The Fact that I need at least 2 maps and a spreadsheet to find the data points in a base means that you have done something terribly wrong.

The Fact that I need at least 2 maps and a spreadsheet to find the data points in a base means that you have done something terribly wrong.

I took me 30 minutes of memorizing the map (that the community provided no thanks to you) and walking through it multiple times before I was able to even pull off a successful run. The whole process is tedious and annoying and is gambling really (and gambling is a sin). having a countdown of only 1:00 is added stress to an activity that I would already consider stupid in its own right. All it takes is a well placed pebble to ruin your day and get you stuck. Simply making it 1:30 would be a sweet spot I think.

Now I need to memorize the other layouts...Looking forward to that. I avoided doing this for a whole year hoping you would realize how bad this is and maybe use that new data link scanner to let our ships actually gather DATA. But I decided to bite the bullet on hunting Modified embedded firmware since it seems you have no plans of making this more approachable and I am sick to death of weapon jitter despite the negligible amounts I have.

Now I wish I had actually bitten a bullet after all this time spent and wasted. Well it would probably be a shotgun shell in my case. Or since we are gambling here any ways I may as well play russian roulette! Every time I don't get any data worth using i'll take a spin. That will at least make this process semi interesting.

Ok ill drop the Melodrama. but my point is that this is probably one of the least enjoyable parts of the materials/data gathering process. Instead of going base to base rinse and repeating I would much rather have earned all these bits and pieces through missions and natural gameplay. Maybe someday an allied faction may out of the blue just send you some data. They could say something along the lines of "Found this thought you would be interested Cmdr" something like that would give us an actual reason beyond the mission boards to get chummy with minor factions. This concept could also apply to Power play and respective Navy ranks. Maybe some data gets slipped in with your power play payment. Taking this concept to Naval ranking could make being an Admiral or King be worth something other than a title only the player can see.

Another thing is to simply increase the minimum data given from Encoded USS to 3-5 range. Nothing is more frustrating that finally getting a USS and getting one bit of data. Simply be more generous with the data we actually need. And cut the rest of the useless data out or rework some of the engineering recipes to include them. (I'm looking at you Modified Consumer Firmware. Long range weapons use you at grade 2 3 and 4. That's lunacy.)
 
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I don't need a map.
I do a fly over, looking for the data terminals. The new camera suit helps quite a bit too, so you can actually do recon from the SRV.

No spreadsheets needed either.

I think you're taking things a bit too seriously.

Just sayin'. :p
 
Hang on, let me get all my spreadsheets out to help you...


....Ah, that's right, I don't have any. But I do have a lot of data from bases. Funny that...
 
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Sorry that the white knights got here first.

I totally agree, so much of this "game" (it became a job for me, so no more ED until that's fixed) relies on other peoples work to make it a complete experience.

Now I am a geek, I love making spreadsheets and databases and bespoke software to aid my playing of games and so on. But I do this for fun, I have a programming job for money (OK and a bit of fun too). When these 'extras' become a necessity because the devs haven't done their job things change.

The current gameplay is clunky, disjointed and downright tedious. And... yes I know "bare with them, FD are getting there, blah, blah, blah..." but there is only so much faith I can put into a product when even the devs do not seem to know (or care to share) what is going on.

I do have feel suitably chastised, I was awaiting this game like a giddy teenager and spent mucho Denaro (£500+) on this game so became despondent when it became apparent that all the development time goes into "balancing", "rebalancing", "adding feature no one wants or uses" and "ignoring well documented bug". Lesson learnt, if I want this perfect game, I am going to have to build it and as much as I would love to do that, real life intercedes so.....

Anyway for those that continue to play and love this game kudos to you and for those who do not, me :-(, hold on, it may still surprise us.

Fly safe CMDRs
 
We're clearly doing it wrong. :p

I think someone has played too much Eve Online. Lol

Pfffffft, refuse to touch that game. And its association with ED on the simple basis it's set in space causes me much salt, so grief, wow. But unless I entirely misunderstand it, I don't see EVE as any more related to ED as any other RTS type game.

Good point on scouting before hand. But anyone having these kind of overstated problems...just...screw the intuition cap on for a moment. I'll give it that some of the harder bases can be a bit of a push to break, but that's often resolved with a companion and multiple SRVs - and shouldn't that be the way for breaking into a super high security base?

If you can chop through a few floaty things/turrets and hack out a power generator, there's little stopping you just going on a cruise through the base at leisure to find the points.

Now I have a separate grievance, because for whatever reason, even the large high sec bases refuse to give me MEF. I mean that I have had literally none of the blighters across many assaults on bases. But that's a different kettle o' fish.
 
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I wonder how the person who put the spreadsheet together managed without someone holding his hand?

Through trial and error. With lots of dead SRVs and (if I am remembering correctly) one of the guide writers had to message support to figure out hwat de ferg is going on. So don't pretend that this is a system that explains itself through natural gameplay. Because it's not. I have asked other players how they went and got theirs and they all used that settlement list and stared at the maps. Maybe they weren't as vocal about this but they also expressed annoyance towards this system that forces you into these activities while providing absolutely no viable alternative acquisition methods.
 
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Through trial and error. With lots of dead SRVs and (if I am remembering correctly) one of the guide writers had to message support to figure out hwat de ferg is going on. So don't pretend that this is a system that explains itself through natural gameplay. Because it's not. I have asked other players how they went and got theirs and they all used that settlement list and stared at the maps. Maybe they weren't as vocal about this but they also expressed annoyance towards this system that forces you into these activities while providing absolutely no viable alternative acquisition methods.

your point is completely valid, don't let the 'passive aggressive' buffoon squad put you down.

that said, i've used the spreadsheets but mainly as an indicator. as has been said, flying over the bases reveals the points, and the new external cam makes it even easier. i've seldom used the maps, just the first runs.

the problem here is not the mechanic (wich is actually very simple and basic: run around and scan points, wooooot! mario galaxy!) but the fact that you need to do it on an industrial scale if you want to engineer your ship. this is where the spreadsheet comes in and i think what people is most interested in of those sheets is the record of what type of materials can drop where. information that i would recommend taking with some ... salt!
 
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i might add: discovering the bases yourself is actually the best fun you can get from the whole deal. i once entered a restricted area just to see the doors slam shut behind me. there was a way out (jumping) but i freaked out and got destroyed. did it again just to see if i could escape.

the bases are actually very cool and fun. but once you've been there enough and know them ... there's nothing more to do. so yes, grind.
 
Through trial and error. With lots of dead SRVs and (if I am remembering correctly) one of the guide writers had to message support to figure out hwat de ferg is going on. So don't pretend that this is a system that explains itself through natural gameplay. Because it's not. I have asked other players how they went and got theirs and they all used that settlement list and stared at the maps. Maybe they weren't as vocal about this but they also expressed annoyance towards this system that forces you into these activities while providing absolutely no viable alternative acquisition methods.

Huh, guess I did it wrong then.
 
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