The Grind - You Weren't Kidding!

If you don't set out to deliberately get this done you will never complete it. I had never even seen a pharmaceutical isolator, for example, in all my not isignificant travels. You will never get allied with Sirius unless you seek it out, etc.

Complete what exactly. I will open up all the engineers eventually, but there is no rush.
 
ha! that's where I got to presently. Going to push a while longer but it's a fair old jaunt.

Been playing for 2 years and only have Baron in the Imperial Navy and Chief Petty Officer in the Feds. Enough for me.

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Dirty drives, obviously. Who's rushing?

If you are grinding it, then you are rushing it, but then some people like grind, so it's fine for some. Not for me, so I take my time. I have only just opened up Palin, but that was easy. It was Qwent that took ages, but then it wasn't my focus.
 
The only time I honestly felt like the game was a "grind" was when I set everything aside to focus solely on amassing the rank required to purchase a Cutter. I made it to Baron and realized I just couldn't do it anymore; that particular activity was killing the game for me. So I set that goal aside and wandered off to find something more fun and never looked back. If I ever DO end up with a Cutter, it'll be by accident, not by design. Knowing your limitations is very important IMO.

which is why many players jumped on the cheese to effectively fast track the grinding wall. +1'd as you're absolutely right though. It's a shame a player gets presented a choice of either go stir crazy or drop an aspiration. That's not what I would call great game design. If there were other ways in which you could spend time (time sink) in getting rep for empire in more enjoyable ways, that would be super.. but if getting a cutter meant repeating boring activity (grind) which is the case, your only choice is as you say.. go mind nuts, or save yourself and the love of the game and do something else.

I'm a bit ocd, so if I get an idea in my head all else goes black, and i only have that one goal fixed in my mind.. I'd have no means to break out of the

Im-going-crazy.gif


and probably find myself

63555.jpg


:D
 
Ah yes, the "ten year" plan and the "use your imagination" to fill in the holes crowds. I truly envy your free time and mental spackle.

1. Some of us will probably be dead within the next 10 years.
2. There really is no FD 10 year development plan. They promised to "maybe" support the game up to 10 years, after that the game becomes public use when the severe shut down.
3. The volume of posts I've seen across the forums to use your imagination to "create/invent" content for the game demonstrates some of the major issues that players have with ED.
 
They may have a 10 yr plan but that is not the issue, its the speed of the development process that`s the crux of the situation. FD have to up gears a little bit and deliver on seasonal output in a more efficient manner. It feels like things are on the back burner and that is not good enough from FD. Its fine providing extra time for the dev process if it then provides a superior return, I`m not convinced. Multi-crew w/o NPC`s just looks like its going to be a bit of a farce. Season 3 is still unknown and FD give the impression that they haven't a clue what it is either by all this "cloak & dagger" rubbish. Meanwhile they are fretting about PvP balance when there are parts of the game and mission system that need a lot of TLC.
 
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Still, you're forcing yourself to do something you don't enjoy, only so you can enjoy something else for a little while later on?

Opinions (as that's what "grindy crap" is) aside, perhaps you should manage your expectation about the game better?

well

It is a bad game, with bad game design and I don`t play it

others, why dislike it, do play because both FD and the fanboys CONSTANTLY MISREPRESENT THE GAME and hide its obvious flaws
so people try it from different angles believeing the ongoing forum narration that its not bad design its the players fault

It goes like this:

1. A gamer watches some gaming news sites... and stumbles upon those trailers (most viewed ED trailers):

https://www.youtube.com/watch?v=I6peGu2yG6o
https://www.youtube.com/watch?v=VE8B4KptyVI
https://www.youtube.com/watch?v=VKWIJ-H-WxI

2. he plays for 10 hours, he kind of enjoys it, because he constantly stumbles on something new (the game still hase some content at this point), than he plays some more and begins to understand/suspect that its all the game is, that there is nothing else to do

3. He plays some more and comes to the forums with posts like "30 hours in and burned out", "is it me or does the game lack content" "why is the universe dead" and hundreads of others

At this point comes the more defensive portion of the community, with their assurances that the game is full of content its just the player that has the wrong: attitude, life philosophy, cognitive habits, gaming habits, vision of the game, internet connection, PC you name it, but the game is in fact excellent, just to good for your average jo, and basicly he needs to give it more time and try: "work the BGS, "improove his cobat skills", "try long distance exploration", "try wings" etc.

4. The player starts playing again, with all the "great advice" from the community. So he plays and plays and plays all the various roles, all the various elements, thinking and hoping that maybe, just maybe, one day he will have some fun again...

5. 300 frustrating long hours later he comes to the forums again. He says that he is even more burned out than before, that he never found the supposed content, that everything feels like a chore and a repetitive gring, despite him using all the advice given by the community

6. The community comes and asks: "300 hours? Look at yourself are you crazy? you were playing a game you dislike for 300 hours? Where is the sense in that? no wonder you feel its a grind. Every game feels like a grind after 300 hours"

and it goes on and on in circles... just look at this thread and the main page in general. Be honest with yourself. You know the answere to your own questions, and the problem is you
 
In fairness, FDEV are on the right road. ED is indeed a fabulous framework.

I have faith.

What's truly needed are fewer placeholders, and a little more

a233f3d6_steak.jpeg
 
ED is a pure grind, without any fun aspects.

Then pray tell, what in hell are you doing here if you don`t play the game, and if you do play why are you still playing it if it is so bad, as you describe.
Are you into self flagellation or just a hypocrite.
 
The only reason people consider this game a "grind" is that there is more than your typical 40-60 hours to "finish" the game. Any open environment that has no real end point yet has a lot of stuff to do will, by definition, take a lot of time. Spending a lot of time playing this game/simulator/(insert own definition here....) is solely a personal choice. Any grind is in your mind hehehe. Personally, I mix up my goals every week or two, if I don't get the modular terminals I need this week I'll get around to it maybe next week while I complete a CG in the meantime, etc etc. As long as you focus too much on one thing, it will seem grindy.
 
so there is a gameplan after all. We play for 30 hours. Come burnt out to the forums and get sent away to complete 300 hours. Come back and get sent away for more. Is that seriously what you are saying @jools? And if i look at myself and i am honest with myself then i will realise that i am the problem? How bizarre...
 
Then pray tell, what in hell are you doing here if you don`t play the game, and if you do play why are you still playing it if it is so bad, as you describe.
Are you into self flagellation or just a hypocrite.

Why not both.

Perhaps hes waiting on NMS to release the content it promise in its original trailer :D
 
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so there is a gameplan after all. We play for 30 hours. Come burnt out to the forums and get sent away to complete 300 hours. Come back and get sent away for more. Is that seriously what you are saying @jools? And if i look at myself and i am honest with myself then i will realise that i am the problem? How bizarre...

no

I`m saying that the game lacks content to fulfil even 10 hours of gameplay, but has a horrible design that spreads this "less than 10 hours worth of content" through hundreads of hours by imposing artificial time gates

all the rest is: "I don`t like your oppinion it makes me feel uneasy, I`m smarter/better, get out of my forums"
 
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well

It is a bad game, with bad game design and I don`t play it

others, why dislike it, do play because both FD and the fanboys CONSTANTLY MISREPRESENT THE GAME and hide its obvious flaws
so people try it from different angles believeing the ongoing forum narration that its not bad design its the players fault

It goes like this:

1. A gamer watches some gaming news sites... and stumbles upon those trailers (most viewed ED trailers):

https://www.youtube.com/watch?v=I6peGu2yG6o
https://www.youtube.com/watch?v=VE8B4KptyVI
https://www.youtube.com/watch?v=VKWIJ-H-WxI

2. he plays for 10 hours, he kind of enjoys it, because he constantly stumbles on something new (the game still hase some content at this point), than he plays some more and begins to understand/suspect that its all the game is, that there is nothing else to do

3. He plays some more and comes to the forums with posts like "30 hours in and burned out", "is it me or does the game lack content" "why is the universe dead" and hundreads of others

At this point comes the more defensive portion of the community, with their assurances that the game is full of content its just the player that has the wrong: attitude, life philosophy, cognitive habits, gaming habits, vision of the game, internet connection, PC you name it, but the game is in fact excellent, just to good for your average jo, and basicly he needs to give it more time and try: "work the BGS, "improove his cobat skills", "try long distance exploration", "try wings" etc.

4. The player starts playing again, with all the "great advice" from the community. So he plays and plays and plays all the various roles, all the various elements, thinking and hoping that maybe, just maybe, one day he will have some fun again...

5. 300 frustrating long hours later he comes to the forums again. He says that he is even more burned out than before, that he never found the supposed content, that everything feels like a chore and a repetitive gring, despite him using all the advice given by the community

6. The community comes and asks: "300 hours? Look at yourself are you crazy? you were playing a game you dislike for 300 hours? Where is the sense in that? no wonder you feel its a grind. Every game feels like a grind after 300 hours"

and it goes on and on in circles... just look at this thread and the main page in general. Be honest with yourself. You know the answere to your own questions, and the problem is you

Sounds like you are describing yourself. For me I am still having a blast. BUT, i do see the issues within the game and no it is far from perfect and I want it improved. What I don't like seeing is game design which is purely subjective on whether you like it or not called poor game design just because it isn't something you like. I haven't seen too much poor game design in the game, in fact most of it is pretty good that can be built on to make it great. It basically has a good foundation. USS's is an example, the basic idea is good, but they needed, they are far better now, and I can see them getting better in the future. The game design is fine, they just needed expanding on. The same goes for CZ's and other USS type places and res sights.

Engineers is another example. I like them, I am fine with the RNG aspect as well, I like it. The game design is fine, I just think the benefits you get from some of the upgrades are far too high.

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no

I`m saying that the game lacks content to fulfil even 10 hours of gameplay, but has a horrible design that spreads this "less than 10 hours worth of content" through hundreads of hours by imposing artificial time gates

all the rest is: "I don`t like your oppinion it makes me feel uneasy, I`m smarter/better, get out of my forums"

Which artificial time gates are these?
 
TBH I found Marco Qwent worse, those 25 Modular Terminals drove me mad.
Whats worse, I find myself playing with passenger missions and picking them up randomly now, go figure.

Hammered out Qwent in less than 2 hours, including making rank with Sirius, getting the invite and scrounging modular terminals, all without ever having to log out. It's generally not that hard to find missions giving Commodities (4), and modular terminals comes up plenty often enough. Now I did have to do some station hopping to find 6 missions to gain enough MT's, but that's not so bad, and I was able to do a couple of these missions while looking for other places to pick up these missions.

The only one I'm not looking forward to is the one who wants 50 Lavian brandy as this is a rare commodity and that makes it a pain to gather in large quantities - I either need several people to gather to buy and drop them or I have to make quite a few trips back and forth to do it myself. Neither is particularly exciting.
 
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