"The game is almost a political and social experiment.”

The Skinner box analogy is partially valid. Random positive reinforcement is indeed shown to inspire the greatest change in behavior (ex. Casinos), but the perception of reward is an essential component of the loop. If you get the same level of endorphin pop, (no more intense experience), then frequency of the repeated behavior can drop off if something more appealing shows up, or you're simply sated with the reward. We are a bit more complex than rats as well - receiving endorphin pops from social interaction as well. Jpeg portraits only go so far in that regard.
 
Sometimes I'm a bit slow about these things, but this Braben quote has developed new meaning for me.

Aside from the zen of npc pew pew, the actual mechanics of the game ceased being "fun" for me a while back.

I continue to check in to slowly acquire resources for buying and outfitting ships, but that experience is more like playing solitaire than something authentically motivating.

But I still play.

I have two accounts, lots of skins, tons of ships.

Despite the broken BGS/Mission system, the weird grindiness of the Engineers and Guardians, the lack of any importance of my commanders, the lack of relationships my commanders have with npcs, the absolute irrelevance of the Thargoids to the "bubble" and the individual player - I still check in. I still play.

Then I realized - this really is an exercise in the minimum resource development necessary to keep idiots like me checking in and playing. The social experiment is an analysis of customer min maxing. Elite is a manifestation of a "math fantasy" with sci fi skins - not an RPG MMO.


One might argue that customer min maxing is the fundamental premise of all MMOs - but from my point of view, my experience in those environments was that game "fun" was a dev priority. The stories more compelling, the personal relevance greater, the mechanics better, an authentic sense of character progression with developing skills and choices more emergent.

All of this talk about C&P and spacelegs and combat logging and BGS and PVP vs PVE is irrelevant and unmotivating to the devs if idiots like me keep checking in and playing.

I don't plan to stop, at least until I find something that fills my sci fi cup a little fuller than Elite Dangerous.

When something does however, I won't look back.

It's really a shame - the environment is truly beautiful.

Good post. This has all crossed my mind before too.
 

Jex =TE=

Banned
Need to convert that to USD. But, Subnautica looks like it beats another trip to Colonia.

When one player completed the circumnavigation of the Galaxy, it was like the closing of the American Frontier.

You can't undo, or top that. Frontier should have realized that, and started on the next version.

$20? something like that - log into Steam and check it yourself though


When one player completed the circumnavigation of the Galaxy, it was like the closing of the American Frontier.

Aaaaah but did they do it in a zig-zag pattern? :p
 
At its core, ED is a hypothetical sim. I group it into games like GTA, Forza, and flight simulator. There's a bit more "story" but the story is more of a background and provides a context to the sim.

With that said, I don't play other games like I play ED. Give credit where it's due. This, ultimately is a great game for the target audience... but when it's played over time, what once was novel, is now norm.

This is a very good game. Could it be better? sure, is there better (within ED scope)? no, or I'm unaware of a better versions existence.

And SC... ya, I don't really need to start on the gaming example of scope creep.
 
Hmmmm.

Elite. Done. Right.

Waiting on the sale. :)

I second the praise for Subnautica. I bought it two weeks ago and haven't even loaded Elite once since then. I have 76+ hours played with Subnautica already, have finished the main story line, and yet I'm STILL playing it just for the fun and exploration of it.

The game is great, and a stark contrast to what has been wrong with Elite's development. Subnautica may be in the water, but I wish Elite was more like it.

Also, the Cyclops just fracking rocks! AND I can walk around in it, and EVA outside the sub to repair it! AND it supports sub launched vehicles in a great fashion!!!!!

D2SAqNW.jpg
 
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this really is an exercise in the minimum resource development necessary to keep idiots like me checking in and playing. The social experiment is an analysis of customer min maxing. Elite is a manifestation of a "math fantasy" with sci fi skins

I know exactly where you're coming from! I was there too, for an hour every Friday evening during my childhood!!! "You're traveling through another dimension, a dimension not only of sight and sound but of mind. A journey into a wondrous land whose boundaries are that of imagination. That's the signpost up ahead - your next stop, the Twilight Zone!"
 
Min/maxing effort required vs. income derived sounds a lot like cost benefit analysis. It's something businesses do, and is to be expected.

The degree to which the abstract is valuated is where things can get messy. The final vision of an ultimate super awesome game may never look profitable on paper, as the probability and potential value of making a true blockbuster product cannot be quantified in the way the cost of servers, employees, facilities, advertising, etc. can.


I don't think this a scheme to scrape income off of lowest possible effort. There is obviously a passion for this game from it's developers. That passion just has to be weighted with reality.
 
I've played Elite just twice since mid august last year (to check out the last update, it was meh). Basically i've stopped playing. I can add my hat to the "Subnautica is awesome" group.
 
Subnautuca's good but it's a small game, nowhere near as much content.

ED is what it is there will never be a total rewrite.
there only needs to be 1 goldrush and loads of people will come back... saving money for when the game gits gud again..
 
Someone from Beige Squadron got quoted again.

They will be assigned to play "small games", like Chess, Go, Backgammon, and Poker. You know, the "flash in the pan" games, that have only been around for centuries. Just too simple, not games that require "imagination" or skill to play.

The assignment will continue until 2084, to see if Elite lasts that long... :)
 
Hmmmm.

Elite. Done. Right.

Waiting on the sale. :)

Subnautica is great while it lasts, but ultimately it is a story-driven game. It is very well designed and has a great feeling of progression as it starts off as a tense survival game, morphs into a semi-sandbox with base building and ends before that core gameplay gets too stale. But the devs were clearly not making an open-ended life simulator in the year 3300, they were making a story-driven game.
Subnautica isn't ED done right and with a different theme, it's an entirely different game, an entirely different genre and premise. To think otherwise is to be mistaken as to what ED is.
 

verminstar

Banned
there only needs to be 1 goldrush and loads of people will come back... saving money for when the game gits gud again..

I seem to remember that the last time we had a half decent gold rush over a weekend, the traffic reports suggested record numbers of players logging in.

That pretty much says all it needs to say...if it is indeed true. It paints a somewhat depressing picture that the credit nerfs possibly werent that popular despite what some appear to be telling themselves and the exodus began.

Im still here everyday...had breaks but thats not unusual in itself. But...ok ye after last weekend was totally wasted trying to clear notoriety, I have to admit Im nowhere near as enthusiastic as I was a couple months ago. Starting to run outta steam now because Im having gameplay issues every single time I play now.

Initially, I very strongly supported crime and punishment...times change and the constant bugs are driving me to distraction. Seem sorta ironic that this time last year, the hopes were being pinned on the next season fixing the bugs. Now, a year later and I get the strange sensation called deja vu that we have been here before.

Hmm ye that thought has been on me mind a lot recently...beginning to wonder if it will be the exact same next year...honestly it wouldnt be that much of a surprise and thats what I think is the saddest part of all...that I really wouldnt be surprised because thats what Ive come to expect now ^
 
As you mentioned, ED fills a lot of "sci-fi cups" fuller than any other game. I don't see anything on the horizon that looks even vaguely as well packaged as ED is
The game closest to completion is Infinity:Battlescape
https://www.kickstarter.com/projects/309114309/infinity-battlescape/description

It won't be a complete alternative to ED by any means, being focused on (huge!) multi-player space battles, but it's got:
* Multiplayer battles involving 100s of ships (thanks to proper server-centric networking).
* Realistic-sized star systems.
* Realistic-sized procedurally-generated planets (which were being showcased well before ED was even announced).
* Newtonian physics (if you've ever played it's predecessor, the Infinity Combat Prototype, then you'll know this can actually be made fun, unlike Frontier Elite 2).
* Real HDR (which ED completely lacks & has to bodge around).
* Physically accurate atmospheric optical effects (rather than the pretty-but-faked ones in ED).
 
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Sometimes I'm a bit slow about these things, but this Braben quote has developed new meaning for me.

Aside from the zen of npc pew pew, the actual mechanics of the game ceased being "fun" for me a while back.

I continue to check in to slowly acquire resources for buying and outfitting ships, but that experience is more like playing solitaire than something authentically motivating.

But I still play.

I have two accounts, lots of skins, tons of ships.

Despite the broken BGS/Mission system, the weird grindiness of the Engineers and Guardians, the lack of any importance of my commanders, the lack of relationships my commanders have with npcs, the absolute irrelevance of the Thargoids to the "bubble" and the individual player - I still check in. I still play.

Then I realized - this really is an exercise in the minimum resource development necessary to keep idiots like me checking in and playing. The social experiment is an analysis of customer min maxing. Elite is a manifestation of a "math fantasy" with sci fi skins - not an RPG MMO.


One might argue that customer min maxing is the fundamental premise of all MMOs - but from my point of view, my experience in those environments was that game "fun" was a dev priority. The stories more compelling, the personal relevance greater, the mechanics better, an authentic sense of character progression with developing skills and choices more emergent.

All of this talk about C&P and spacelegs and combat logging and BGS and PVP vs PVE is irrelevant and unmotivating to the devs if idiots like me keep checking in and playing.

I don't plan to stop, at least until I find something that fills my sci fi cup a little fuller than Elite Dangerous.

When something does however, I won't look back.

It's really a shame - the environment is truly beautiful.

I also felt this way often and the way FD give us Infos and content is very unique :x but you could see your post also from another view - if everyone is coming back, it´s the game many like and there is no other game like it out now so we are coming back always because it is the game who only brings that special space feeling, what would we do without it :p

But I said it once and again and again, the manpower who are working on the game are defenitely less than on other games they are working on... without ED they couldnt brought up Rollercoaster and without Rollercoaster and ED they couldnt work on Jurassic thingy... but the ED fans are less important that is for sure. Maybe and I hope that will change in the future but we should see the truth, the most money did FD make from ED on the start and not now. The Micropayments could be the only money resource they have for elite.
 
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