"The grind is worse!" - I disagree.

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Ever since 3.0 dropped, and got past a weird HOTAS bug on Xbox... I've actually been enjoying the search for materials. Especially when done with my pals.

All that needed to change was for rewards to be guaranteed. Does not matter how big or small, but as long as each material payment is met with gains, it is worth it. It's called progression.

I love the new engineers and tech brokers. Screw me, right?

I haven't gone after engineering yet, i'm still working on getting fed rank, however the grind I have an issue with is the grind to find a non combat rank up missions. without any exaggeration at all it took my 89 board flips last night to get one. I cannot find any excuse or defense for that type of behavior. Rank missions should be a guaranteed show up once you hit 100%. After all, the work is in increasing your rank, not trying to find the stupid mission to rank up.

If this is just me, then its just me but I find it hard to believe anyone can defend this mechanic. I dont want things handed to me for nothing, but at the same time sitting at my desk for 3 hours doing nothing but board flipping jsut to find one mission to do is stupid.
 
I haven't seen a single HGE spawn since the patch. Spent 4 hours this morning looking for pharmaceutical isolators and came up empty. Trading up for them is a nightmare due to the 6:1 rate, too. Yes, I was in an outbreak system with high population and in deep space. Not a single HGE in 4 hours is unacceptable.

They need to fix the RNG on the G5 stuff, and I'll be able to live with the new system.
 
I agree, the new system is more fun. I have enough modules, that I don't need to start from scratch, but it's actually more fun to do so imo. So I started a Chieftain from base A rated modules and filling out the ship, traveling to the various engineers and pinning recipes, then doing the the engineering on-the-spot wherever I collect my mats is awesome! Feels like I'm inching up a nice power curve a piece at a time, so I get almost instantly rewarded with each new mat farmed or traded. It's quite satisfying.
 
I haven't seen a single HGE spawn since the patch. Spent 4 hours this morning looking for pharmaceutical isolators and came up empty. Trading up for them is a nightmare due to the 6:1 rate, too. Yes, I was in an outbreak system with high population and in deep space. Not a single HGE in 4 hours is unacceptable.

They need to fix the RNG on the G5 stuff, and I'll be able to live with the new system.

Can you tell me the specific system you were looking in please.
 
Ever since 3.0 dropped, and got past a weird HOTAS bug on Xbox... I've actually been enjoying the search for materials. Especially when done with my pals.

All that needed to change was for rewards to be guaranteed. Does not matter how big or small, but as long as each material payment is met with gains, it is worth it. It's called progression.

I love the new engineers and tech brokers. Screw me, right?

When I tested version one in the Beyond 1.0 Beta, I thought it was brilliant. Its' only improved since. As soon as they introduced Engineers, I just let the materials come to me. Now I don't have to worry about throwing things away, plus I don't have to worry about rolling a G3 mod, and have it worse than the G1 mod I spent 10 sulfur to get. :rolleyes:

Common sense seems to be severely lacking these days.

You know the old saying, "If common sense were truly common, this world would be a much better place."
 
Okay, I thought I was just getting super lucky the other night while scavenging materials on a planet surface in my SRV, but is anyone finding material nodes much more often now? It feels like Frontier doubled the rate at which they spawn or something. I'm not complaining of course, I'm actually having much more fun than usual driving around farming mats because there seems to be a lot more activity to the process than pre 3.0. Maybe I am just getting incredibly lucky...
 
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Especially when defining it.

I see people choosing to grind and then complain about it and then carry on grinding as a lack of common sense. A bit like someone banging there head against a wall complain that their head is hurting, and then continue to keep banging their head against the wall. Common sense should tell them that the banging of the head against the wall is what is hurting thier head and maybe they should stop.

If you are grinding, stop. Play the game and have fun instead.
 
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...'m actually having much more fun than usual driving around farming mats because there seems to be a lot more activity to the process than pre 3.0.
I'm still well outside the bubble, but I've been enjoying driving the SRV too. I have been enticed into landing on several COLORFUL worlds, just to see what they look like up-close. (Much better.) I was really low on previously useless materials, like carbon, so I did some harvesting. The process is so much more enjoyable, now that the SRV scanner finally works properly, and the scenery is much improved.
 
Some modules are better in the new system. Some are worse IMO. I think it is more grindy because I spent the first 2 days of 3.0 collecting everything not nailed down because I only had G5 mats and data.

Before I could look to see what G5 mats I needed go get them or in my case have them. Go engineer a G5 module. Now it is I need to have 20 time more mats and data. Oh dont have that. go to a trader out of the way. Or go to the Engineer and start engineering and forget that one small mats for the G2 roll and then take off go get it or to a mat trader. Now back to the engineer. Rinse and repeat for all modules. Its tiring and a lot more crude to keep track of.

Then stop doing it and do something else.
 
When the grind mechanics are replaced with mechanics that are actually fun and therefore not grind, I'll be the first to cheer for FD.

I don't think they deserve kudos for making bad mechanics less awful. I think they need to seriously reconsider the whole deal.
 
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