The Exploration Discussion Thread!

Oh, and one more thing:

with 1.6 "Buzz-Crashing" was introduced to the Xbox-Players. It occurs mainly when you engage the FSD and enter Hyperspace, and then the game crashes to the dashboard.
The thing is, when you then relaunch the game, you are still where you were before you engaged the FSD, but it did take away the amount of fuel for the jump.
So if that was your last possible jump, with your last drops of fuel, you will be possibly stranded, and have to call for the Fuelrats.

I've read reports from CMDR's who found themselve in that situation because of the "Buzz-Crashing".

Have an eye on your reserve, and don't let it go down to the minimum, to avoid trouble, until this is fixed.

My personal rule of thumb is: don't go below one-third of fuel, and if in doubt if the next stars are scoopable, have a look at galaxy map, and just divert route to a scoopable system immediatly.
 
To be clear, it doesn't matter how you have filtered your map. The nav computer does not take that into consideration. Even if you only have scoopable stars showing it will still plot to any star along the along the trip if it best fits the course according to your FSD's ability. You will only be insuring that your destination/final jump is a scoopable star as that will be all you can select from the galmap.

As a Fuel Rat I constantly have my galmap filtered to scoopable stars so that I can help a client find one near them or if I need to divert course myself to pick up fuel if need be and I still get plotted through systems with non-sequence stars.

Wow, ok, thanks. I must have gotten lucky on my trip out to Eagle because I don't recall hitting any that were un-scoopable. Still, I appreciate the heads-up.
So what's the best way to plot to take scooping into account? From what you say you'd have to calculate roughly when you'd need a scoop-up and check the plotted route hit a scoopable around or before then?!

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No. Plotting is done considering all possible Systems enroute to your destination. Regardless of you selection. You can just differentiate between Eco and Fast (and boost), which is kind of a "min/max" approach. Where "Fast" tries to optimize jumps to the current max-jumprange of your ship. If the route is longer, dotted lines will just show you, that you will not reach it without refuelling, however, does not guarantee you that there is a scoopable star along the route plotted. With Eco it will optimize for smaller jumps. My Ana with extra fuel tank will do 1000LY easily on Eco with one fuel tank. However, that can be 200+ Jumps, where as in my Ana on "fast" , 1000LY are between 26 to 30 Jumps.

Just to be 100% clear: Plotting does not take your selection of Stars into account. Never did. Plotting computer is kind of from the past millenium and very restricted in what it can accomplish, other than route plotting.

So if 'fast' and 'eco' plot differently, what is the difference? Same distance, different number of jumps? What's it plotting differently, if it isn't plotting for fuel stops??
 
I can't give you the maths behind route plotting, as i don't know them. But, the further the jump, the more fuel is consumed. Think of exponentially. A "fast" route plotting tries to bridge as many LY's as possible with the least amount of jumps: therefor it tries to do jumps, with the maximum given Jumprange of your ship.

"Eco" will try to get you the maximum overall range with your fuel, by doing many many small jumps, as small jumps consume way less fuel.

With "Fast" you may get like 250LY far with a AspEx , and with "eco" you may get probably like 800-1000 LY far. (just an example, all depending on fitting and ship type of course)

It is like in a car, going Full Throttle get's you there faster, but with less possible range, and need to refill fuel, where a "eco-driving-style" get you further, but slower, with less fuel consumption.

(And no, both do not take anything Scoopable into account while plotting the route.)

I may quote myself:
My personal rule of thumb is: don't go below one-third of fuel, and if in doubt if the next stars are scoopable, have a look at galaxy map, and just divert route to a scoopable system immediatly.
 
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I can't give you the maths behind route plotting, as i don't know them. But, the further the jump, the more fuel is consumed. Think of exponentially. A "fast" route plotting tries to bridge as many LY's as possible with the least amount of jumps: therefor it tries to do jumps, with the maximum given Jumprange of your ship.

"Eco" will try to get you the maximum overall range with your fuel, by doing many many small jumps, as small jumps consume way less fuel.

With "Fast" you may get like 250LY far with a AspEx , and with "eco" you may get probably like 800-1000 LY far. (just an example, all depending on fitting and ship type of course)

It is like in a car, going Full Throttle get's you there faster, but with less possible range, and need to refill fuel, where a "eco-driving-style" get you further, but slower, with less fuel consumption.

(And no, both do not take anything Scoopable into account while plotting the route.)

I may quote myself:

Ok, that makes sense. Thanks dude.
 
Oh, and one more thing:

with 1.6 "Buzz-Crashing" was introduced to the Xbox-Players. It occurs mainly when you engage the FSD and enter Hyperspace, and then the game crashes to the dashboard.
The thing is, when you then relaunch the game, you are still where you were before you engaged the FSD, but it did take away the amount of fuel for the jump.
So if that was your last possible jump, with your last drops of fuel, you will be possibly stranded, and have to call for the Fuelrats.

I've read reports from CMDR's who found themselve in that situation because of the "Buzz-Crashing".

Have an eye on your reserve, and don't let it go down to the minimum, to avoid trouble, until this is fixed.

My personal rule of thumb is: don't go below one-third of fuel, and if in doubt if the next stars are scoopable, have a look at galaxy map, and just divert route to a scoopable system immediatly.

Very wise words good on ya
 
Does anyone know of a low-G ringed world that you can land on? I'm looking to visit somewhere scenic.


I'll keep an eye out.

Found one but the rings aren't very impressive. Synuefe zm-q d6-49 (4 e). I'll keep looking.

Slightly better 109 N Tauri (2 f).
 
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Well lads, I'm setting out for the Formidine Rift tomorrow. Got my Exploraconda all rigged up. Thanks to a decent roll on a tier 4 FSD range boost, I can sport shields, an almost full complement of weaponry (C4s are heavy and power hungry) 2 SRVs and still hold on to a 40LY standard full-tank jump range :D

Why guns n shields? Well, shields help with planetary landings. The guns? Apparently whatever is out there isnt friendly. If the proverbial hits the fan, I want at least some form of defence...

Smoke me a kipper, etc etc
 
Just yesterday I bought an ASP Explorer which I have loaded up to be a Galaxy explorer as well as planetary explorer. I wanna take it for a fly!

Feel free to add me my Xbox Gamertag is my name on here EXE Sasser if you wish to explore!!
 
please allow me to bump thee

that was an impressive role you got for your 6a
I am jealous now

i'm about to hit Sagittarius A* and should be there by this evening!

I only get 44 out of my ASP per jump
and I chose that ship to go exploring in over my anaconda due to the 40 ly jump that my conda gets l.
id like to le to see 50+!

damn near 30 in a Corvette is beautiful !!

get out there and do some Splorin'!
 
I thought I was sitting pretty at near 49LY in my Jumpaconda. My last forty rolls at the casino were pretty bad so I didn't make any progress (and I killed all those innocent trading/mining ships for nothing but to quench my insatiable thirst for chemical manipulators).

The good news is I have been cataloging good Polonium sites both near my home system and abroad. That stuff can a slog into a quick jaunt. :)
 
A lowly 44Ly range in my Asp ;-) Still gets me out and about.Fly safe, I hadn't even seen this thread not sure so thanks for bringing it back to life.
 

verminstar

Banned
I suppose I should feel left out in the cold with an asp scout and 29ly range, although the way I see it is Ive already been up and down two galactic arms, having crossed them both and getting dead ended many times...done the trip to jacques, then back again...and all in an unmodded asp.

Am toying with the idea of heading in sag whioe they fix the parts of this game they messed up...thx fer necroing the thread, so now I can try getting enough inspiration to play again by reading this instead of the salt.
 
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