The Fall of the Powers

Various people are kicking comments around about ALD's collapse and how their players "let" her fall in to turmoil. I've taken a quick look at the numbers for the current cycle for the top four powers to see how they're going to fare in the next couple of cycles.

To do this, I took their current numbers and then assumed two things: first, that their existing expansion attempts succeed and second, that their current level of fortification will continue. I then extrapolated out a number of cycles to find out when they will hit their CC deficit.

The results aren't pretty. At current rate all of the current top four powers will be in turmoil in two cycles' time.

The only way to stop this from happening is to reduce the rate of expansion. Powers could do this by:

  • Not preparing systems for expansion.
  • Flooding the preparation list with bad systems.
  • Not expanding prepared systems.

As preparation is limited by available CC the best way to reduce successful preparation targets is by not fortifying control systems. This might be enough to slow down Hudson and Winters, but Duval and Torval both have a lot of CC and so it's unlikely to make a significant difference.

Bad systems are basically those with the smallest number of systems. But players don't like those systems and so it's unlikely to succeed.

Expansion is next-to-impossible to stop because it provides an easy way of merit grinding.

So, that's a two-week clock to see if FD are going to change anything before half of the powers, and most of the major ones, end up in messy turmoil. Lay your bets, please.
 
Many players probably left ALD after getting their Imperial Hammers. Once the defection-ban is over, other players, who want to get the hammer, too, will probably be coming to her aid, at least for the next 4 weeks :)

I'm more concerned about the powers with garbage-rewards.

However, as soon as most players are set with the rewars they want, they will probably support the power they like most, so the situation will probably normalize in 5-10 weeks.
 
I'm surprised Torval was able to not hit turmoil this cycle, them must have failed some expansions.
You got some new graphs?
 
I'm surprised Torval was able to not hit turmoil this cycle, them must have failed some expansions.
You got some new graphs?

The Powerplay report has been updated with the new figures for this cycle (provisionally, as FD are looking to "fix" some things).

Torval only managed 4 expansions this past cycle, and has 5 on the list this cycle.
 
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...So, that's a two-week clock to see if FD are going to change anything before half of the powers, and most of the major ones, end up in messy turmoil. Lay your bets, please.

They'll do a band-aid fix, fiddling with the background equations so that it doesn't happen - until it breaks again some other way.
 
They'll do a band-aid fix, fiddling with the background equations so that it doesn't happen - until it breaks again some other way.
They would slap duct tape on a gunshot wound and call it all better. Just call it Fd, PP is dead, re-haul it don't just tweak it. I read in a book by some world renown economists: that wasting time on wasted time doesn't get your time back, and last time I checked that's true; cut your losses and start anew. We won't be complaining.
 
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The problem is stopping the unconnected 'mob' from just running prep mats to earn merits to earn toys....especially true for those with toys worth having

Its a democratic system with no means to broadcast within power .... but then who's actually in control of the power? Everyone ... there's no heirarchy ... one persons power nominations are equal to others.

The background sim should have presented some choices and then allow the nomination votes to act as weighting .... that way you might be able to sway it as an organised collective
 
Presumably this is how it's supposed to work - a meta-stable cycle of expansion and contraction, where powers hit a fundamental expansion limit that prevents any one power from actually conquering the galaxy and bringing the whole thing to a halt.

That's how the Faction Warfare system in <that other spaceship game that must not be named> worked anyway, and this seems like a similar setup.
 
You're not allowed to start new Powerplay threads. A mod will come and merge this with a whole pile of other crap soon.

Yeah we know, as with most neg stuff they just sweep em all under the carpet. 50 cents Brigade in force here too.

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Many players probably left ALD after getting their Imperial Hammers. Once the defection-ban is over, other players, who want to get the hammer, too, will probably be coming to her aid, at least for the next 4 weeks :)

I'm more concerned about the powers with garbage-rewards.

However, as soon as most players are set with the rewars they want, they will probably support the power they like most, so the situation will probably normalize in 5-10 weeks.

Those Powers would be the last to go, the less people they have, the slower the demise.
 
i have idea how to fix powerplay.
1. delete all current ways to earn merits
2. create 2 new.
first - (for solo/private players, but working in open ) missions like "deliver 10 zerglings to kirk dock". or kill X pirates in exploited system.
second - ( for open players, not working in solo/private ) Generated community goals like power Y's "deliver propaganda canisters to dock X in enemy system X". If enough players joining it enemy power Z generating his own goal like "kill enemy players in X location" or "kill players and take their propaganda canisters", if enough players joining it power Y creating new community goal "defend our guys in X system!" with bonuses for killing enemies in wing or playing in wing with haulers.
Everyone ( solo/private and open ) players are satisfied and this system should work.
 
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Many players probably left ALD after getting their Imperial Hammers. Once the defection-ban is over, other players, who want to get the hammer, too, will probably be coming to her aid, at least for the next 4 weeks :)

I'm more concerned about the powers with garbage-rewards.

On the contrary, I am not worried because that means that the pledged commanders are going to stay loyal instead of leaving. This is what I am seeing with Winters for instance.
 
Yes I let ALD fall. Not because I got the Imperial Hammer. That is a useless weapon for me anyway.
I let her fall because I am a mercenary at heart and do not care about her at all.
And also because I perceive the merit decay as too demotivating and insulting.
I use the Powers for my own amusement and there is currently not enough reason for me to invest my time in their territorial games.
I did my best for the duration of a month and I see no reason to go on.
 
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