"The game is almost a political and social experiment.”

Got a scratchy transmission about playing other games, from Beige Squadron. I think they wanted to play other games as well.

I have lots of suggestions. I went through Steam's catalog last night, and will be going through GOG's tonight. Found some great games, waiting on sales. Playing chess, poker, and solitaire, now. Easier to maintain interest than Elite.

So, Go Play Another Game is being actioned. :)

I do not think I am alone in this.

There is no one game to rule them all, that's as bonkers as talking in terms of faith and love for video games. I generally have an RTS a space game and an FPS on the go all the time (not all at once obviously).

If you dont consider the time spent flying in SC in a straight line DOING ABSOLUTELY NOTHING except watching the destination counter or the loading screens aka hyperspace, you will see that the amount spent actually playing the game is marginally small.

Stop doing it.
 

Jex =TE=

Banned
You like subnautica, you don't like ED. Somewhere in there is an obvious solution to what ails you.

That isn't what's being argued here or talked about - why are you changing the subject? Yo ufailed to address it in fact because you know you're wrong on this one.
 
That isn't what's being argued here or talked about - why are you changing the subject? Yo ufailed to address it in fact because you know you're wrong on this one.

You don't like ED and prefer subnautica. I like subnautica but don't think it has any appeal beyond finishing the story, which I've done twice. I also like ED and prefer it to subnautica as I think ED has vastly more playable content and can engage my interest longer.

Those are all opinions, not facts. Except relative content levels obviously subnautica's a tiny game, finely crafted but tiny nonetheless.
 

Jex =TE=

Banned
You don't like ED and prefer subnautica. I like subnautica but don't think it has any appeal beyond finishing the story, which I've done twice. I also like ED and prefer it to subnautica as I think ED has vastly more playable content and can engage my interest longer.

Those are all opinions, not facts. Except relative content levels obviously subnautica's a tiny game, finely crafted but tiny nonetheless.

Ok but why are you telling me why you like subnautica? I like it too but not really relevant to what's being discussed.
 
Except relative content levels obviously subnautica's a tiny game, finely crafted but tiny nonetheless.

I wouldn't call it a "tiny" game, I have 70+ hours played and I'm still messing around and having fun with it. But yes, Subnautica as a game is smaller in scope than Elite, for certain.

That said though, Subnautica's game mechanics are much better designed than Elite's are, in that they intermingle and support each other rather than exist as separate bolted on individual features. There is a cohesive design philosophy behind Subnautica which makes playing the game fun and rewarding. It never wastes the player's time. By contrast Elite often feels like a game cobbled together by a dozen different teams who never communicate between each other, who just love to waste the players time and implement freemium game type grinds.

Yes Subnautica is a smaller game in scope, but smaller does not equal shallow or lesser. Not by any means. Good game design does not depend on the size of a procedurally generated game world.
 
I wouldn't call it a "tiny" game, I have 70+ hours played and I'm still messing around and having fun with it. But yes, Subnautica as a game is smaller in scope than Elite, for certain.

That said though, Subnautica's game mechanics are much better designed than Elite's are, in that they intermingle and support each other rather than exist as separate bolted on individual features. There is a cohesive design philosophy behind Subnautica which makes playing the game fun and rewarding. It never wastes the player's time. By contrast Elite often feels like a game cobbled together by a dozen different teams who never communicate between each other, who just love to waste the players time and implement freemium game type grinds.

Yes Subnautica is a smaller game in scope, but smaller does not equal shallow or lesser. Not by any means. Good game design does not depend on the size of a procedurally generated game world.

Rats! Out of rep.
 
Maybe it was all about the income and they never really planned to do all the stuff they said?

Right from the off, maybe, they knew they wouldn't be doing it?

Although, I am sure that isn't the case. Just feels like it sometimes.
 
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So you find a shallow, repetitive game with proven bad game mechanics more fun than a game made so well, it hardly has a negative review about it that has deep and well made game mechanics - yes, you do!

From your point of view. Yes, i do. From my point of view, as i said, both good games, both with strengths and weaknesses, but its ED that caputures my attention.

I think you are trying to say here is that anyone who disagrees with your opinion of ED is wrong. Sorry, the real world doesn't work like that.
 
If you dont consider the time spent flying in SC in a straight line DOING ABSOLUTELY NOTHING except watching the destination counter or the loading screens aka hyperspace, you will see that the amount spent actually playing the game is marginally small.

I'm not permitted to rep you again Algo +1
 

Rafe Zetter

Banned
It's on my watch list!

and mine - I guess its the whole "explorations / unknown" thing for many of us that ED just keep lacking, again and again and again.

As Carl Sagan said "If there's nothing out there [but rocks], it's an awful waste of space".

As for player Avatar vs NPC relations; I guess after the Tifa > Cloud > Aerith love triangle, and the guilt after Aeriths death (man that was hard to take, yeah I shed a tear or two) almost everything else is just "meh", but many have got "close enough" to take the edge off knowing the grind is real, and you still DESIRE to log in.

Also look at the Aquanox series - submarines with pew pew, pretty good and graphics are also pretty good for ther age. (Look for the snowman).
 
Subnautica is a very well done and inovative game, that I have no desire whatsover to own or play. I would much rather play Aquanox or Soma if going underwater.
Elite is pretty much the only game I play nowadays, it has a few clunky things - but I'm actually more worried that any changes (especially those that many here look for) would actually make it less enjoyable for me and might actually drive me away.
Tastes differ and all - but, I wish just one game I like would stay reasonably "hard"
 
If you dont consider the time spent flying in SC in a straight line DOING ABSOLUTELY NOTHING except watching the destination counter or the loading screens aka hyperspace, you will see that the amount spent actually playing the game is marginally small.

Recommend you spend less time flying to destinations in SC then. For me SC time might even be single % digits.
 
ED isn't a player story driven game, you are mixing up your genre's. For story driven space sims there's freespace2 and loads of mods., or X-wing.

Subnautica's game world is about three kilometers across (and deep), complete it in hardcore then again just messing about and uninstall until the planned arctic expansion. It's a very good game for about 40/50 hours then you've seen it all. ED is galactic in comparison.

ED may be galactic in comparison but its sheer size makes if feel empty of anything worthwhile other than injected events, spoilers via Galnet or CGs. Despite FD's hint that something is out there waiting to be discovered (either by sheer luck or someone hacking asset files), ED (imo) still lacks engaging content. Yet I still enjoy playing ED in the hope I eventually get a game I signed up for (albeit online). :)
 
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Subnautica is a very well done and inovative game, that I have no desire whatsover to own or play. I would much rather play Aquanox or Soma if going underwater.
Elite is pretty much the only game I play nowadays, it has a few clunky things - but I'm actually more worried that any changes (especially those that many here look for) would actually make it less enjoyable for me and might actually drive me away.
Tastes differ and all - but, I wish just one game I like would stay reasonably "hard"

That game is called Real Life.
 

Rafe Zetter

Banned
I think you're being a little cynical there. Although FDev is a business, I think they're pretty focussed on a vision, and the journey of the development is what keeps me checking in and playing. I have had some breaks, but that's fairly normal I think.

As you mentioned, ED fills a lot of "sci-fi cups" fuller than any other game. I don't see anything on the horizon that looks even vaguely as well packaged as ED is, but then I played the original, and literally all the things I dreamed of when playing that are realised or exceeded in ED. Any money I've spent on ED has been repaid many times over in the hours of enjoyment I've got out of it.

I suspect anyone finding a more engaging game will play that instead. That's pretty normal too.

I'm struggling to beleive this because the last 4 years have been a definitive example of "going off the path".

-Things not mentioned in the KS:

CqC
Powerplay
Engineering
SLF's

-Things "sort of" mentioned in KS, but delivered in a way no-one wanted, like (or use):

Multicrew
Wing missions

- Things delivered significantly different from how previous iterations of the franchise delivered them, thus making them largely irrelevant:

Thargoids

(which frankly is a cardinal "gaming dev" sin in my book, to utterly sideline the main protaganists in the game universe.)

- Things MENTIONED IN THE KS, but STILL NOT DELIVERED FOUR YEARS LATER:

Atmospheric landings - (the worst offender)
Damage models for ships - (not wear and tear - actual damaged hulls as wot we haz in Star Citizen)
Proper salvageable wrecks in space "you might find a wreck in space, and be able to salvage it - DB"


those are the most glaringly obvious ones that come to mind - I'm working from memory, so feel free to check those and add or move as you desire.

Focused on a vision? Possibly after 10 pints of Natch.

LMAO - ED is the "beer goggles" version of what we got told in the KS and dev diaries.

HIGHLIGHTED COMMENT 2: - are you blind? are you really going to say there's "nothing on the horizon that fills the space cup the way ED does" with NMS (for explorers) getting some pretty good updates, X4 on the way for all the "empire builders", oh yeah and err there's this thing in development called hmm what was it..... oh some indie development called err.... wait *Snaps fingers* yup that's it "Star Citizen" - some dudes with a bit of cash are making this space sim, that has massive ships and first person movement and planetary bases you can WALK AROUND, and ground vehicles, and allsorts of other good stuff - it's not out yet but umm, it looks like it might be PRETTYMINDBLOWINGFORSPACEHEADS when it is.

That's as bad as Admiral Lord Nelson's "I see no ships" - and look what happened to him...
 
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