The great big Odyssey Screenshots thread

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CMDRs log stardate 210527

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Exploration has started on this hot little rock.
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When we landed it was quiet.
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After we woke up this morning things were as active as we suspected they would be.
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We learned quickly not to get too close to these active lava spouts. The extreme temperature warning made us jump. We backed off quickly. This stuff is Dangerous!
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We did want to get closer to it - how durable is the SRV?
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You get maybe a few seconds. Time to head over those mountains.
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There are fields of these between the landing spot and the mountains. Also adding to the (lack of atmosphere) is the sound. The low rumblings and vibrations really make the experience - scary! It feels like a geologically active place - and some place that can kill you if you are careless.

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Note the moire pattern and repeating cliff edges (M's).

Totally not immersion breaking or ugly.
 

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When the lighting is right, it's pretty damned incredible. Thanks @Kay Ross and the team.

This is an odd thin strip of elevated land with a steep drop at either side and a weird broken mountain at the top. I shall name it, The Great Wall of Swoilz.

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SRV in flight....
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I'm so small...
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I need a Sherpa...
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I don't have a DSS scanner (left in wrong ship!), so I'm just going by the small images in the system map. This one displayed as a dirty brown planet, when in fact it's mainly white with bits of light blue and brown. I suspect it's a bug? Indeed many of the planets in the system map are shown as brown balls, guessing they change once DSS'd.
They really need to solve some of the texture issues on the mountings, they look like they been stretch to much and haven't got high enough resolution. If they can solve this Odyssey terrain would look so much better.
 
Note the moire pattern and repeating cliff edges (M's).

Totally not immersion breaking or ugly.
I find the game so immersive, that I've started developing a scientific hypothesis of how those patterns could form, but I think it's a waste of time, because they will probably disappear with a future patch.

Yes, there is room for improvement (there always is), but once I stopped being angry about being lied to, and started looking at the planets, I found all sorts of amazing details, like this boulder in the bottom of a valley (it was enormous):

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Ice worlds:

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Potato planet with mountains morphing the spherical shape into a pyramid.

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Some orbital shots:

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There's something not quite right about the interface between rock and sand (or snow) as shown in image 4. It cuts off too suddenly and the rock pattern almost look like they've been placed in blocks. Otherwise, yes those screens look very nice indeed.

This is the tragedy, in that the beauty is hurt in many cases by the glitches. It's too early to tell, but I suspect they may have fixed that horrible mottled effect in medium and low orbits, but it does seem a few new bugs like textures not rendering properly in some regions, and at close distances on foot.
 
There's something not quite right about the interface between rock and sand (or snow) as shown in image 4. It cuts off too suddenly and the rock pattern almost look like they've been placed in blocks. Otherwise, yes those screens look very nice indeed.

This is the tragedy, in that the beauty is hurt in many cases by the glitches. It's too early to tell, but I suspect they may have fixed that horrible mottled effect in medium and low orbits, but it does seem a few new bugs like textures not rendering properly in some regions, and at close distances on foot.

Yeah, there are unfortunatly still some bugs that take away from what could be great shots. I do hope they improve on the texture LOD and blending for surfaces, and improve on shadows being cast correctly. (Second pic, shadow doesnt match exactly with his foot) And in some cases reflectivity/albedo of surfaces as well.
 
I find the game so immersive, that I've started developing a scientific hypothesis of how those patterns could form, but I think it's a waste of time, because they will probably disappear with a future patch.

Yes, there is room for improvement (there always is), but once I stopped being angry about being lied to, and started looking at the planets, I found all sorts of amazing details, like this boulder in the bottom of a valley (it was enormous):

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I've noticed things too based on real formations - took a trip a few jumps out the bubble yesterday and found a humungeous Glacial valley, complete with truncated spurs, arete's and troughs, and even had the rocks and boulders (some of them massive) strewn up the valley floor as if they had been left there when the glacier retreated!
Another Planet in the same system had obvious tectonic mountain ranges!
I'm giving the science gone into creating the terrain 11/10 !
 
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