The feeling of loneliness in ED...

That's not totally right. It's not possible to fly from one station to another where stations are in different systems. The systems are separate instances and you cannot 'fly' from one instance to another. You need to leave the instance to go to another one (SC instance) then go into the next instance with the other station. Now, flying from one station to another within a system? Not really sure. Only ever remember seeing one user video that showed flying from a planet station into space but don't believe they ever went directly to another station. Never seen a video a Dev comment confirming one can fly from station to station within a system.

OP: this has been a core issue of the game since day 1 with Elite having the empty lifeless/soulless feeling. Part of the issue is with the P2P instancing and non-persistent architecture FDev chose to implement. The other major factor comes from the lack of continued development to make it full of life and also from some very poor gameplay decisions.

One glaring error for open was the lack of any 'team' element which would have brought a sense of belonging for players. If the game had forced everyone to pick a side - to pick an allegiance (Fed, Empire or Alliance) things would be very different today. However, today, we have a game where the main factions are essentially meaningless as one can freely belong to all which is very, very odd for a MP game. I can't think of any other multiplayer game where one gets to choose red side AND blue side at the same time. Imagine if there were 'teams' in Elite where, if you were on the Fed team flying through Fed regions, they would be safe as Fed teammates and Fed NPCs couldn't hurt/shoot other Feds, etc. Imagine the emergent gameplay from Empire loyalists sneaking into Fed or Alliance space where every player and NPC they encountered would essentially be an enemy. FDev could have constructed missions around this 'team' concept offering high pay missions that would take a player into enemy regions. Pirates and lawless characters would also stand out as key characters. But nope, today we have a lifeless open mode world that the majority of players simply avoid, and one that is often excused as space being lifeless, blah blah...

It's doubtful FDev will invest in developing a world full of life considering the game is 3+ years old now. But creating faction teams would be very simple to implement yet some loud voices would most certainly cry and that's probably what scares FDev the most. So I doubt we'll ever see a logical outcome and real solution to this sterile Elite world. But hey, it's a New Year, so let's see if this changes Beyond what's currently planned. :cool:

I wasn't talking about system to system. I know how that works. I was talking about within a system which you can do. It may takes hours or even days, so it not really worth it.
 
For me, the emptiness and loneliness are part of the immersion. It makes spotting other players that more exciting. But then I'm weird.

Nothing weird about it!

The fact that this game can spur a feeling of aloneness or insignificance because of their accurate portrayal of stellar distances is a feather in the cap of the ED development team!

While I have plenty of issues with their implementation in other areas... The apparent size of the Milky Way Galaxy within the game is a monumental achievement in my opinion.
 
Why have two stations close together rather than one big one?

I get what you mean about loneliness but well, space is big ;)

mostly because that is what was advertised and proposed in early released videos and concept art?

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I would also love to see larger, or multiple connected complexes on planets.
For example a few of those large circular planetary stations could sit close together connected by roads or some kind of monorail.

yep one of many unfulfilled promises by David

Planetary settlements were supposed to "only ever get bigger during the course of horizons" up to cities (https://www.youtube.com/watch?v=RdP1DmRYco8&t=51m27s there is one more intervview where he mentions it but I can`t find it)

but here we are... with untouched planetary stations since their release two years ago
 
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Sure, having bad, shortsighted things addressed in Beyond is certainly promising. I'm still hoping for that.
But, you market the game as "blaze your own trail", explore trillion billion gazillion stars - and not make a single scanner to properly scan the systems and planets for objects and anomalies? Not a single 20th century-made auto pilot with coordinates? And you leave exploration in its medieval state for almost 3 years? Come on. Something is not right there. Either engine cannot support that without big overhauls or devs don't have any clue what are doing, wasting their time & resources for something a few will ever use. Or maybe they know there isn't much to explore anyway, so they leave out those tools to make explorers go into "hard mode", hoping they will NOT discover everything so fast. Either way, it's not good approach.

My suspicion is that the lack of any reasonable method of finding things is down to a lack of things to find. It allows for them to 'backfill' with things like the INRA bases and generation ships as they create them. There is also the thing about the Canonn solving 'puzzles' set by FD. It allows FD to control the rate of discovery to some extent and also they generate publicity in a way that some random player stumbling across something by chance probably wouldn't.
 
My suspicion is that the lack of any reasonable method of finding things is down to a lack of things to find. It allows for them to 'backfill' with things like the INRA bases and generation ships as they create them. There is also the thing about the Canonn solving 'puzzles' set by FD. It allows FD to control the rate of discovery to some extent and also they generate publicity in a way that some random player stumbling across something by chance probably wouldn't.

Exactly my suspicion also. And exactly why I have doubts Beyond will work in a way I think the game should (e.g. finding your own things in distant star systems without divine interventions from FD).
 
I'm ok with the vastness. I have been seeing more commanders recently, so that's nice. It would go a ways to make things more lively if FD would fix the C&P system (in a non stupido way) and implement a proper arena system for pvp to lure more people back into open.
 
a shame that Fdev doesn't even stick to it's own vision :(
Don't mistake concept art for promises. Just because FDev shared an idea with us doesn't make us entitled to its implementation.

As many others have pointed out, most of this is just amazing sci-fi eye candy we've come to expect as we've seen it used in other games, movies, etc. But really, it doesn't fit too well into the specific way ED is trying to maintain "realism". I say that with some tongue-in-cheek, as I too criticize their decision to omit technologies the we have presently (I'm looking at you, autopilot).

I also agree that anything added should be meaningful and interactive. If they make good on their promise of FP walking around ships/stations, that will be a great next step. I could be why we aren't seeing much else at this time as the dev effort to implement that is large, no doubt.
 
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