The Galaxy - Is its size now considered to be a barrier to gameplay by the Developers?

What happens to the original ship when the new one is "printed" at the destination station? Do they just destroy it?

Nanites disassemble, and instantaneously reconstruct at destination. Nanites operate on an instant quantum level, so it really is disassembly and reassembly over an arbitrary distance.

Nothing is truly getting printed, nor is anything getting destroyed. It's quantum nanite molecular reassembly at its finest :D
 
What happens to the original ship when the new one is "printed" at the destination station? Do they just destroy it?

If I had to come up with a lore explanation I'd either somehow tie it to quantum entanglement or explain that in order to create an exact copy of the object molecule by molecule in order to keep modifications intact require much more than a scan, it has to be broken down as well. The materials aren't destroyed so much as recycled for other ship building.

still, no reason you couldn't make two or more copies of the same ship after that ;) (licensing and IP rights could make that illegal, though)

As stated above I don't like the printing transfer idea, but that's how I'd explain it if I had to.
 
I belive a feature that is unwanted by the game community is not good for the game. You make the game, but players play it. I know it will sound a little... unkindly, but the community that plays the game knows better. Noone can make you devs do anything but I think listening to your people is the way to go. Maybe instant tp will make the game faster and convinient and bring some new players, but making the game more accesible for new, more casual players at the expense of current playerbase probably won't bring you many benefits.
There are just too many downsides to instant ship transfers to justify just one benefit. Especially if there are solutions that could satisfy both sides. I know it would take time and resources but I bet players would gladly wait for a proper mechanic.
But whatever... just wanted to say that I think listening to the community is the way to go.

Yes but for the fact it won't bring new players.

If I heard about this feature and the RNG in Engineers and I didn't have the game, I would probably laugh hard and not buy the game probably ...

I love this game and I'm happy I bought it but I don't like the direction DEVs are heading to when they add features like instant spaceship Teleporting and RNG for ship updates, that makes the whole DEVs team look lazy and uncapable of leading the game to the right direction, Elite series has always been about realism within a galaxy with scientifically accurate features and still believable in terms of gameplay, being able to teleport your slowest ships instantly breaks the gameplay, at least add a timer, limit teleports per 24hs per ship so you can still move your ships but you will only use the feature when you decide to move your "HQ" to another station, have ships take 24hs to move to the new station if you really want to add this unwanted feature and lock teleporting that ship again for another 24h , not instantly !
 
Why would you have more ships given you can now summon them instantly wherever you need them? That would suggest the opposite - I won't need more ships as I don't need to place them around the galaxy where I need them. I can sell all of those ships, and just keep the optimal 3 or 4 builds for the 3 or 4 activities which are currently in the game: mining/trading/pew pew and a fast taxi.

As a self-anointed spaceship connoisseur, I disagree with your premise. I want to fly all of the ships all of the time :D In the current iteration of things, that means basically stockpiling them all at Jameson Memorial for outfitting purposes and then venturing out from there in one ship or another to go be a space pilot.

That usually means sticking in about a 100ly bubble around Jameson since going any further than that means I have to go all the way back to fly a different ship. I gotta fly different ships, all of the ships! My favorite system is over 100ly from Jameson Memorial and I don't go there often 'cause it takes too long to get there and back again unless I'm in my Asp or Hauler.

What instant ship transport means is that I get access to all of my glorious ships where ever I go!! I can actually go check out Achenar and get screenshots with all of the Imperial Ships! Sure I could do that now, but shuttling back and forth from Jameson to Achenar with every Imperial ship would be a massive waste of time.

I think I would also do CG's again with instant ship transfer. Normally I ignore them because they're way out from where I am and I'm essentially tied to the hip with only one ship! I can't be without my ships! I'm like a crazy cat lady, but with spaceships.

Ok, I think devolved into madness there at the end, but this is essentially why I'm so psyched for 2.2. Well, and ship launched fighters! I can fly ships around my ship! Shipception!
 
What happens to the original ship when the new one is "printed" at the destination station? Do they just destroy it?

It explains why we can store 100's if not 1000's of ships in one station... As soon as you leave your ship it's broken down in some sort of 3D scanner/atomiser thingy (bobbleheads, paint jobs, existing damaged, uneaten sandwiches and everything) and stored in a datafile that can be transmitted instamagically to any other station in colonised space. Resources and materials resulting from this disintegration go towards refilling the local 3D printer cartridges.

ninjed by mossfoot.
 
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Not really - it's down to the facilities they have and the ship manufacturers - it's not a machine that spits out ships - more like a larger process.

Besides in this case the convenience of the feature means that a little look away is required, in the same way that we don't make you wait for cargo to be unloaded.

Michael

Not the same kind of look away sadly, sorry
 
Transfer is a game-changer,
Instant or not.

A delay gives no balance - only satisfies immersion via paying respect to inflame lore.

Adding wrinkles of ships can only jump as far as one tank of fuel. (Forcing you to parallel jump to a degree).

Have limited hubs for transportation.
The broad distances are taken care of, but the final few jumps need to be done manually.

Forbidding travel to or from stations in conflict/war/unrest/lockdown/famine etc

Forbidding travel between major factions(only travel between station inside of the same power)
-----------------------------

But the the galaxy being too big - is an issue for story.

Story elements such as Jacques and the barnacles in far off nebulae, generation ships and the now hinted at structures of dead civilizations, are reserved for people who got the capital for a long range explorer ship AND time to travel.

If the thargoids turn up with other form of jump technology that community can work on (like meta-alloy / UA bombing),so ships can be augmented with larger jump ranges.

But yea the big ugly truth is the Galaxy is big and empty - but that is why I am in the elite dangerous camp, not nomansky or star citizen - I'm into my hard science.

Like mrs Doyle - I like the misery!
 
Not really - it's down to the facilities they have and the ship manufacturers - it's not a machine that spits out ships - more like a larger process.

Besides in this case the convenience of the feature means that a little look away is required, in the same way that we don't make you wait for cargo to be unloaded.

Michael
I think FD should think on the Lore a bit harder.

You can xfer a license to build a ship instantaneously across 1,000 LY, but you can't get market data from 3 LY away?
 
This thread is funny - you guys act as if your CMDR will be whisked to the far corners of the galaxy in an instant. Not the case you STILL have to travel to that conflict zone/Community Goal/whatever. However if your more applicable ship is 3+ hrs worth of boring monotonous super cruise away you can actually participate. As one who does NOT have unlimited time to play the game this is a welcome addition, time is a finite resource and if I can play the game and ENJOY it rather than spend the 2hrs I can spare simply shuttling a frikin ship around good job FD. If I they did not do that I would spend my game time playing something else (and many times have)
 
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But would have complicated development for a low priority feature, this way we were able to slip it into 2.2 - otherwise it might have been further into the future. Besides delay impacts the point of the feature and that is to allow greater use of people's ships.

Michael

I am very happily using all tje ships I want already
 
As a self-anointed spaceship connoisseur, I disagree with your premise. I want to fly all of the ships all of the time :D In the current iteration of things, that means basically stockpiling them all at Jameson Memorial for outfitting purposes and then venturing out from there in one ship or another to go be a space pilot.

That usually means sticking in about a 100ly bubble around Jameson since going any further than that means I have to go all the way back to fly a different ship. I gotta fly different ships, all of the ships! My favorite system is over 100ly from Jameson Memorial and I don't go there often 'cause it takes too long to get there and back again unless I'm in my Asp or Hauler.

What instant ship transport means is that I get access to all of my glorious ships where ever I go!! I can actually go check out Achenar and get screenshots with all of the Imperial Ships! Sure I could do that now, but shuttling back and forth from Jameson to Achenar with every Imperial ship would be a massive waste of time.

I think I would also do CG's again with instant ship transfer. Normally I ignore them because they're way out from where I am and I'm essentially tied to the hip with only one ship! I can't be without my ships! I'm like a crazy cat lady, but with spaceships.

Ok, I think devolved into madness there at the end, but this is essentially why I'm so psyched for 2.2. Well, and ship launched fighters! I can fly ships around my ship! Shipception!

There is a solution, move your ships near to your favorite system, that's the point of having a big Galaxy, space travel takes time, you don't go explore far away with an FDL LOL, you know it has low jump range and smaller tank, what's the point of limiting jump range of ships when you can get anywhere in ASP and then summon your FDL ? It doesn't make any sense, also this feature will be abused in PVP a lot, it is basically turning a game supposed to have some realism into an arcade space shooter.
 
Lore / Game mechanics.

Two very different things.

Point being: You don't transfer a license. You have a license as the proprietor of said distribution point to provide said goods.
 
What happens to the original ship when the new one is "printed" at the destination station? Do they just destroy it?
This '3D Printing' is the biggest load of fatuous nonsense I've come across in Elite; it is being used as a desperate injection into Elite lore and fiction to justify a feature that is minor but also fundamental to both the lore and to the game.
 
This thread is funny - you guys act as if your CMDR will be whisked to the far corners of the galaxy in an instant. Not the case you STILL have to travel to that conflict zone/Community Goal/whatever. However if your more applicable ship is 3+ hrs worth of boring monotonous super cruise away you can actually participate. As one who does NOT have unlimited time to play the game this is a welcome addition, time is a finite resource and if I can play the game and ENJOY it rather than spend the 2hrs I can spare simply shuttling a frikin ship around good job FD, because if I they did not do that I would spend my game time playing something else.

Again, the solution is not to cut out travel. But to make travel enjoyable in of itself as well. But that's more difficult creatively to accomplish. So teleportation it is.
 
But would have complicated development for a low priority feature, this way we were able to slip it into 2.2 - otherwise it might have been further into the future. Besides delay impacts the point of the feature and that is to allow greater use of people's ships.

Michael

I'd rather wouldn't have the feature at all than a half baked one, if you want my opinion
 
Michel Brookes said:
Or maybe you'll have more ships because you can actually make use of them.

Michael
The opposite is going to be true. I was just mulling over buying a cheap ship to get me to my current anarchy system back down to Cubeo to get my Vulture so I can do some additional undermining. I'm thinking, "does the eagle or Type-6 have a good max jump range with decent FSD?" I bust out the ed-td.space and do some outfitting. "ummm, maybe I can buy one, outfit it and go." And along the way check out what it's like to have an Type 6. Cool. With instant ship transfer, I don't need to. I'll just summon my Vulture.
 

Robert Maynard

Volunteer Moderator
Lore / Game mechanics.

Two very different things.

Point being: You don't transfer a license. You have a license as the proprietor of said distribution point to provide said goods.

.... unless the client walks in with a licence and asks for a copy of the item in question - just as with professionally taken photographs, digitally delivered to the client (with a licence) being printed by e.g. Costco.
 
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