Newcomer / Intro The FASTEST and MOST EFFICIENT way to Supercruise

That is probably because the tips were written 10 years ago long before supercruise assist was added to the game.
Good point, well presented.

How did they manage in 2014 without supercruise assist. Did they actually have to press buttons to fly their ships? How did they get out of the station without the advanced docking computer? The game must have been really hard then.

Do you remember the enemy ships that would give up half-way through a fight and just start spinning while you shot them, and how they used to boost into rocks and blow themselves up? They were happy says. perhaps we should start a memories thread.
 
Good point, well presented.

How did they manage in 2014 without supercruise assist. Did they actually have to press buttons to fly their ships? How did they get out of the station without the advanced docking computer? The game must have been really hard then.

Do you remember the enemy ships that would give up half-way through a fight and just start spinning while you shot them, and how they used to boost into rocks and blow themselves up? They were happy says. perhaps we should start a memories thread.

Same difficulty as it is now, it's like driving, sure you can use Tesla full auto-driving mode to make it easier I suppose, oh yes Tesla's have double the fatality rate per mile driven (us stats of course) of most other vehicles on the road. The problem with assists and not learning anything else is that when those assists die, say you are coming in with serious damage, most of your modules are out of commission, your front screen is gone and you can't see the holo images, you have 2 minutes to land before life support ends, yes you are going to die because you never learned how to land manually without assists.

Nice necro, there was a 7 year necro the other day, this one beats it by 3 years.
 
Good point, well presented.

How did they manage in 2014 without supercruise assist. Did they actually have to press buttons to fly their ships? How did they get out of the station without the advanced docking computer? The game must have been really hard then.

Do you remember the enemy ships that would give up half-way through a fight and just start spinning while you shot them, and how they used to boost into rocks and blow themselves up? They were happy says. perhaps we should start a memories thread.
Just before my time I joined when NPCs had learned to evade, fight back and even come up with their own weapons*.
The forums were full of comments about it was all two hard and people were asking support to reset their combat rank down around 3 levels as they were getting pond by the NPCs. Yet some were still asking for us to be able to take on any mission not just the ones we had the rank for.

*The weapons turned out to be a bug, fighting back rather than not spinning gently in place was intended.

Occasionally if you get close enough behind an NPC Python mk1 before opening fire they show traces of the old behaviour as they dither starting to turn one way and then another while you are hammering them.
 
*The weapons turned out to be a bug, fighting back rather than not spinning gently in place was intended.

Yeah I remember that, I lost a couple of Pythons to rapid fire rail guns, the really nice thing is they refunded the money a lot of us had to spend to keep flying, it hit me so hard I was down to one Python rebuy so I switched back to my old T6 for a few weeks, fun days lol!
 
Occasionally if you get close enough behind an NPC Python mk1 before opening fire they show traces of the old behaviour as they dither starting to turn one way and then another while you are hammering them.
I've spent a lot of time in the last couple of weeks around megaships, doing the defend from pirate attack thing, and have noticed this for the first time pretty frequently with NPC Pythons. Was wondering what was going on, interesting stuff, thanks.
How did they manage in 2014 without supercruise assist.
I don't recall ever leaving SC assist on a ship long enough to even see what it does, so I'm not trying to say it is useless or anything as I've never really given it a chance, but I certainly don't feel like I'm managing anything to get by without it.
 
I've spent a lot of time in the last couple of weeks around megaships, doing the defend from pirate attack thing, and have noticed this for the first time pretty frequently with NPC Pythons. Was wondering what was going on, interesting stuff, thanks.

I don't recall ever leaving SC assist on a ship long enough to even see what it does, so I'm not trying to say it is useless or anything as I've never really given it a chance, but I certainly don't feel like I'm managing anything to get by without it.
I never used it either. Anyway, it seems to be pretty superfluous now that we have SCO FSDs.
 
I never used it either. Anyway, it seems to be pretty superfluous now that we have SCO FSDs.
Don’t say that too loudly.
When they gave us SuperCruise Assist and the Advanced Docking Computer they added extra slots to the ships.
If we convince them how useless it is they might remove it and the slots.
 
Occasionally if you get close enough behind an NPC Python mk1 before opening fire they show traces of the old behaviour as they dither starting to turn one way and then another while you are hammering them.
All NPCs do this. It is, however, a lot harder to get behind, say, an Eagle in this way.

Conflict zones really highlight this limitation as the density of baddies is much higher than normal, so it is much more common to be in that position.
 
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