Usually I play mostly first person shooter with some internet friends I’ve met over the years and it is a blast as we chat on TS and rib each other. But they started playing racing games, which I hate, and BF4 was getting boring so I looked for something else. After reading the reviews I decided to give Elite Dangerous a try. I love flight sims but I’m generally not very good at combat and thought the space angle would be interesting. As everyone here knows it was a steep learning curve. In fact, if it wasn’t for the forums I would have given up the game a long time ago. But I grew to love the game and it was my weekend morning’s game that I could get lost in for a couple of hours before the gang got on the web. I played only solo and traded mostly and it became the game I played for me. I was on the fence about Horizons but decided to get it as well. Again, the steep learning curve and, let’s face it, the game is broken.
<RANT ON>
The missions and the concepts behind them are just broken and huge time eaters. One of the issues I have with this game is missions. If you accept a mission that has a time limit, that time limit expires in REAL TIME, not game time. Hey developers… NEWS FLASH!!! The game is what I do to relax, I don’t live my life around or for the game. If I log out, the mission timer should stop. Period. It should not continue to count and cost me credits or reputation just because it was time to do other things like living my life.
The main 2 missions I have tried in Horizons is search and rescue and the 3 step locate and transport items.
The transport wants you source an item, purchase it and then deliver to a port where you will receive another item to source and deliver. What I hate is half of the time the second item needs to be delivered to a port that is 100,000 + light seconds away from the system start point. It just takes too long to complete the mission. And that that is if you don’t decide that you want to fill up your hold and sell it at the delivery point which is a loser because:
Not to mention that there is often more survival canisters that you can either sell for 4000 (bad idea) or to the next station for 40,000 to 120,000 credits. I have become an expert at finding them and usually have a good stock of missing pilots on hand.
And don’t get me started on the whole time delayed bounty thing which makes no sense and most of the time I have no idea on why I’m being fined or have had a bounty placed on me. Nor can you find that information out.
So much of this game relies on 3[SIZE=2]rd[/SIZE] party information such as Thrudds tools that it is pathetic. What amazes me is that a people who can devise and map space routes can’t and even put a marker on a planetary body so that you could return to the same spot and finish retrieving or salvaging items.
Another thing that bugs me is that so many missions start out in an agricultural system (for instance) to take goods to an agricultural system so you have to go to another system just to get some items to fill your hold. Or even worse. You are in an agricultural system and you have a mission to a system that has no food sources in that system (example: an extraction). So you load up on meat, tea, coffee and fly there only to find that you will LOSE credits if you sell to that port! Somebody needs to think that one out a little better.
So much of this game requires you to play for 2 to 4 hours just to accomplish missions that the game almost isn’t worth playing if you want to be a good guy with a clean rep. The game pretty much forces you to get into smuggling, bounty hunting, or pirating, things I have little use for. I hate having to keep up with what fraction wants me dead ect…
Which is all so disappointing because the game has really good bones to it… Just no meat on those bones.
Oh well, <RANT OFF> soap box yielded…
<RANT ON>
The missions and the concepts behind them are just broken and huge time eaters. One of the issues I have with this game is missions. If you accept a mission that has a time limit, that time limit expires in REAL TIME, not game time. Hey developers… NEWS FLASH!!! The game is what I do to relax, I don’t live my life around or for the game. If I log out, the mission timer should stop. Period. It should not continue to count and cost me credits or reputation just because it was time to do other things like living my life.
The main 2 missions I have tried in Horizons is search and rescue and the 3 step locate and transport items.
The transport wants you source an item, purchase it and then deliver to a port where you will receive another item to source and deliver. What I hate is half of the time the second item needs to be delivered to a port that is 100,000 + light seconds away from the system start point. It just takes too long to complete the mission. And that that is if you don’t decide that you want to fill up your hold and sell it at the delivery point which is a loser because:
- No information exists on said delivery point and may not even be on the system charts.
- The delivery point has no commodity market.
- The port sells exactly the same commodities so no profit could be made so you have to go to yet another system to purchase trade goods to sell there. A HUGE time eater.
Not to mention that there is often more survival canisters that you can either sell for 4000 (bad idea) or to the next station for 40,000 to 120,000 credits. I have become an expert at finding them and usually have a good stock of missing pilots on hand.
And don’t get me started on the whole time delayed bounty thing which makes no sense and most of the time I have no idea on why I’m being fined or have had a bounty placed on me. Nor can you find that information out.
So much of this game relies on 3[SIZE=2]rd[/SIZE] party information such as Thrudds tools that it is pathetic. What amazes me is that a people who can devise and map space routes can’t and even put a marker on a planetary body so that you could return to the same spot and finish retrieving or salvaging items.
Another thing that bugs me is that so many missions start out in an agricultural system (for instance) to take goods to an agricultural system so you have to go to another system just to get some items to fill your hold. Or even worse. You are in an agricultural system and you have a mission to a system that has no food sources in that system (example: an extraction). So you load up on meat, tea, coffee and fly there only to find that you will LOSE credits if you sell to that port! Somebody needs to think that one out a little better.
So much of this game requires you to play for 2 to 4 hours just to accomplish missions that the game almost isn’t worth playing if you want to be a good guy with a clean rep. The game pretty much forces you to get into smuggling, bounty hunting, or pirating, things I have little use for. I hate having to keep up with what fraction wants me dead ect…
Which is all so disappointing because the game has really good bones to it… Just no meat on those bones.
Oh well, <RANT OFF> soap box yielded…