Where can you find the clues?Just to give you all a heads up, there are clues in-game to help with this.
Where can you find the clues?Just to give you all a heads up, there are clues in-game to help with this.
31073307 => 33070731I think this is key here. I think we're looking at a two key encryption. I brought this puzzle to the attention of my father (he also plays and is about to retire from being an OG red teamer in InfoSec), he thinks it's possibly a two key encryption as well. He also said it could be pki encryption, but if it's using ASCII shifting (possibly as well as keyed encryption) it's using the extended set
Possible keys include:
- the ship logs
- "Fragile" - from the last log at Serene Harbour, a steel box from Theta 7 with the words "Fragile" on it.
- AFAd423b - the location of Serene Harbour minus the sector name. Condensed it's a hexadecimal number
- XTU67065 - the ID code of the commander of Serene Harbour
- 31073307 - the date of the encoded message (or possibly another date of relevance, like 29073307 for the bombing of the Marlinist colonies)
Numbers of note:
17423 - from the septet array. This number appears twice. Adding the numbers in each row together and then adding those numbers together get you this result. Same with the columns.
20012023 - the ship logs included one duplicate number. This could be a red herring or it could be a point of note, signifying that it is important.
Also of note, as mention previously, there is a theta function in the SHA-3 encryption standard, but there is also a "SPL-Theta/-vigenre cipher" out there but I can't read the academic paper on it. If someone in university has access to their campus library, generally your university login at the library computers will give you access to the academic journals.
I'm slowly plugging away today. I'm trying not to upset my wife by burying myself in numbers, and keep an eye on my kids.
Thanks. I knew it was in order of time, I'll include both. I just knew it wasn't the American dating system with the month and day flipped (YYYYDDMM or MMDDYYYY).31073307 => 33070731
In english the date format is YYYYMMDD
Good luck, i'm not so smart but i hope it will help
If you're interested in Marlinist storylines, I'm in a Marlinist player squadron who's recruiting.I don’t have a clue how to solve the cipher, but I’ve enjoyed doing a deep dive into the marlinist story line looking for clues and following them up in game.
Do you have discord. I'm also trying to follow the plot to find clues. Lets team up on it.I don’t have a clue how to solve the cipher, but I’ve enjoyed doing a deep dive into the marlinist story line looking for clues and following them up in game.
Whats your discord?If you're interested in Marlinist storylines, I'm in a Marlinist player squadron who's recruiting.
As for the cipher, has anyone checked out Mudhrid for anything new yet?
Oh, is that all? I'll get right on it. I like the puzzles and codes too but don't have a hope in hell of solving it but like yourself I do try to learn from them, this one in particular has taught me so much about code breaking and algorithms etc etc.I hear Raaxla only requires brute forcing the entire galaxy, might try there don't worry, I like these puzzles precisely because they make me feel like an idiot, I try to learn something
If it's anything like FD's usual fare, it's actually not very complex.... the hard bit is just working out what the key is and, well, how to turn it.Oh, is that all? I'll get right on it. I like the puzzles and codes too but don't have a hope in hell of solving it but like yourself I do try to learn from them, this one in particular has taught me so much about code breaking and algorithms etc etc.
^ This.These puzzles are peppered through elite's history with people over-complicating the solution all over the joint. Some of these things can be helpful, but they're entirely unnecessary. Things like frequency analysis of the cipher text help learn some things about it, but are entirely unnecessary to actually solving it.
var chars = input.Split("-").ToInt();
//Maybe its UTF-7
//var binary = chars.ToBinary().Join();
//var result = binary.Batch(7).ToInt().Add(31);
//Or divisible by31
//var result = chars.ModAndCarry(31).Add(65);
//Or an offset from31
//.RollingOffset(7, 31);
// What do we do with those traffic reports
//var result = chars.Zip(trafficSwapped.KeepRepeating())
// //.Where(x => x.Second == 3 && x.First % x.Second != 0)
// .Where(x => x.Second == 3 || x.Second == 1)
// .Select(x => x.First);// x.Second);
// Is it this way round?
//var result = chars
// .MakeTable(7, 4)
// .FromColumn(7, trafficSwapped.KeepRepeating());
var result = chars
.MakeTable(4, 7)
.FromColumn(4, traffic.KeepRepeating());
//var result = chars;
//Highlight non-printable chars
var analysis = new Analysis(result, new Hypothesis(ConsoleColor.Red, x => !x.Value.IsAscii()));
//Break into blocks
analysis.Print(8);
Though you can also get 3*7*8 numbers without the duplicate traffic report if you also include the T-7 column.Eventhough there is a duplicated ship traffic report, there are exactly 3* 7*8 numbers in the cipher text, which would correspond to 3 times the traffic reports with the duplicate
I was in the Mudhrid System approx one hour ago. I scanned all land-able bodies (DSS) and looked around the system after a FSS. I've not visited this system before so I can't tell if there's anything that wasn't there before,* but I didn't find anything notable.If you're interested in Marlinist storylines, I'm in a Marlinist player squadron who's recruiting.
As for the cipher, has anyone checked out Mudhrid for anything new yet?
Would be weird to add the supposedly "ordering" column to the code matrixThough you can also get 3*7*8 numbers without the duplicate traffic report if you also include the T-7 column.
Hey Rez try flipping the logs clockwise or counterclockwise so they're overlaid by log number instead of ship type.View attachment 275130
So that more people can scratch their brains at it as well.
The message in septet overlaid with the ship log. Colour coded for numeric value of ship log (0,1,2,3).
It provides the following sequences:
0's:
61 76 113 96 117 103 91 117 141 134 108 90 115 102 91 104 96 79 91 150 114 83 94 81 147 162 150 98 99 74 125 123 98 91 75 95 89 97 151 105 64 89 96 116 127 103 51 47 88 61 112 147 134 114 90 111 84 151 113 73 106 97 123 104 90
1's:
126 99 74 41 103 69 98 76 92 99 78 83 115 80 105 114 93 123 108 131 108 82 111 109 129 155 98 131 152 144 128 123 90 52 124 153 121 80 113 153 84 104 129 117 105 126 118 75
2's:
67 71 81 55 104 84 90 79 95 57 83 132 106 147 163 138 128 140 129 59 55 107 124 71 135 149 152 155 81 59 94 51 98 112 111 109 87 131 131 130 123 99 83 78 49
3's:
51 114 102 115 29 112 87 89 129 144