The epic fail of Beyond

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Are you sane? Any *user input* different from pushing the button is too complicated for defenders of current way of development of the game. Polaroid rulz!

These statements always make me laugh. That is the only way we can interact with the game. We can only press buttons. I don't think many are defending the previous development decisions if any at all.
 
These statements always make me laugh. That is the only way we can interact with the game. We can only press buttons. I don't think many are defending the previous development decisions if any at all.
What?! We have to push buttons to make the game work?

That explains a lot why my ship just hangs in space without doing anything. I thought the game played itself without my input.

:D (j/k of course)
 
What?! We have to push buttons to make the game work?

That explains a lot why my ship just hangs in space without doing anything. I thought the game played itself without my input.

:D (j/k of course)


Thanks for popping my bubble, now I'll have to start doing things............
 
I am so confused. You DON'T defend the previous development decisions at all. But when people say that the way things currently are is not good enough, you jump all over them? :S

You do realize that the things some of us complain about now are a DIRECT RESULT of the previous development decisions, right?

I believe I explained it a few pages ago, but you took it as personal attack for some reason rather than thinking about it. It's really not that hard to understand once you stop trying to see everyone as your enemy who doesn't share your opinion.
 
I am so confused. You DON'T defend the previous development decisions at all. But when people say that the way things currently are is not good enough, you jump all over them? :S

You do realize that the things some of us complain about now are a DIRECT RESULT of the previous development decisions, right?

Nope, that is not what I have done. What I don't like is the dev name calling, the talk of MVP when it isnt the case, saying that the game is failing or falling apart when it isn't the case, blaming consoles, making up assumptions and peddling them as fact, out and out lying to boost an argument etc. That is what I don't like.

As to some of the design decisions, yes I think they have gone wrong in places and developed stuff at the wrong time. Multicrew for instance is bland because it's just combat which you can do better in your own ship. Adding other rolls though won't work as there are no mechanics to back them up. Hopefully when the new scanning mechanics turn up we may get a utility roll that can scan and navigate for explorers and hopefully some kind of multicrew mission.

I have nothing against what they have done (apart from CQC), it's just the order in why they are doing it which doesn't make any sense. And I include powerpla y I that too, as that should have been the final update for season one giving them much more time to refine it and make it good.

Also we all have different ideas on what will make the game better which is what is discussed and argue over.
 
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If you can't see the difference between sensors that just gave you data that the player then had to interpret in a more active way, and the "press a button and it's all just done for you" way we have it now, then you will never understand.

The player needs to be more involved in the process. There need to be hints to where interesting things can be found that scanner data can lead you to. It just needs to be more involved and interesting than what we have now.

The current implementation goes from mind-numbingly simplistic (honk, target planet and fly close enough) to so extremely difficult and improbable that most people don't even bother (scanning an entire planet using only your eyes, but you have to be close enough to the ground that it will render). Neither one of these makes sense in a supposedly "science-based game that tries to be as realistic as possible".

It has nothing to do with "player's words to describe it". I wish I had a link to that thread - there were UI mock-ups and everything.

Everything you're describing may sound very appealing to you, and a few others (yes, including me,) but I'll bet real money the overwhelming majority of people playing the game will find that too complicated, too time-consuming, too grindy. Arguments would be made how "realism sometimes needs to be set aside for gameplay," and casual players will complain they're not being made welcome. There is no "needs to be" in this case. There's "what you want" and "what others want" and "what the developers want."
 
Sensors which can give us hints as to where "cool things" might be hidden is more "grindy" than scanning an entire planet with eyes only. Yeah. Ok, got it. Makes perfect sense.

You do realise that he (and me too) actually agrees with you?

PS
By the way, this is incorrect:
Neither one of these makes sense in a supposedly "science-based game that tries to be as realistic as possible".
The game is not science based and they are not trying to make it as realistic as possible. Quite the opposite, Devs always said Elite is a game that should be fun. If scoop-honking is fun is a different matter... Anyway, I hope that the exploration updates in 2018 will make it a little bit more complex...
 
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Sensors which can give us hints as to where "cool things" might be hidden is more "grindy" than scanning an entire planet with eyes only. Yeah. Ok, got it. Makes perfect sense.

Engineers are extremely grindy (and may become even more grindy soon). Superpower rank progression is extremely grindy. Elite rank progression is very grindy. But anything more than 'honk and then target planet and fly close to it' is too grindy when it comes to exploration. :S

The excuses that get used to defend the status quo truly baffle me.

Nobody is defending the status quo though.
 
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I understand that they agreed with me, but still they gave some nonsense defense about how it "makes sense" that the devs did what they did. That exploration proposal made more sense no matter how you look at it - with the exception that it would have taken more work to implement. Which is kind of my whole point - the devs scaled back so many of the original plans for this game and took the easiest possible implementation on a lot of these things.

Actually what they said was that they wanted to make it as science-based as possible, but they had to make concessions here and there to make the game playable and fun. Those exploration proposals were more "science-based" AND more fun. I'm just covering both bases so nobody can "defend the game" by saying the way we have now makes more sense. When you have so many people trying to find every little crack they can in your argument of how the game could be better, you have to state the obvious sometimes. It's kind of annoying TBH.

Personally I believe that the weaker parts of the game are down to a lack of time.
 
You do realise that he (and me too) actually agrees with you?

PS
By the way, this is incorrect:

The game is not science based and they are not trying to make it as realistic as possible. Quite the opposite, Devs always said Elite is a game that should be fun. If scoop-honking is fun is a different matter... Anyway, I hope that the exploration updates in 2018 will make it a little bit more complex...


So we actually agree here: a realistic game would be a simulation; opposite of a simulation game is an arcade game. Elite has definitely become an arcade shooter game. Glad we finally see this the same! Have to mark this thread post and date down. :cool:

Beyond as described so far IMO adds does nothing to solve the core gameplay issues. It's more window dressing, chrome plating, lipstick on the pig, etc. The codex is a good example: someone - anyone - describe how this will make exploring gameplay better? How will having some sort of log of what's currently in the game be better for the actual gameplay? Do we need a codex/log to remember where to go look at the lifeless INRA sites? Or the lifeless crash sites? Can't we just use the existing tags in the map to do this? Use your Elite-honed imagination skills if you like when describing the fun that's added with the codex...
 
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Beyond as described so far IMO adds does nothing to solve the core gameplay issues. It's more window dressing, chrome plating, lipstick on the pig, etc.

And you'd be right, if you only take a everything at face-value in perception... however, since when has FD released only announced content?

They've also introduced plenty aside from their announcements on a consistent basis. IMO, people are getting hung up on what's been announced versus what may yet come.

Personally, I'd rather wait to see what the future has in store before complaining about what I've yet to see. YMMV of course.
 
What lies? Are you saying that any of the above were not announced as a planned feature?

I have never seen FDev say they are cut. That's you. Also I have interacted with thargoid plenty of times without firing a single shot. What did you want to do with a Thargoid. Sing lullabies around a campfire with one? Have a nice chat with a species so alien that we can't comprehend them. What exactly are you after.

You are making stuff up to justify yourself.
 
No, you're 100% right. What they generally do is announce content, and then deliver much less than what they announced. Multicrew roles were cut

True.

meaningful ways to interact with Thargoids outside of combat were cut

Not true and I will start to simply put people on ignore list way they throw word 'meaningful' around instead of 'I don't like it'.

offline mode was cut

True.

other Kickstarter stuff was cut, if they "can't find a compelling way" to implement spacelegs that will be cut...

Not true.
 

verminstar

Banned
I understand that they agreed with me, but still they gave some nonsense defense about how it "makes sense" that the devs did what they did. That exploration proposal made more sense no matter how you look at it - with the exception that it would have taken more work to implement. Which is kind of my whole point - the devs scaled back so many of the original plans for this game and took the easiest possible implementation on a lot of these things. And that would have been acceptable if they wanted to push out something quick and simple with the intention of doing a full revamp of it later. Two problems I have with that though:

1. It wasn't quick. They took significantly longer than expected AND delivered way less than expected.
2. Sandro has said that nothing in the game is placeholder. Which means that while they may add things here and there (like the codex or whatever), they aren't likely to go back and do a full revamp of the mechanics. I fear we are stuck with the extremely simplistic "honk, target, wait" nonsense we have now, and then a codex added. Don't get me wrong, the codex is a very welcome addition, but it's not fixing the root problem many of us have.

Actually what they said was that they wanted to make it as science-based as possible, but they had to make concessions here and there to make the game playable and fun. Those exploration proposals were more "science-based" AND more fun. Well OK, 'more fun' is subjective but I think we can at least agree that they include the player more. I'm just covering both bases so nobody can defend the game by saying the way we have now makes more sense. When you have so many people trying to find every little crack they can in your argument of how the game could be better, you have to state the obvious sometimes. It's kind of annoying TBH.

Speaking of stating the obvious, the simplistic mechanic of jump honk scoop wait isnt where any improvement needs be made...refined possibly with a few extra bells and whistles perhaps, but by far where the greatest scope fer adding more meaningful stuff to do are the planets themselves. Really when ye think about it, all the honk really does is give ye a minimap to show where everything is...ye only find out what it is and what is has after actually going there and thats where a great deal of improvements could make a lotta difference.

Changing the jump honk mechanic doesnt just change how exploration works either, it affects just about every other playstyle that includes moving from system to system. The honk part maybe not so much, but that could make life a whole lot less easy if ye never been there before regardless why yer there or what yer doing.

In so far as the basic simplistic design of jump honk wait literally isnt broken, so it wouldnt make sense fixing something that wasnt broken. What would make sense is perhaps improving everything that comes after that...simplistic in design and implimentation now but thats where change is most needed imo ^
 
Speaking of stating the obvious, the simplistic mechanic of jump honk scoop wait isnt where any improvement needs be made...refined possibly with a few extra bells and whistles perhaps, but by far where the greatest scope fer adding more meaningful stuff to do are the planets themselves. Really when ye think about it, all the honk really does is give ye a minimap to show where everything is...ye only find out what it is and what is has after actually going there and thats where a great deal of improvements could make a lotta difference.

Changing the jump honk mechanic doesnt just change how exploration works either, it affects just about every other playstyle that includes moving from system to system. The honk part maybe not so much, but that could make life a whole lot less easy if ye never been there before regardless why yer there or what yer doing.

In so far as the basic simplistic design of jump honk wait literally isnt broken, so it wouldnt make sense fixing something that wasnt broken. What would make sense is perhaps improving everything that comes after that...simplistic in design and implimentation now but thats where change is most needed imo ^

Which thankfully sounds like exactly what they intend to do. As to how you could improve the initial honk, maybe have some visual clues come up to make it a bit more interesting, but what I don't want is something that is going to be three times as long, especially when exploring takes enough time as it is.
 
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