I've never died to this. I just dislike poorly implemented systems. This doesn't add any difficulty really, just annoyance. I hardly ever hit them for what it's worth. I just recognize some poorly implemented mechanics.
We can pretend players are supposed to just work around areas of improvement, but that's not really helpful to anyone or anything. Suggesting that you should "pay attention" and successfully predict AI that you say yourself is terrible at times is contradictory. They do completely unexpected and senseless things on a regular basis.
Instead of bending over backwards try to pretend flawed design is okay, why not help the developers with some decent feedback instead on how it can be improved.
You keep calling it a poorly implemented system, but I just don't think you've experienced enough of it, or really paid attention to the details. See, as I just explained, there is good AI as well. There is a mix. Just like in reality, sometimes there's a bad egg or ten just waiting to do something dumb that could affect everyone around him. You need to watch out for that guy, because friendly or not, he's your greatest threat. Welcome to the wonderful world of aerospace combat, where the guy shooting at you is only one threat out of literally thousands within a 5km radius. Next up, idiots, both on your side and theirs, followed closely by FOD (or foreign object damage, ie, birds, debris, etc, obviously there are no birds in space though...). Then there's the possibility of the environment itself giving you a headache - in Elite right now that could be random bits of cargo dumped by guys you're trying to kill, or the asteroids you're fighting in, etc.
We're not even pretending it's up to players to check what they shoot at, that is basic aerospace combat 101. No one is going to get good at combat without learning how to understand their environment and developing a keen sense of situational awareness. And no, the game should not be changed to make it so that awareness is not required, because the combat would become generic and bland like flying fighters in Battlefield MP is - it's fake and crappy. Even Ace Combat does a better job, and that's arcade.
The AI is actually very predictable. Here's a tip, it's actually one of the first lessons for developing good situational awareness: if you see weapon fire that is not yours hitting what you're shooting at, you're probably on a deflection course for a non-hostile. Only then do I even bother to check my radar to see what's around me.
The premise of all this seems to be that this is a flawed design. I haven't seen this demonstrated yet, and I've explained how much flavour the AI really has already. Of course, I actually pay attention to it. Anyway, I don't see the need for improvement on the part of the game. Instead, I see a need for improvement in piloting amongst those who think the game should change to suit them, so that's the focus of my feedback.