The First Detailed Mining Maps ! Visto and Delkar

Hi Folks, I've been hard at work re-mapping some of the rocks described at http://edtools.ddns.net/pics/?Elite/-mapping/Delkar.7 (and Visto A3). And have come up with a more accurate method for mapping.

I travel to the res site, get as close to 0m from it as possible and then target the star/planet the rings orbit. I aim directly at it's middle and travel exactly 10km in a direct line. I launch my fighter and set it to hold position so it can be used as a second distance marker so I can trilaterate each rock.

Here are the fruits of my efforts for Delkar 7 and Visto A3 (both two of my favourite mining haunts)

delkar7.png


visto-a3.png


I've been documenting our NULL mining fun over on G+ at https://plus.google.com/communities...2/stream/058df086-a361-4624-953e-809c2d05695a

Mine safe!
 
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Isn't that just random? Like if you go between open and solo in an SRV, it redoes the instance and everything changes. Even mini-installations vanish into thin air.

Do it 5 times, switching between open and solo, if they're the same, THEN you have a thing. But I think you only wasted your time.
 
Isn't that just random?

That was my impression as well.

Either Ian Norton has discovered something that has eluded everyone for the last three plus years, or he's just spent a lot of time mapping a randomly generated transient instance. Interesting method of triangulation, regardless.
 
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wouldnt be faster just prospecting random rocks? i mean, even pianite isnt THAT rare
but when it comes to diamonds in ice rings.. this could be useful
 
Nope, not random (at least for the big paying rocks). Since 2.2 it has been possible to find the same rock each time


This ^^ a lot of things people put down to RNG are actually procedurally generated, but without obvious inputs.

I've not had the patience for mining since the nerfing of the zero-cost-price trade exploit had the unfortunate side effect of killing mining as a BGS activity.
But much rep to Ian for compiling this. More wonderful stuff brought to you by NULL.
 
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Nope, not random (at least for the big paying rocks). Since 2.2 it has been possible to find the same rock each time

It's been quite a while since I've mined asteroids, but there were times when I landed in exactly the same environment, time after time. I'd see the same boulders, which would have exactly the same minerals. It seemed to be based in part, on time of day, but I was able to repeat my steps and get the same payouts for a dozen or so visits.

I'm not sure if this is still the case, but it's possible.
 
To be really useful, instead of just distances, you need to know a star to target and then fly towards from your fighter.
1. Distance from resource site towards centre of planet
2. Drop fighter
3. Target star x
4. Fly y distance

It would still be rather hit and miss unless you were really accurate with your measurements!
 
Very interesting.

Completely idiotic misuse of persistence, but interesting none the less.

Ah, so asteroids and other rocks are not really persistent? I wonder how planets get to be in the same system each time. Seems to me that this persistence is correct. Mind you, you should be able to mine it all away eventually.
 
Nope, not random (at least for the big paying rocks). Since 2.2 it has been possible to find the same rock each time
It's been like that forever. Only the two hour depletion time frame has been added in some time around launch. Which is when everyone seemed to forget about persistence because relogging wouldn't replenish asteroids anymore.

wouldnt be faster just prospecting random rocks? i mean, even pianite isnt THAT rare
but when it comes to diamonds in ice rings.. this could be useful

Here is what you can do with it:
https://www.reddit.com/r/EliteMiners/comments/5bckdc/make_2030_million_credits_per_hour_mining_join
https://www.reddit.com/r/EliteMiners/comments/5am0na/maximum_painite_10_in_the_refinery

Random prospecting cannot keep up with that unless you take more than 5 minutes to locate a mapped asteroid (at least that's the average rate at which I can find Painite).

To be really useful, instead of just distances, you need to know a star to target and then fly towards from your fighter.
[...]
It would still be rather hit and miss unless you were really accurate with your measurements!

You cannot use reference points outside of the ring, because it rotates. The distances really are enough to be accurate.

I actually make do without a fighter just fine, here is one of my maps:

GjH2ajA.png



Nice piece of research, does it work for materials as well as ore?

I guess it's possible that FDev will re-seed the distributions next patch.

It works for the material content value of an asteroid (low/medium/high).

For the quality you gotta refer to this: https://forums.frontier.co.uk/showthread.php/337796-testing-of-mining-for-materials

(rings have tables like planets - minus the very rare materials)

They certainly won't re-seed the distribution.

Ah, so asteroids and other rocks are not really persistent? [...] Mind you, you should be able to mine it all away eventually.
They are just as persistence as planets, all of them.

Depletion however only lasts 2 hours. You cannot mine them away.
 
I only found out about this days before 2.3 landed, so only managed to take advantage of the glory that was a 300t painite rock at Visto. Since then the same rocks have been there but the fighter and manual drop trick have not got anywhere above 12t per rock for me.
 
Seems too impractical to do find the same rocks and map them, it would be nice to log out right in front of a 48% painite rock you just mined then log in and you're still in front of the rock and can mine it again
 
Seems too impractical to do find the same rocks and map them, it would be nice to log out right in front of a 48% painite rock you just mined then log in and you're still in front of the rock and can mine it again
Logging out doesn't refresh it, it's a timer, so just come back later and the asteroid will be ready to mine again. Only works near a RES since you can't find a random place in a ring again.

@Ian Norton this post is a little old now, are you still working on this? I've gotten a pretty good way of describing an asteroid position and can find them again without much difficulty. Organizing the info for more than a few rings is getting tricky though. I'm trying to make maps like YinYin has, but made a different way.
 
Logging out doesn't refresh it, it's a timer, so just come back later and the asteroid will be ready to mine again. Only works near a RES since you can't find a random place in a ring again.

Actually to some extend it does.

You cannot stay in the instance for 2 hours and watch a depleted asteroid replenish. You have to reenter the instance and logging back in does that.

Also asteroids within 1000 km of a structure (station/megaship) don't have the 2 hour timer. You can relog there for an instant refresh.


Whether you use the exploit above or wait for 2 hours in front of a normal asteroid (any asteroid, including outside of a RES), you can absolutely relog in front of an asteroid to mine it again.

[video=youtube;F6eujbAivqs]https://www.youtube.com/watch?v=F6eujbAivqs[/video]
 
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