The future of Elite Dangerous

I was just watching Obsidian's video about "what players REALLY want" vs the 💩 we are getting from Fdev today. Later in the video he was showing bits and pieces from Braben talking about the REALLY cool stuff that will be coming to Elite in the near future (i.e ship interior gameplay, atmo landing, real planetary life etc).

looking at Elite today and I am like, this is 1000000% not Braben's vision, or at least not his complete vision. I would say what we have today is probably 40% of his vision since Elite does have the most accurate physically based space simulation including the galaxy simulation. However, that's about it.

I am afraid that Elite Dangerous under Fdev new leadership is slowly becoming a mini Star Citizen, with pay to win ships, predatory marketing focused entirely around ships sales and boring gameplay that doesn't work. Sometimes I wonder if David Braben is really happy with the direction of Elite.
I could tolerate the need to make money via ship sales if Fdev at least delivered exciting new content and gameplay. However, like SC, all we are getting are ship sales and boring and buggy content.

- a concerned CMDR
 
While I understand the angst about YT streamers (who I mostly think are useless) the game is 10 years old- to keep a ten year old game going its got to change and adapt, and to FDs credit its done just that. We have new ships (eventually if you wait), we have actual, tangible updates and content.... I'm sad you don't like that but what FD have done has given the game a new burst of life.
 
I was just watching Obsidian's video about "what players REALLY want" vs the 💩 we are getting from Fdev today. Later in the video he was showing bits and pieces from Braben talking about the REALLY cool stuff that will be coming to Elite in the near future (i.e ship interior gameplay, atmo landing, real planetary life etc).

looking at Elite today and I am like, this is 1000000% not Braben's vision, or at least not his complete vision. I would say what we have today is probably 40% of his vision since Elite does have the most accurate physically based space simulation including the galaxy simulation. However, that's about it.

I am afraid that Elite Dangerous under Fdev new leadership is slowly becoming a mini Star Citizen, with pay to win ships, predatory marketing focused entirely around ships sales and boring gameplay that doesn't work. Sometimes I wonder if David Braben is really happy with the direction of Elite.
I could tolerate the need to make money via ship sales if Fdev at least delivered exciting new content and gameplay. However, like SC, all we are getting are ship sales and boring and buggy content.

- a concerned CMDR
It is a multiplayer game, and quite massive at that. For a long time it was severely lacking in two major areas: Endless multiplayer focused game loops and tools for players to organize themselves for these game loops and other parts of the game.

Thargoids & Titans showed the feasibility of multiplayer gameplay loops and illuminated what was lacking in that direction. Endless loops of PP and Colonisation expanded this part of the game significantly, Aliens may or may not return again, and now Vanguards will address the organizational multiplayer tools in some way.

With new ships - everything is doing very good. Yes, bugs, unavoidable, some will be fixed, some will stay for a long time and will become another source of jokes.

Youtubers and Streamers are important, it doesn't matter if anyone likes it or not, because they are two of the most effective mechanisms (the best most likely) to attract new players, get old player interested again and to keep the game afloat in the media space even during drought periods.

The second feature of this year and financial report (around the same time) could show how the development is and how the game' future is. Most likely the type of that new feature will be more illuminating than the report.

I get it, I'm one of the players who has almost nothing to look forward to in the game this year. But it is a multiplayer game - all the different parts require attention and corrections to the vision as development continues. It does continue, and the game does better and better overall.
 
Youtubers and Streamers are important, it doesn't matter if anyone likes it or not, because they are two of the most effective mechanisms (the best most likely) to attract new players, get old player interested again and to keep the game afloat in the media space even during drought periods.
Then a lot of them do a poor job- I was tuning into a couple of Corsair tests and most of them spent 15 minutes or more shuffling modules and prattling about. It was the same with PP2 (which streamers again ruined through weedy feedback).

The only streamer I can watch who does not make my fingers bend upwards is Burr, because the format he puts out chops out the cruft.

The rest?

points to Kumo Burger
 
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