The hunt for the darkwheel and raxxla revisited, the evidence so far

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I can add one thing.
When we ask ourselves "what is Raxxla?" There's only one thing we know: it's a legend. A myth. It says so in its description in the Codex in-game.
So is Raxxla in-game? Sure it is. The legend certainly is there.

Sorry.
It's ok :) well if raxxla is a myth, then what about the dark wheel station?
 
Very insightful actually, but then who added the codex info to the game? Why put it in there?

Frontier added it.

To add to the mythology of the game.

Worth highlighting that they reference The search for the Kingdom of Prester John is a fairly obscure medieval myth. It was one of Henry the Navigators obsessions.

Henry the Navigator was arguably Portugals greatest king.

Gomes de Zurara was his chief Historian

So linking the Raxxla page and the Formidine Rift mystery is a connection to Portugal maybe as an homage to Ricardo.

That's about as far as it goes.
 
I can add one thing.
When we ask ourselves "what is Raxxla?" There's only one thing we know: it's a legend. A myth. It says so in its description in the Codex in-game.
So is Raxxla in-game? Sure it is. The legend certainly is there.

Sorry.
Yeah, that ties in to my belief. It doesn't actually matter whether or not a physical object or place does exist in game. I think something that is intended to be Raxxla probably is though... However, if it is ever found, there will always be enough to believe it isn't the REAL Raxxla, so the hunt will continue after that. Especially if FD are canny enough about how little they say about it. It's real, and people can convince themselves it's already found if they want to, or not, if they don't.

As for the name not feeling right to some, there is something that has come up in other threads in the past, (Han Zen can probably say more than me), about the name itself possibly having come from early text scanning software reading the word "Γαλλια" (Gallia) from Greek text as Raxxla. Whether or not Robert Holdstock actually got the name from something along those lines, I still like it as a potential origin for the name. And I'll probably continue believing that is the origin regardless.

*Edit: there was discussion about the Γαλλια thing on the forum again recently, and I still seem to have forgotten to bookmark some of the older posts about it.
 
I am pretty sure it exists.. If DB says it exists and they know why players haven't been able to find it.

This also tells me they would prefer it this way. Putting a super secret organization in the game that is then discovered in few months by everybody alive.. how lame would that be?

You have to understand that game design is a bit like playing a video game. You want to have fun yourself as well. Once as a designer of a shard for Ultima Online I created a labyrinth that took 3 years for the community to solve. Just because you spend a lot of time designing something, it doesn't mean you want to share it immediately with the players.. Sometimes you want only for the best of the best to solve it in the end... It makes it all the more special for everyone involved once it finally happens.
What a brilliant statement! I totally agree with you, what fun would it be if it was easy
 
Raxxla is certainly not in the original 8 bit games, or the two official sequels FE2 and FFE. They are small enough and accessible enough to have been thoroughly searched at the code level over the many years since they were released.

As for ED. I was optimistic in the early days and received the personal reassurance of DB that it was there... now? No, I don't think it is (other than the codex entry).

DB also said there was a "black hole" in the centre of the galaxy in FE2 back in the 1990s - that turned out to be demonstrably false.

Raxxla as a name comes from this book, written by Robert Holdstock under a pen name in 1980. It's likely he reused the name for "The Dark Wheel" - https://www.amazon.com/Alien-World-Complete-Illustrated-Guide/dp/0517305607

Cheers,

Drew.
 
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Yeah, that ties in to my belief. It doesn't actually matter whether or not a physical object or place does exist in game. I think something that is intended to be Raxxla probably is though... However, if it is ever found, there will always be enough to believe it isn't the REAL Raxxla, so the hunt will continue after that. Especially if FD are canny enough about how little they say about it. It's real, and people can convince themselves it's already found if they want to, or not, if they don't.

As for the name not feeling right to some, there is something that has come up in other threads in the past, (Han Zen can probably say more than me), about the name itself possibly having come from early text scanning software reading the word "Γαλλια" (Gallia) from Greek text as Raxxla. Whether or not Robert Holdstock actually got the name from something along those lines, I still like it as a potential origin for the name. And I'll probably continue believing that is the origin regardless.

*Edit: there was discussion about the Γαλλια thing on the forum again recently, and I still seem to have forgotten to bookmark some of the older posts about it.
good point, i tried to translate the greek letters, there's a difference between capital and lower case
 
It's ok :) well if raxxla is a myth, then what about the dark wheel station?
I'm not really into that mystery, so I only recall vaguely that it's supposed to be some "dark" station orbiting seveth moon of a seventh planet (I know it was probably more like eighth moon of some gas giant, but it reminds me of that seventh son of the seventh son myth too much :D ), right?. I'm not sure what to think of it, honestly. It might be in game, it might not - if it is, it would be just another station with some mysterious flavour (although I believe it would be rather about people trying to find Raxxla than Raxxla itself), so I guess it's possible it's hidden somewhere.
 
That is a good point. Personally I don't like puzzles or mechanics that are frustratingly difficult (or impossible) as they turn me away from the same types of puzzles in the future. YMMV though.

The 'problem' is that this particular playerbase has everything from innocent children to NASA like people so the puzzles are a mix of fairly easy right up to almost downright impossible....but someone solved it. Theres one involving Braille that blows my mind how they solved it. A lot can be done once you know the technique. Some I have solved and still have no idea what Im actually looking at or what to do with it or what it actually means so its over to Canonn website for the answer or the next step where I can pick it up again :) But theres a fair few that are just follow the breadcrumbs type which anybody can do, even me.....then theres the Morse and the 'sound' ones and the pictograms, I cant even begin to keep up with those ones. Often they just need a key and once you have that you can do it yourself, or get so far anyway, sometimes the problem is knowing what format the key is in. eg the Halloween mystery, I knew it was Binary but had no idea how to use that info until someone posted the Binary key and then I could do it myself.

Some are logical and will be solved by trial and error. Carrying a Tharg object to open the doors is a logical thing to try and almost certainly would be attempted by someone for example. I love the fact that they also included the reaction from Guardian objects, the enemies of the Thargs, expecting someone to try that as well.

I think a few of them are designed or imagined to be solved by players working together, rather than one person working alone. Similar to the infinite monkeys infinite typewriters thing, eventually someone would try something that worked and mostly they have, the exception being in the next paragraph..

What staggers me is the confidence Frontier had when they wrote some of the puzzles that someone would solve them. All the UA stuff, the distance from Merope being the right 'number' to calculate by etc They had to give a hint eventually about 'listening to them' (UAs) to use Audacity or similar due to the story needing it but that solution suggests that they thought someone would stumble across it eventually if not even solve it within a certain timeframe. Makes me wonder what we have missed that didnt need a hint to move the story along and so they still havent told us or hinted at it.

Interestingly sometimes the simple ones take the longest as we overthink them. A fairly simple Rail code kept us occupied for 2 years despite being told all the info we needed was right there in front of us, people went searching elsewhere and overcomplicated it.

Personally speaking if I purely searched for the answer I would burn out fairly quickly so I dip in and out and keep it in the back of my mind in case i see anything that might be relevant and that way its a good distraction while still being fun.

Worst. Idea. Ever.

And you post on the SC thread so that really is saying something :)
 

Ozric

Volunteer Moderator
As you thank people in the Raxxla thread and are active there, I really don't think we need another thread theory crafting about it. The answers you've gotten here and the questions you've asked would be better served over there.


You should post the chronicles of your journey in the Exploration subforum though, cause that will be good to read.
 
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