The game isn't the same anymore.

And now what?
I forget where I heard this but it stuck with me:

Gamers are like locusts. You could spend 6 months creating content and they will devour it all in 48 hours. And ask for more.

So I think the economics of game development are a big part of this. Colonization and Power Play are repetitive "gameplay loops" that keep people coming back to do the same content over and over again. That's a pretty cost effective way to keep people engaged.
 
I'm sorry for this post but I wouldn't write about it if it was just my opinion, I've been hearing it from other people lately.

I was always interested in playing Elite because it was always a mystery. Finding something mysterious and obscure and trying to figure out what it was.
I remember spending months looking for Guardian bases and tapping every stone there, hoping to find something.

Thargoids, exploring their bases, generating starry skies, spires, exploring the Thargoids themselves - everything is interesting. Even the war - always wondered what would happen next.

There is a whole thread on the forum about Raxxla, people are trying to find it and solve the riddles.

And what do we have now - PP2, Colonization ? And what is mysterious and interesting about it ? Stupid construction or capture, routine.

So what's next for the Elite?
Indeed. I always felt that the whole exploration game play never even got close to the potential that the galaxy simulation provided. Odyssey should have been the the big leg up that exploration needed.
 
Indeed. I always felt that the whole exploration game play never even got close to the potential that the galaxy simulation provided. Odyssey should have been the the big leg up that exploration needed.
Yep 100%. It's very sad.

Stellar Forge is one of the most incredible game systems ever created. I don't think we'll see another one like it for at least another 10-20 years. But at the same time it's incredibly underutilized. There's untapped potential in stellar phenomena, exotic life, beautiful sights, and more scientifically oriented gameplay. It could even be used as a lightweight physics learning tool even for adults.

What they focused on instead are popular flavors of survival and base building.

What hits even harder is that, at least in my opinion, Odyssey looks much worse than Horizons does. Particularly in lighting and shadows.

I do think light atmospheric worlds was a great addition. The FSS was cool too. Just wish they gave us way more than that.
 
I'm sorry for this post but I wouldn't write about it if it was just my opinion, I've been hearing it from other people lately.

I was always interested in playing Elite because it was always a mystery. Finding something mysterious and obscure and trying to figure out what it was.
I remember spending months looking for Guardian bases and tapping every stone there, hoping to find something.

Thargoids, exploring their bases, generating starry skies, spires, exploring the Thargoids themselves - everything is interesting. Even the war - always wondered what would happen next.

There is a whole thread on the forum about Raxxla, people are trying to find it and solve the riddles.

And what do we have now - PP2, Colonization ? And what is mysterious and interesting about it ? Stupid construction or capture, routine.

So what's next for the Elite?
It's my experience that this happens with every game I play a lot. You can do one of two things: either find new ways to enjoy the game or find a different game to spend some time in.

No developer can add interesting new content as fast as I can burn through it.
 
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It's my experience that this happens with every game I play a lot. You can do one of two things: either find new ways to enjoy the game or find a different game to spend some time in.

No developer can add interesting new content as fast as I can burn through it.
I was in the process of writing a comprehensive reply, with examples and what not.
But..yeah..basically what you said.
 
Probably because of the translation, I didn't get the meaning right.

The discovery of derelict generational mega ships was a mystery, Nemesis was a mystery and it wasn't clear what was next, it sparked interest in further exploration.

And now what? What's mysterious about PP2 and Colonization? I'm not arguing that these are fundamental changes to the game but what then? Basically all these SKOs, PP2, Colonization are changes to the basic mechanics of the game but what about the game itself? Where is the further narrative of the game? The mysteries of space, other civilizations, unexplained discoveries, etc.
This is why I am not keen on having story based aspects of the game, the story ends and if you were invested in it you feel lost as if there is nothing to do.
 
It all comes from the fact that the developers simply gave up on the game FOR YEARS. The strongest side of the game is (wow, surprise) - space, they gave up on space and everything connected with it. There are no accretion disks, no new types of planetary bodies, no improvements to the old ones, I won't even mention new types of landing planets, no new xenobiology, no addition to exploration gameplay, no changes to the balance, name it and it turns out that it hasn't been added/improved/received any attention for YEARS.

The next strong side of the game is variability. You can potentially be a bounty hunter, a trader, etc, etc. In fact, half of it doesn't work or doesn't work as it should (hello, piracy!). A complete lack of creativity in the gameplay or new, truly diverse features that complement the gameplay. Everything is covered up with colossal amounts of grind and presented as an 'awesome' (I swear, this word has been making me cringe since 2016) feature. You can see this in the colonization example, construction is a page of lines of code written in a week/two/month, which simply makes it possible to transport "goods" to new 3D model, which basically same station and nothing more. No variety, no creativity, no used features ALL of old features, no new POI's, no exceptional colonisation status for missions, no missions. Just nothing. Doesn't even reach their standard "minimum finished product" at this stage. The colonization itself, outside of construction, is extremely unfinished, but in its general essence it represents the basic essence of tycoons from 25 years ago. The fact that it arouses some interest is not connected with the colonization itself, but with what Elite is in principle.

The third side of Elite is immersion. God, Elite has always been an incredibly immersive game. This was expressed in everything - from banal skyboxes, to customization of your COVAS voice, BGS, Newtonian physics, ship design, stations - you name it, LORE, galnet, it was really well written hardcore sci-fi at "design level". They stopped working on immersion almost completely. (Moreover, they went to the completely opposite part, but this is a topic for a separate conversation). Interaction with the world is stuck in 2016, we have no on-foot interactions, we still have catastrophically little new or improved interactions in ship mode, except that everything is expressed simply in text boxes, and even text boxes have not been added for years. Why do TOP 1% LINERS continue to appear for years? (beyond the point that it's already a meme?) There is no new work on the BGS at the level of depth, not width, no new POIs, no new NPC lines (is it really that hard to write even a few pages of new text lines?), we can't drink at the bar, the monitors in settlements and on carriers reflect the same texture + animations that means nothing and give no information at all, the nebula lighting was kinda destroyed, the crew is simply useless and does not even have a visual display in the next chair. Where the game needs danger there is none, remember the AI NPCs after horizons that REALLY represented a danger and were not just models for your corvette to grind? Nerfed, to please those who didn't even want to try to delve into the mechanics and improve their skill. Black holes pose a threat? Please, they are the safest thing in space. They add potential MMO elements, but the game doesn't even have the foundation for an MMO component (which Vanguards should potentially be to some extent). And the mention of ship interiors causes so much controversy that the amount of energy released is the equivalent of a supernova. The funniest thing is that most of the little things, really immersive little things, don't require a year's work and a team of five hundred people. Many things are ridiculously easy to implement, they just weren't done and aren't being done because they didn't care after the golden goose in the person of Elite essentially raised the company.

Due to a series of horribly bad decisions and in pursuit of easy profit - Elite's golden years have passed, its potential was wasted and it will never be the same or the game and franchise that it really could have become. Not the least role in this was played by people who justify ANY disgusting decision and disrespect for themselves as a player and part of the community.

Now, when FDev was almost bankrupt and are going to milk the game again, the same thing is happening because the content hungry players were given some good PATCHES (not updates, whatever they call it!) with the basic minimum, but the overall concept has not changed. It is maximum profit, with minimum effort. Elite will never be the same, but whether it will remain a good game now more than ever depends on whether (unless FD goes almost bankrupt again) the community will accept these bad decisions, vote for them with money and allow themselves to be spitting in the face (like for example, the lack of critical information for a live "beta test", when you are essentially used as free QA, which would be bearable if after hundreds of hours spent, the players' efforts did not turn into nothing with this biowaste situations, this is far from the first case, remember the Thargoid war and the tweaking of numbers). If so, the entire franchise will soon have no future, even if they release interiors + landing planets tomorrow, in the same minimum finished product. I don't want to offend the developers or anything like that, but this is just the pure truth and facts especially considering what's happening to the industry right now.
 
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The Colonial push will cause the Thargoids to have a tantrum again as players push towards Witchead. (Watch those little lights turn on as a human tendril pushes its luck)
They'll need a fairly significant increase to the claim radius to that. I can't remember the minimum jump range to cross Col 70 Sector but 15 LY isn't going to do it.
 
At its core, this thread is a variation on the good old "no explorer content since start Odyssey" thread. Unfortunately, yes, that's true. 🤷‍♂️
 
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I forget where I heard this but it stuck with me:

Gamers are like locusts. You could spend 6 months creating content and they will devour it all in 48 hours. And ask for more.

So I think the economics of game development are a big part of this. Colonization and Power Play are repetitive "gameplay loops" that keep people coming back to do the same content over and over again. That's a pretty cost effective way to keep people engaged.
Pretty much- the reason why ED stuttered so badly for so long was that many things were very dev intensive- PP1 for example where it was rushed out half finished. The BGS showed FD self contained systems were better long term and iterated compelling systems like Goid War, PP2, TB and soon the guild like Vanguards.

My only real wish (other than fixing / balancing PP2) is that we have more RNG at play, wilder varieties of NPC engineering, more synergy between Stellar Forge elements and really mix things up. The latter has happened in various betas and really spiced things up in the day to day.
 
I forget where I heard this but it stuck with me:

Gamers are like locusts. You could spend 6 months creating content and they will devour it all in 48 hours. And ask for more.

So I think the economics of game development are a big part of this. Colonization and Power Play are repetitive "gameplay loops" that keep people coming back to do the same content over and over again. That's a pretty cost effective way to keep people engaged.
Did I understand you correctly, Colonization is such an interesting game that people will do it over and over again, 100 systems, thousands of systems? Millions of systems.
 
Thinking about it now, maybe the wise thing for you to do is to take a temporary break from ED. It's still going to be a month or two before Trailblazer settles down.

But when it does, come back and check everything out again. Who knows? Maybe FD will incorporate some mysteries into the game again 🙂
Secrets, I'm talking about the overall progress of the game. Take the Thargoid War, for example.

In the beginning, we were watching for something flying around, wondering what it was. The Titans arrived, we wondered what was inside, spire zones, kidnapping, and what happens when we destroy 8 Titans, slam and capture Shinki, slam and capture the Sun.

The same Titans engines gave us SCO. New questions, progress.

And what are the new questions in Colonization, build one system, build another, build another, build another.... very exciting.
 
Do people (who have been on here longer than my month or so) feel that the SCO drives have spoiled some of the game? I read about the "Hutton run" (no I didn't go to claim a free Anaconda) but I suppose even that is insignificant distance-wise any more in something built for SCO.

So has making space travel faster been a spoiler or a boon?
I can tell you this, I would have given up on colonization after my first station, coming off the planet's surface in a T-9 without the SCO would have been terrible.

I love the SCO, I no longer look to see how far a station is from a star, with few exceptions, it really speeds up the game and makes everything more accessible. It's now a mini game to super cruise, I love it!
 
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