The in game colour scheme and HUD Display Thread

Galaxy map faction colour(please change feds)

  • Leave as is.

    Votes: 12 60.0%
  • Revert everything back to it's original design.

    Votes: 4 20.0%
  • Just a colour change for feds

    Votes: 4 20.0%

  • Total voters
    20
RE: Changing HUD colour

Hey guys - I'm bored of the orange HUD and want to change it. I already know how to do this, there's a thread for it, but what I'm having trouble with is the colours on the radar and stuff. I'd like a HUD colour that keeps the same radar colours as the default orange hud.

So stars will be orange, turn red if you get too close, and turn white if you're far enough away that their heat isn't touching you. Neutral ships will be yellow, friends green and enemies red. The blue bar on the accelerator will stay blue. The white dot in the middle of the ... white-dotulator-thing will stay white. And so on. I just want the rest of the hud to change colour.

Anybody know of any HUD colour schemes that do this? I really liked a purpley-blueish one so I applied it, but everything started to confuse me. Stars appeared red on the radar, making me think I was too close to them all the time, and the blue acceleration zone turned red.

Thanks in advance.
 
I'm afraid this isn't possible.

All of the HUD colors are going through the same transformation matrix you configure, and the system cannot differentiate between the Radar and the rest of the HUD.
This also applies to the outfitting / livery HUD on the left side when you chose your paint jobs: Also the small preview images suffer from the color change you configured.

This hopefully will change when they make HUD color customization an officially supported feature (right now it's just an experimental 'hack' that may or may not work, while Frontier officially tolerates usage of this hack), but as they already mentioned several times this is not something that is currently high on their priority list (aka nobody is currently working actively on it).
 
This also applies to the outfitting / livery HUD on the left side when you chose your paint jobs: Also the small preview images suffer from the color change you configured.
I have managed to uncouple them and use a different matrix for ship and station hud. Still don't know how though.
 
Hey guys - I'm bored of the orange HUD and want to change it. I already know how to do this, there's a thread for it, but what I'm having trouble with is the colours on the radar and stuff. I'd like a HUD colour that keeps the same radar colours as the default orange hud.

So stars will be orange, turn red if you get too close, and turn white if you're far enough away that their heat isn't touching you. Neutral ships will be yellow, friends green and enemies red. The blue bar on the accelerator will stay blue. The white dot in the middle of the ... white-dotulator-thing will stay white. And so on. I just want the rest of the hud to change colour.

Anybody know of any HUD colour schemes that do this? I really liked a purpley-blueish one so I applied it, but everything started to confuse me. Stars appeared red on the radar, making me think I was too close to them all the time, and the blue acceleration zone turned red.

Thanks in advance.


I have found that the theme "mocha" by user Uncertain to be the most useful. (I wanted a theme that alleviated the blurry HUD text in v1.4 but wasn't too "different") The friends are a sort of teal shade of green that is distinctive but everything else on the scanner looks almost the same, just more "subdued". See if it is of use:


https://forums.frontier.co.uk/showthread.php?t=73419&page=18&p=1226693&viewfull=1#post1226693

<MatrixRed> 0.7, 0.08, -0.08 </MatrixRed>
<MatrixGreen> 0, 1, 1 </MatrixGreen>
<MatrixBlue> 0.15, -0.15, 1 </MatrixBlue>
 
You won't get the same colors, but you can find several color schemes that still have each item on the radar as a unique and easily identifiable color. Honestly I've found that as long as they're all easily distinguishable it doesn't matter, the color and shape make anything identifiable after you change your HUD. I've used about 3 or 4 different color schemes and never had a problem.
 
To be honest (and I'm in no way an expert or even a novice in the mystic art of .xml hacks), but I would have thought some bright spark would have created a work around of some sort for this. Some utility that works along side the graphics config file that can fool each colour without misrepresenting any others. Surely it can't be that hard, but it must be otherwise it would have been accomplished by now. One almost needs three seperate graphics config files that each colour accesses that can be used as a whole so each colour can be selected individually (yeah it's that simple, if only)
 
To be honest (and I'm in no way an expert or even a novice in the mystic art of .xml hacks), but I would have thought some bright spark would have created a work around of some sort for this. Some utility that works along side the graphics config file that can fool each colour without misrepresenting any others. Surely it can't be that hard, but it must be otherwise it would have been accomplished by now. One almost needs three seperate graphics config files that each colour accesses that can be used as a whole so each colour can be selected individually (yeah it's that simple, if only)

Not with the way the engine handles colors. It's an entirely different beast from your usual fare.

You're talking about the same developers who use RGB dot matrix in their billboards in CQC.

[video]http://gfycat.com/WaryAmusedFritillarybutterfly[/video]
 
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You're talking about the same developers who use RGB dot matrix in their billboards in CQC.
Every billboard. They aren't new.

Also it really isn't all that beasty. The matrix you got simply just has access to affecting the whole hud, not individual elements or colours.
Doesn't matter how many matrices you overlay on that interface, it will always affect all colours in the same manner.
 
Take a trip to Twitch Tv and have a look at some of the dashboard concoctions some people have, some are good but most are HORRIBLE. IMHO, the orange is the most readable.
 
Every billboard. They aren't new.

Also it really isn't all that beasty. The matrix you got simply just has access to affecting the whole hud, not individual elements or colours.
Doesn't matter how many matrices you overlay on that interface, it will always affect all colours in the same manner.

My point being that people expect those types of things to be individual elements, not all-inclusive global settings. Just like people expect billboards to be photoshopped gifs, not examples of macro sized color theory.
 
Every billboard. They aren't new.

Also it really isn't all that beasty. The matrix you got simply just has access to affecting the whole hud, not individual elements or colours.
Doesn't matter how many matrices you overlay on that interface, it will always affect all colours in the same manner.

That's the issue isn't it, every colour is made up of varying tones/shades of the spectrum that effects it all. One would presumably need a matrix of some sort that knows where each hud element is on-screen and be able to adjust each colour depending on where it is in the matrix. Presumably the hud structure itself is embedded in the game coding itself, not for prying eyes.

edit: here's me trying to sound like I know what I'm talking about, but, quite frankly, I haven't a clue!
 
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Take a trip to Twitch Tv and have a look at some of the dashboard concoctions some people have, some are good but most are HORRIBLE. IMHO, the orange is the most readable.

My current scheme is pretty good, and easier for me to read than the orange, honestly.

http://arkku.com/elite/hud_editor/#theme_-0.2_0_-0.59_0_0.36_1_0.72_-0.28_-1

Brighter in-game than the configurator shows, which leads to the orange and red being easily distinguishable. People usually aim for the HUD having three distinct colors, this one has 4. Selected celestial objects are purple on the radar.

nMnbs4K.png
 
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My current scheme is pretty good, and easier for me to read than the orange, honestly.

http://arkku.com/elite/hud_editor/#theme_-0.2_0_-0.59_0_0.36_1_0.72_-0.28_-1

Brighter in-game than the configurator shows, which leads to the orange and red being easily distinguishable. People usually aim for the HUD having three distinct colors, this one has 4. Selected celestial objects are purple on the radar.

That's pretty good, like it for the most part however your white is all messed up (I found I much prefered anything white to remain white). Also, do you not need sunglasses to look at the Bulletin Board with that a bit?
 
Is that all? Two notches over centre/midway, or two from the lowest?

Two notches from lowest, like I said it's much brighter in game than in the configurator. One of those that makes you wonder how many good configurations we're passing up on because they look like utter crap in the configurator.
 
Two notches from lowest, like I said it's much brighter in game than in the configurator. One of those that makes you wonder how many good configurations we're passing up on because they look like utter crap in the configurator.

Yeah you make a valid point, like I said before, they do tend to look different compared to the utility, I have also skipped many a config I'd been playing around with thinking that's never going to work, but that said on the whole I actually find I much prefer a darker hud to the lighter glaring ones, brings out the cockpit surroundings that you don't normally notice because of the bright hud lighting.

Anyway, cheers for sharing, I'm gonna have a go.
 
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