The Grind Is All In Your Mind

Sorry op grind isn't in the mind it is most defiantly in the game; I mean they even have the cheek to lock future content behind CG grind after the community has been asking for better mechanics/involving story since 1.0. I've about given up hope as they don't even seem to see the problem.

Future content isn't locked behind the CGs, the result of the CGs will determine where the story goes. It's not a book, it's interactive.

Of course it might not go the way you want it to go ;)
 
Future content isn't locked behind the CGs, the result of the CGs will determine where the story goes. It's not a book, it's interactive.

Of course it might not go the way you want it to go ;)

Apart from the fact that the outcome determines what 'level' of content( AX kit) is available and how wide spread its availability is. CG are the pits, 1980's game play today.:(
 
Apart from the fact that the outcome determines what 'level' of content( AX kit) is available and how wide spread its availability is. CG are the pits, 1980's game play today.:(

Just an evolving story. Look at it like this:

If we fail to defend the bubble now because of apathy, do you think the Thargoids will leave the bubble alone?
 

Achilles7

Banned
I found a way to reduce the grind, I stop playing.

It's not like they intend to diminish the grind any time soon anyways.

There is no grind.

Except for PowerPlay.

And military ranking.

And travel

And skirmish killing

And trade

And asteroid prospecting

And mining in general

And exploration

And rock gathering on planets

And uss materials hunt

And engineer rolls

And hazardous extraction pirate hunting

And docking at high tech stations while hoping to find the module you're looking for.

And community goals.



Once you get past these few points there is no grind, agreed.
 
But if you don't grind engineers than you are doomed to awful jump range and increased jump grind. I did grind engineers to get a great jump range - but I saw it as an investment in grind reduction. Shooting rocks to get materials etc definitely wasn't my idea of fun.

Not too sure why. I was perfectly fine before engineers with my jump range. But getting a G5 for me was as easy as pie. I already had a load of exploration data when I decided to get a better jump range, went straight to G5 in one go, and found out I had some G5 materials and consequently made a G5 upgraded module all in a very short amount of time. Zero grind.
 
It's not like they intend to diminish the grind any time soon anyways.



And travel

And skirmish killing

And trade

And asteroid prospecting

And mining in general

And exploration

And rock gathering on planets

And uss materials hunt

And engineer rolls

And hazardous extraction pirate hunting

And docking at high tech stations while hoping to find the module you're looking for.

And community goals.



Once you get past these few points there is no grind, agreed.

Unless you choose one of those things and continously do it, then no it isn't a grind. You have just described why it doesn't need to be. That is 12 things you can do which stop it being a grind, there is more if you look for it.

You just defeated your own argument. Classic.

Or do you think doing something more than once is a grind, if so you are 100% wrong. If that was the case, every single game in existance is total grind, so there would be no reason to complain about it as no matter what FDev and any other games company do it will still be considered grind.
 

sollisb

Banned
I've played Eve Online, Guild Wars II, Lineage II, and MechWarrior Online.

In comparison, ED has no grind. Lol

Except PowerPlay. :p

CMDR Cosmic Spacehead

Just as a matter of interest. Which part of GW2 is 'grind'. I never saw anything remotely like something I'd call a grind in GW2

Everquest was grind, but there were rewards..

I spend 2.5 hrs looking for CMs the other night. I eventually found some and last night, headed to Palin for some of his Dirty stuff on my drives.

With 9 CMs my heart was in my mouth as to whether I'd get lucky or come away a sad boy.

I got 'lucky at Palins' and came away with a much better Cutter.

Was it a grind? Yes. Was it worth it? Kinda..

I don't care about grind, if there's a tangible reward to look forward to.

In FDev's case it's another 'roll on up, roll on up, try your hand at our lucky dip'

If you look at CMs.. They're found in High Grade Emission USSs in system in outbreak.

Head to System. SC in a random direction
Wait for Random USS to appear
USS may be a HGE USS or it may not
Continue until HGE USS located
Enter USS
CM will randomly be found, in random amounts.

You bring CMs to Palin and you get a random result.

Absolute Pathetic Game Design.
 
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It's not like they intend to diminish the grind any time soon anyways.



And travel

And skirmish killing

And trade

And asteroid prospecting

And mining in general

And exploration

And rock gathering on planets

And uss materials hunt

And engineer rolls

And hazardous extraction pirate hunting

And docking at high tech stations while hoping to find the module you're looking for.

And community goals.



Once you get past these few points there is no grind, agreed.

By that standard, so is walking, breathing, eating, watching TV, playing sports...

Lol

It's only grind if you don't enjoy it, otherwise, it's gameplay. (In games, anyway)

Heck, go back to classic games.
Pong. You have only have 1 job. Was it grind? No.
Sonic the Hedgehog. Endless running, and ring collecting? Grind? No.

If the entire game feels like grind, then you're essentially playing the wrong game, and need to find a new one.

Sure, there's activities in ED I absolutely hate. Mining, and trade mainly.
They're still not grind, I just don't do them.
Other CMDRs love trade and mining.

CMDR Cosmic Spacehead
 
Wanting that cutter is a choice. It isn't forced on you. That is a choice you make for yourself.

Can you consider follwoing hypothetical situation with me? A new pizzeria has opened in your town. It advertizes several kinds of pizza and several kinds of pasta. You and your friend decide to check it out. You like pizza, but not pasta and your friend the other way around. You get to the restaurant and pay an first time admission fee (because this is not your typical lousy free-to-walk-in pizzeria). Your friend then orders his pasta and the waiter says: "Here you go" and hands him the plate. You then order your pizza and the waiter says: "I am terribly sorry, sir, but you must have at least 500x times pasta here before you are allowed to have pizza in this establishment". "But I don't like pasta" you say "I like pizza". "Well if come here every evening, it will take you only one and half years to unlock your pizza". You complain to your friend, who is meanwhile enjoying his pasta and he says: "Well, it is your choice, nobody is making you order a pizza." As a bonus several other guests tell you that this is probably not a restaurant for you.

Do you get what I am trying to convey with this or shall I be more specific?
 

Achilles7

Banned
Elite is the perfect solo/offline game - yeah, things inherently take a long time to achieve &/or obtain but everything is relative & optional, hence the time constraints add to the sense of achievement/satisfaction. I hark back to playing in solo when I first started - not using the forums or YT for info in the first few months; hence I wasn't even aware of the third party tools either - every upgrade & especially, every new ship was really exciting with a real sense of achievement because of the time taken to get them. The game gives you optional short/medium/long term goals & it doesn't really matter what level you are at or how long it takes to reach your next goal...& this is a good thing & as you say there is no grind except in your mind? Ahhh what a beautiful, utopian picture you paint!

Everything changes when one factors-in open play at 'hotspots' & in particular when PvP is on the agenda - then the game becomes an arms race...even non-PvPers are affected since it is essential to have a tough ship that isn't melted in secs after interdiction etc at these player hubs.

Moving on to the PvP aspect; Take my good self as an example; I don't cruise around looking for PvP, I'm too busy running all types of missions, collecting mats/data, earning cash at RES/CZs, but if it comes along-fine! Actually, more than fine...great!!! I've never had a fake/practise fight (with one exception - a Corvette cmdr asked if he could test his build with SLF against my minimally engineered FDL; we stopped when he got my shields down after about 10mins). I have had probably 250-300 emergent fights in my 2.5 yrs playing (about 150 vids) mostly against the better pilots - for example I've fought John Raanes 3 times - so I have definitely learned 'in the deep end'.

Currently, I have one G5 engineered ship; a Vulture that has good rolls across the board, but nothing approaching a god-roll. Imagine my face when I found out that my 'awesome' 137% DDs & 38.5% CEPD were actually pretty crap when compared to the possible 142+ & 52 godrolls in Ryan M's recent thread.

I always go to the combat CGs for the extra ~20mil payout with my limited game-time (4-8 hrs/wk - although haven't been able to play for about 2 weeks now) but whenever I fight a well known player, they already have an advantage with a better ship & it's usually a class above mine too (FDL/FAS). Now ofc, I am almost forced to 'grind' in an attempt to get my ONE engineered ship up to par - & I've already put in much more time on this tedium than I would wish, but it's absolutely necessary given my play-style if I want to have even a chance of competing.

Urghh the grind for parity is seemingly never-ending! & if you don't put yourself at risk from these apex players - in terms of time-based knowledge, skill & equipment - then your opinion about grind is kind of worthless...you are comparing apples & oranges! Ofc you don't need to grind, you're merely competing against yourself &/or crappy NPCs or average/poor players. I kind of envy you in your safe, anodyne bubble as you preach to all & sundry about the mythical grind!
 
Just as a matter of interest. Which part of GW2 is 'grind'. I never saw anything remotely like something I'd call a grind in GW2
To be honest, I think I mixed up GW2 with a different MMO I played at a similar time.
Probably LOTR: O. Or something. Lol

GW2 was fun to begin with, but I did get bored very quickly.
Personal preference though, turns out I don't like mmorpgs. Lol

CMDR Cosmic Spacehead
 
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I think in a way, the grind is part of a mind set.

BUT

That mindset is at the mercy of lack of variety. I can never really recall any grind in, say, skyrim, or Witcher, and the reason is the sheer amount of variety and choices you can literally make and do, the engaging story line and the fantastic characters that help that story come alive. If I don't wanna kill stuff in Skyrim, go build a house. Make a name for yourself in a local faction, where they accommodate you and make you feel like you're achieving something, they change behaviour towards you even. Heck, in ED, you can be crowned KING in empire, and you still get some a/wipe imperial system security guard haul you out of SC to scan your empty cargo hold... How many times has our own Queen been pulled over by a cop for a routine drugs check? it's:

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..sooo.... anyway I digress a bit.. ED will always be a grind when it lacks engagement, and personable content. Make it so rank matters. Give grinding stuff a personal and engaging story arc. If something seemingly needs to be repeated 800 times, then change it so you only need to do it 8 times, but make it more involved. OR give us tool upgrades so we don't have to do it 800 times. I just wonder how a farmer would feel if he had to pick 7.8m heads of corn by hand..

All I'm saying is that it's doable. Grind doesn't have to be boring repetitive tasks IF the game doesn't make it one. And if the repetitive tasks can't be changed, then it's the perfect time to start giving ships UNIQUE traits that excel for specific tasks or 'treasure' hunting.
 
Unless you choose one of those things and continously do it, then no it isn't a grind. You have just described why it doesn't need to be. That is 12 things you can do which stop it being a grind, there is more if you look for it. Or do you think doing something more than once is a grind, if so you are 100% wrong. If that was the case, every single game in existance is total grind, so there would be no reason to complain about it as no matter what FDev and any other games company do it will still be considered grind.

So, in a single gaming session of let's say an hour and a half, if I accept a mission to kill 18 drones, have to switch back and forth between solo and open to kill them because the game isn't designed to spawn that many in a single instance, then to stop the drone grinding I accept a passenger mission and make 20+ jumps, come back, accept a trade CG and do an A-B-A run 3-4 times to enter the 75% I'm not grinding?


Switching from one grind to the other doesn't diminish the tediousness/lack of challenge/repetitiveness of the previous task, no matter how little you stick with it and tend to vary your approach ;)

The problem is variety, context, and challenge.
Elite lacks all of the above, all at the same time, altogether.
 
The problem is variety, context, and challenge.
Elite lacks all of the above, all at the same time, altogether.

Not at all in my view. I think you are just looking for different things from the game. You are struggling to do only the things you want. They are there for other players, including myself.

When you go to work every day do you do something you don't enjoy so that you can afford to do the things you do want to do? Most people do. It's not the only way.
 
Can you consider follwoing hypothetical situation with me? A new pizzeria has opened in your town. It advertizes several kinds of pizza and several kinds of pasta. You and your friend decide to check it out. You like pizza, but not pasta and your friend the other way around. You get to the restaurant and pay an first time admission fee (because this is not your typical lousy free-to-walk-in pizzeria). Your friend then orders his pasta and the waiter says: "Here you go" and hands him the plate. You then order your pizza and the waiter says: "I am terribly sorry, sir, but you must have at least 500x times pasta here before you are allowed to have pizza in this establishment". "But I don't like pasta" you say "I like pizza". "Well if come here every evening, it will take you only one and half years to unlock your pizza". You complain to your friend, who is meanwhile enjoying his pasta and he says: "Well, it is your choice, nobody is making you order a pizza." As a bonus several other guests tell you that this is probably not a restaurant for you.

Do you get what I am trying to convey with this or shall I be more specific?

I don't think your analogy is a good one but let's go with it:

Try the pasta, it's actually pretty good.

If you have a buddy that only likes food you don't like, and vice versa, maybe don't share a meal with that friend. Find common ground. It's good to find common ground ;)
 
Can you consider follwoing hypothetical situation with me? A new pizzeria has opened in your town. It advertizes several kinds of pizza and several kinds of pasta. You and your friend decide to check it out. You like pizza, but not pasta and your friend the other way around. You get to the restaurant and pay an first time admission fee (because this is not your typical lousy free-to-walk-in pizzeria). Your friend then orders his pasta and the waiter says: "Here you go" and hands him the plate. You then order your pizza and the waiter says: "I am terribly sorry, sir, but you must have at least 500x times pasta here before you are allowed to have pizza in this establishment". "But I don't like pasta" you say "I like pizza". "Well if come here every evening, it will take you only one and half years to unlock your pizza". You complain to your friend, who is meanwhile enjoying his pasta and he says: "Well, it is your choice, nobody is making you order a pizza." As a bonus several other guests tell you that this is probably not a restaurant for you.

Do you get what I am trying to convey with this or shall I be more specific?

Ere, how is that relevant to elite dangerous. The Pizza and Pasta equate to the same thing 1 meal. Its like two of the same ships. If you think a Cutter equates to some pasta and a sidewinder as a pizza, well that is just stupid. I would see it as the Sidewinder equates to a bowl of pasta, and the cutter equates to the whole chain of restaurants. While some are very happy with that bowl of pasta, some just want everything and go for the whole chain of restaurants, but that will take a long time to achieve. But as losing credits is so difficult in the game, we can all have that chain of restaurants, some just want (you don't need it) it quicker then others, and therefor grind to get it. It is your choice. The same for upgraded components and modules.

Maybe we should all have every single ship when we start, all A graded with the best engineered modules and 100 billion credits in our accounts?

Sorry but the analogy is unbelievably flawed.
 
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Oh man. Not THIS topic again. Grind is subjective.

/thread

Folks like the OP who feel the need to proselytise their own viewpoint onto others, please just get over yourselves already. You don't have to climb the bell tower and chant your beliefs into a megaphone just because someone doesn't agree with you over a matter of personal taste. Goodness me.

Back to the other sub forums for me.

abandon_thread.gif
 
So, in a single gaming session of let's say an hour and a half, if I accept a mission to kill 18 drones, have to switch back and forth between solo and open to kill them because the game isn't designed to spawn that many in a single instance, then to stop the drone grinding I accept a passenger mission and make 20+ jumps, come back, accept a trade CG and do an A-B-A run 3-4 times to enter the 75% I'm not grinding?

No you don't have to switch, as you can go from place to place to kill these drones instead of staying in the same place and doing login log off. So while I am looking for other places to kill drones, I come accross other stuff like materials I can use. Also most of these missions can be done over a period of time, especially 18 drones, that can be done over a number of days. What the rush.

If you don't enjoy jumping 20 times, then don't take that mission. That's your fault for choosing it. There are plenty of missions that will take to a closer place.

Switching from one grind to the other doesn't diminish the tediousness/lack of challenge/repetitiveness of the previous task, no matter how little you stick with it and tend to vary your approach ;)
It is not swapping one grind for another, it is changing what you are doing so you don't grind. If you can't see that, then I feel for you, as your whole life must be one entire grind.

The problem is variety, context, and challenge.
Elite lacks all of the above, all at the same time, altogether.

Well I agree that we do need more variety and hopefully with the new updates coming next year, that will help.

How you go about your play sessions is up to you. I only do stuff I enjoy doing, which is most stuff in the game in moderation. Obviously if all I do are skimmer missions, I will end up hating it, the same for any other activity in the game. Hence the reason why I break up my play in to a number of different activities so it doesn't become a grind.
 
alright let me ask you something as i see you got ranger exploration rank.
tell me how much of this rank did you get by discovering something significant?

how many percent of that is earth likes or black holes and how many percent of that is just "honking" stars?
have you ever got a rank increase by discovering something cool on a planet?

you can't deny that there is a "grind" just because you don't mind it.

Believe it or not, it took me a while to figure out how to find ELW's because I spent most of my time out there instead of on the forums. I only recently got a proper gaming rig and a second monitor. I've discovered most of my ELW's in the last month or so.

I am a gamer BECAUSE of the original Elite. I have played every space sim ever made. Elite: Dangerous is a dream come true for me.

I love the fact that you write your own story, that the Cannon is just seasoning.

I love the fact that there is no endgame, no boss to beat, no final star to reach, just ... stars, more than you could discover in a lifetime of real time.

I love the fact that this game was also David Braben's dream, and still is, that he's continuing to bring it into existence, unlike other, "Game of the Year," games that come and go.

I love the fact that, just like the Grind, the Drama is in our minds.
 
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