posts again. A few posts earlier you said that player base in Elite couldn't be compared to player base in a subscription based game and that definition just wouldn't apply, implying that your definition would be the only valid one. I don't have time for your trolling attempts and don't expect that I waste even more time with your nonsensical posts. That is not a promise BTW.
 
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