I understand that they agreed with me, but still they gave some nonsense defense about how it "makes sense" that the devs did what they did. That exploration proposal made more sense no matter how you look at it - with the exception that it would have taken more work to implement. Which is kind of my whole point - the devs scaled back so many of the original plans for this game and took the easiest possible implementation on a lot of these things. And that would have been acceptable if they wanted to push out something quick and simple with the intention of doing a full revamp of it later. Two problems I have with that though:
1. It wasn't quick. They took significantly longer than expected AND delivered way less than expected.
2. Sandro has said that nothing in the game is placeholder. Which means that while they may add things here and there (like the codex or whatever), they aren't likely to go back and do a full revamp of the mechanics. I fear we are stuck with the extremely simplistic "honk, target, wait" nonsense we have now, and then a codex added. Don't get me wrong, the codex is a very welcome addition, but it's not fixing the root problem many of us have.
Actually what they said was that they wanted to make it as science-based as possible, but they had to make concessions here and there to make the game playable and fun. Those exploration proposals were more "science-based" AND more fun. Well OK, 'more fun' is subjective but I think we can at least agree that they include the player more. I'm just covering both bases so nobody can defend the game by saying the way we have now makes more sense. When you have so many people trying to find every little crack they can in your argument of how the game could be better, you have to state the obvious sometimes. It's kind of annoying TBH.