And still can't accept the facts. They don't hurt you know!
You like subnautica, you don't like ED. Somewhere in there is an obvious solution to what ails you.
And still can't accept the facts. They don't hurt you know!
Got a scratchy transmission about playing other games, from Beige Squadron. I think they wanted to play other games as well.
I have lots of suggestions. I went through Steam's catalog last night, and will be going through GOG's tonight. Found some great games, waiting on sales. Playing chess, poker, and solitaire, now. Easier to maintain interest than Elite.
So, Go Play Another Game is being actioned.
I do not think I am alone in this.
If you dont consider the time spent flying in SC in a straight line DOING ABSOLUTELY NOTHING except watching the destination counter or the loading screens aka hyperspace, you will see that the amount spent actually playing the game is marginally small.
You like subnautica, you don't like ED. Somewhere in there is an obvious solution to what ails you.
That isn't what's being argued here or talked about - why are you changing the subject? Yo ufailed to address it in fact because you know you're wrong on this one.
You don't like ED and prefer subnautica. I like subnautica but don't think it has any appeal beyond finishing the story, which I've done twice. I also like ED and prefer it to subnautica as I think ED has vastly more playable content and can engage my interest longer.
Those are all opinions, not facts. Except relative content levels obviously subnautica's a tiny game, finely crafted but tiny nonetheless.
Except relative content levels obviously subnautica's a tiny game, finely crafted but tiny nonetheless.
I wouldn't call it a "tiny" game, I have 70+ hours played and I'm still messing around and having fun with it. But yes, Subnautica as a game is smaller in scope than Elite, for certain.
That said though, Subnautica's game mechanics are much better designed than Elite's are, in that they intermingle and support each other rather than exist as separate bolted on individual features. There is a cohesive design philosophy behind Subnautica which makes playing the game fun and rewarding. It never wastes the player's time. By contrast Elite often feels like a game cobbled together by a dozen different teams who never communicate between each other, who just love to waste the players time and implement freemium game type grinds.
Yes Subnautica is a smaller game in scope, but smaller does not equal shallow or lesser. Not by any means. Good game design does not depend on the size of a procedurally generated game world.
This thread is a trove of useful design feedback that will, of course, be ignored. FD have a vision and it's not ours.
Ok but why are you telling me why you like subnautica? I like it too but not really relevant to what's being discussed.
So you find a shallow, repetitive game with proven bad game mechanics more fun than a game made so well, it hardly has a negative review about it that has deep and well made game mechanics - yes, you do!
If you dont consider the time spent flying in SC in a straight line DOING ABSOLUTELY NOTHING except watching the destination counter or the loading screens aka hyperspace, you will see that the amount spent actually playing the game is marginally small.
It's on my watch list!
As for player Avatar vs NPC relations; I guess after the Tifa > Cloud > Aerith love triangle, and the guilt after Aeriths death (man that was hard to take, yeah I shed a tear or two) almost everything else is just "meh",
If you dont consider the time spent flying in SC in a straight line DOING ABSOLUTELY NOTHING except watching the destination counter or the loading screens aka hyperspace, you will see that the amount spent actually playing the game is marginally small.
ED isn't a player story driven game, you are mixing up your genre's. For story driven space sims there's freespace2 and loads of mods., or X-wing.
Subnautica's game world is about three kilometers across (and deep), complete it in hardcore then again just messing about and uninstall until the planned arctic expansion. It's a very good game for about 40/50 hours then you've seen it all. ED is galactic in comparison.
Subnautica is a very well done and inovative game, that I have no desire whatsover to own or play. I would much rather play Aquanox or Soma if going underwater.
Elite is pretty much the only game I play nowadays, it has a few clunky things - but I'm actually more worried that any changes (especially those that many here look for) would actually make it less enjoyable for me and might actually drive me away.
Tastes differ and all - but, I wish just one game I like would stay reasonably "hard"
I think you're being a little cynical there. Although FDev is a business, I think they're pretty focussed on a vision, and the journey of the development is what keeps me checking in and playing. I have had some breaks, but that's fairly normal I think.
As you mentioned, ED fills a lot of "sci-fi cups" fuller than any other game. I don't see anything on the horizon that looks even vaguely as well packaged as ED is, but then I played the original, and literally all the things I dreamed of when playing that are realised or exceeded in ED. Any money I've spent on ED has been repaid many times over in the hours of enjoyment I've got out of it.
I suspect anyone finding a more engaging game will play that instead. That's pretty normal too.