Actually it's more than a few. Seems like 50/50 to me from all the posts on this I've read.
Most people aren't on the forums, and most of those who are on the forums are here because they have a complaint.
Actually it's more than a few. Seems like 50/50 to me from all the posts on this I've read.
It was closer to 5 than 2.
The second incident on Mixxi's video, where he died to a collision was something that should be altered. Collisions between ships should not be desirable, and in principle, collisions between equal mass ships should result in severe damage to or destruction of both. You have to make a concession to gameplay for the effects of a much smaller ship ramming a larger one doing little damage to the larger, or you'de open up pilots in free sidewinders consiously ramming type 9's just to incur costs on other pilots.
I don't really know why these threads deteriorate into arguments about how someone should fly better and shoot less. That simply does not matter, the question is not at all about who is guilty (there are one or two parties in friendly fire accidents, one of which is almost always the shooter) but entirely about what the consequences are. Please note that the AI are doing it as well all the time, not just the cops but law abiding citizens as well who were often just defending themselves against aggressors.
And then they get murdered by everyone in front of your eyes for doing no harm to anyone (except perhaps some wanted person they were focusing on). The reason games are so immersive is because you have to interpret the explicit and implicit rules and focus on the gameplay, you can't just close your eyes and sleep until the movie ends. That's why this kind of silly mechanisms are so counterproductive, people just realize that this kind of weirdness would lead to a pretty disfunctional universe where people get killed and even valuable ships shot to pieces for nothing.
Even if for some reason the Elite universe needs to be a total dystopia where everyone is a sociopath just itching to murder someone else wouldn't the station authorities rather ask for a smuggler or parking offender to stand down or ambush him after landing, taking away his ship and all possessions before shooting him on sight (or perhaps selling to slavery or labor camps or something like that)? Right now I'm checking all the bounties beforehand just so that I know it's not just a few hundred C from an accidental bump - and far too often it is.
The solution is quite simple: make the AI care less about inconsequentially small damage and only reacting to something significant while the human players get an option to forgive team damage before it turns into bounty (unless it's significant). Simple and somewhat hard to exploit.
The solution is quite simple: make the AI care less about inconsequentially small damage and only reacting to something significant while the human players get an option to forgive team damage before it turns into bounty (unless it's significant). Simple and somewhat hard to exploit.