The Hazards of an Explorer.

Empty words, because chances was not even. Ganker got tonns of fun and lose 0 in case killed. He is ready to do 1000 rebuys. This guy in case of win gets nothing, in case of lose he lost couple months of life.
I would agree with your text if ganker gets no rebuy button when killed, i.e. lost his prismatic shield forever and needs another 4 weeks to restore it.

This is why I always say that if you have notoriety there should be no insurance option if you die. The insurance company will void your policy.
 
ED has a different world, so different rules and consequences too. No point in comparing the 2.

And the game is consequent btw. When I get hostile to a faction because I took 20 missions and went on holiday, the first thing I get greeted to when I return is a rebuy screen because the station flat out murders me. No questions asked.

You are hostile/I don't like you? You're dead!
Stuck in the entrance? You're dead!
Wrong pad mate? You're dead!
Fly in open? ...

So don't get hostile.
Don't get stuck in the entrance.
Get to the right landing pad.
Go to solo.

Would be nice if murderers would become hostile to the local authorities and if they continue to murder at some point also the faction, then empire etc. That would solve startport camping to some extent.
More aggressive security ships in SC would help to to keep the system too.
 
...after all I would like to interact with other cmdrs at least once per half year in Bubble. But current situation makes it impossible. I don't have pvp - ready ship because never supposed to do it. So..circle.

In every other game with similar free pvp attacker would lose something. If attacker is too cool then he gets more risk to lose expensive things.
You could always go the cheap ship for open route, that way if you do meet an attacker you lose next to nothing and they get all the glory of destroying something of little value or threat, and all your nice ships are safe in PG.
 

Deleted member 182079

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This is why I always say that if you have notoriety there should be no insurance option if you die. The insurance company will void your policy.
This I quite like. Although it probably wouldn't deter gankers that just engage in seal clubbing, because there's little chance they will face a rebuy in the first place.

And there's still clogging.
 
*This, and that's not how I myself use the block. I only block a ganker after he successfully kills me (or gives me another reason like harassment). Everybody gets to kill me, but just once if it's cold-blooded murder. Thankfully Frontier has made it incredibly easy to then go through your contact list, select the names with "Killed You" tagged to them, and the pick "Block Player" from the list.

Ironically my list is actually pretty small, since there aren't that many murdernoobs out there, and they tend to travel in packs, so blocking one murdernoob blocks a wing of murdernoobs.

That is fair.

Unfortunately being an average pilot with average engineered ship would cause a higher rebuy rate. But that is a personal issue.
Still would prefer more control and protection by ingame mechanics to protect the less experienced or skilled players in "high sec" systems.
 
Which makes no sense in a game where killing is not seen as bad- its taking an already complicated system and making it even more complex, not to mention going against criminal gameplay.
If it wasn't bad it wouldn't be classed as a crime and it wouldn't give notoriety.
 
Which makes no sense in a game where killing is not seen as bad- its taking an already complicated system and making it even more complex, not to mention going against criminal gameplay.

While I agree with you that the proposal is... let's just say somewhat over the top... Killing is seen as bad in the game world - you get bounties for it, that's a negative thing.

So, not quite true there.

There's a load of cool things they could do with criminal gameplay which would not only make it fun for the criminals, but also make interactions with them much more interesting for none criminals.

I don't think Frontier are too interested though.
 
Would be nice if murderers would become hostile to the local authorities and if they continue to murder at some point also the faction, then empire etc.
Thats what I tried to say... what does murder even mean when you get your face melted by the station when you forgot to hand in your missions in time? Do you think the station gives a crap whether you have any exploration data packed? Why is being shot by a player such a big deal when stations murder you because your advanced docking computer has an advanced seizure while you are making coffee?

ED's world is like this: There are no murderers, so everyone is a murderer.

Btw, what you mentioned is sort of there already. Start murdering, and you'll see :)
They tied it to the ship that does it though, not to the one who flies it.
 
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Still would prefer more control and protection by ingame mechanics to protect the less experienced or skilled players in "high sec" systems.
This is something that I think EVERYONE agrees on, from the most evil-looking clownfaced murderhobo to the prettiest carebear "We are the World" singing explorer.
 
I know it would never happen, but if they said ok you have to pick, solo, PG or open and stick with it forever. I personally wouldn't even hesitate before pressing open.
Me too, even without a block feature (though there would be hesitation, LOL). Then again, I say this with 3+ years experience, which I think everyone takes for granted.

And I was lucky when I first started, because we ALL first started the same day (PS4), so there were no gankers in those early days - just a bunch of noobs in Sidewinders heading out on a mass exodus. I've never been a ganked as a new player who is still trying to figure out how to fly and dock, so I (and a lot of you) have got to really put some effort into "walking a mile in their shoes" before dismissing a new player's complaints about ganking.
 
I went on a bit of an NPC killing spree (well, only 5 kills) on my alt account before, that took 10 hours to degrade. 10 hours of playtime that I couldn't get rid of my bounties as I was flying a single ship for RP reasons, constantly getting interdicted by bounty hunting NPC's yadda yadda.

Just for destroying 5 NPCs. The above would kill Power Play unless you differentiate between player and NPC kills. Which I would struggle with lore wise.

Separate the notoriety type you get from killing NPCs vs killing players. NPC notoriety could decay faster, like the current rate.
 
Personally as a BGS killer (i.e. I blink and 50 cops die) it would ruin the game- how would BGS murder or violence work?
This. No everyone wants to game to just be fluffy bunnies holding hands skipping across open meadows. I murder the hell out of NPCs for BGS if it is required to futher the interests i support.

If anyone wants a totally safe, easy game, play solo, get engineered, have almost no danger at all. Have fun, some others quite like there to be actual risks in the game, and gankers are part and parcel of that, imo.
 
Me too, even without a block feature (though there would be hesitation, LOL). Then again, I say this with 3+ years experience, which I think everyone takes for granted.

And I was lucky when I first started, because we ALL first started the same day (PS4), so there were no gankers in those early days - just a bunch of noobs in Sidewinders heading out on a mass exodus. I've never been a ganked as a new player who is still trying to figure out how to fly and dock, so I (and a lot of you) have got to really put some effort into "walking a mile in their shoes" before dismissing a new player's complaints about ganking.
I also played from day1 on PS🍻

But they even made a noob zone for noobs now, stay in the noob zone if you are a noob would seem a good idea?
 
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