I am thinking about a module that allows skipping of intermediary jumps and bringing you directly to the last scoopable OR inhabited star you can reach with your current tank fill.
It basically enables the FSD to load several consecutive jumps in one go, let's say up to 5 (subject to debate), just to have a cap in case of economy route plotting.
This is NOT an increasement in jump range. Your FSD MUST be able to reach every star on the route without injection or FSD overcharge. You won't scan even a star of the systems you skip (if they haven't been discovered yet, they won't even be procedurally generated) and there won't be any economy in fuel. The FSD may sustain damage from this treatment.
It's just the hyperspace "loading screen" appearing just onces instead of up to five times. I guess this will also reduce the load on the server, but that's not the aim. It just saves you several "hyperjumps" aka system loading screens.
It requires a module that takes up an optional slot, like the FSD booster. I can imagine it to be linked to Guardian unlock. Alternatively, I could also imagine it to be an experimental effect implemented by an engineer, though I guess this would make it too easy to get. But either way, we must be able to switch it on and off.
It basically enables the FSD to load several consecutive jumps in one go, let's say up to 5 (subject to debate), just to have a cap in case of economy route plotting.
This is NOT an increasement in jump range. Your FSD MUST be able to reach every star on the route without injection or FSD overcharge. You won't scan even a star of the systems you skip (if they haven't been discovered yet, they won't even be procedurally generated) and there won't be any economy in fuel. The FSD may sustain damage from this treatment.
It's just the hyperspace "loading screen" appearing just onces instead of up to five times. I guess this will also reduce the load on the server, but that's not the aim. It just saves you several "hyperjumps" aka system loading screens.
It requires a module that takes up an optional slot, like the FSD booster. I can imagine it to be linked to Guardian unlock. Alternatively, I could also imagine it to be an experimental effect implemented by an engineer, though I guess this would make it too easy to get. But either way, we must be able to switch it on and off.