There is another issue that was introduced by Fleet Carriers. As long as there are free FC slots near the station you are delivering to, you can haul your merits in near 100% safety.
I can see the need for opposing people to park as many FCs as they can near target stations to ensure PP haulers actually have to travel through systems.
This is true but it can also be a vulnerability since if you know which carrier belongs to who (and scout, like good powers do as well) you then have juicy targets lifting off that can be LR phased / Gromed / spanked.
It also takes a lot of time logistically which kind of balances out- but you'd have to talk to a group like Winters haulers to know what effects it has.
To round out this answer I'll add an idea I had from an earlier post:
Fortification and preparation: this uses the hidden trader POI mechanic. You must scan the nav point (so you drop into a potentially dangerous spot) to find your contact to transfer your cargo (which you do by proximity). Each location is different, so it means more variation against bots, allows for more danger (you don't have the protection of a stations guns or no fire zone for NPCs / players). This also gets around pad blocking since...there are no pads. This fits the 'shadow war' premise of Powerplay in that you are fighting a clandestine war. Your contact will be defended by your own power, but any rival PP NPC can drop in to attack.
If you did this, and made NPCs more predatory (i.e. kill on sight as they mill about NAVs) you'd nix FCs, made it more dangerous in solo / PG, prevent pad blocking in Open and stop bots.
Last edited: