The Indestructible Chaff Launcher (And Other Bugged Modules in the Sub-Target Feature)

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Was fighting a Level 4 Corvette with my Chieftain just now and I thought rather than targeting his FSD Drive like I usually do, to prevent him getting away... I would take out his Chaff Launcher first to get rid of that annoying Chaff Spamming that these NPCs love to do.

Well guess what? I ended up blowing up that Corvette, sub-targeting his Chaff Launcher the entire time which refused to take any damage. At the moment of destruction his Chaff Launcher was still showing 100%! [rolleyes] (And yes... He was Chaff Spamming to the bitter end)

The FSD sub-target is working as I use it all the time, but based on this recent discovery of a Utility Module that will not die, how many other shipboard devices and modules are currently indestructible using Sub-Targeting?

Was curious if anyone has a list. Based on how these ED bugs tend to run, I assume the Chaff Launcher is just the tip of the Iceberg?
 
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Thats odd. Could it be that his chaff launcher wasn't actually accessible at that angle (behind a bulkhead etc)? Testing it with a super penetrator rail would answer it.
 
I know for a fact chaff-spammers are destructible. I spent my time during the recent CG De-chaffinating ships in CZ's

You must have been targeting the wrong side of the ship.
 
I’ve tried sniping chaff launchers many times over the last year or so, and even when visually scoring a direct hit (often at nearly point-blank range) no damage is dealt to the chaff launcher.

I’ve tried rails, beams, MCs, and PAs with no success. I can pick off other external modules, just not chaff.
 
I’ve tried sniping chaff launchers many times over the last year or so, and even when visually scoring a direct hit (often at nearly point-blank range) no damage is dealt to the chaff launcher.

I’ve tried rails, beams, MCs, and PAs with no success. I can pick off other external modules, just not chaff.

Yeah... My same exact experience in this recent combat engagement. Obviously a bug.

My Chieftain is equipped with Gimbaled C3 Beam Lasers and the rest turreted MCs with Corrosive Shell EXP. NONE of my load out was able to inflict ANY damage on the targeted Chaff Launcher.

Despite the targeted Utility Module not taking any damage during the entire engagement whether the hits were made to the top or the bottom of the ship, damage was dealt to the ship as a whole since I did blow up the Corvette despite the Sub-Target remaining fixed on the Chaff Launcher the entire time.

Don't understand the comments here seemingly apologizing for a broken mechanic with suggestions of using a different weapons load out. ???

Get a clue people! The weapons load out should not make a difference when sub-targeting a ship component. [rolleyes]
 
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De-chaffinated!:D
Not heard that before.

:D

I've coined a few terms, these are some of the more popular ones:

Dechaffinate - To Shoot the Chaff-Spammer off an enemy ship

Super-Snooze - To fall asleep during a long Supercruise trip, to places like Hutton Orbital.

Exsnoring - To fall asleep while Exploring and wake up not knowing where you are, what you were doing, or what you've already scanned.

Imperial Cheerleader - Imperial Clipper. They look good and go down easy.

Cosby Maneuver - To slip into the mail slot without requesting docking permission and pull out before being fined.
 
Many many times.

Packhounds crush weapons.

Obviously a BROKEN/BUGGED game mechanic. Damage is damage. Weapons load out does not make a difference anywhere else in the game. If you hit the target when it's shields are down, damage should be registered regardless of what weapon inflicted that damage.
 
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Try fixed weaponary :p

Makes no difference.

Speaking of which... I would LOVE to see a video of you taking down a sub-targeted Chaff Launcher module using fixed weapons.

Won't be holding my breath waiting for that link to ever be posted here in the foreseeable future. ;)
 
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Obviously a BROKEN/BUGGED game mechanic. Damage is damage. Weapons load out does not make a difference anywhere else in the game. If you hit the target when it's shields are down, damage should be registered regardless of what weapon inflicted that damage.

Missiles are fantastic for hitting EXTERNAL modules - Weapons, Utilities, Drives. Since these things are mounted outside of the ship.
Internal Modules, on the other hand, require a bit more - Armor Piercing, as you have to penetrate the hull and hit the module you're aiming for. For this, things like Rail Guns, Cannons and Multicannons are your better option.

And of course, your aim makes a big difference as well.
 
Missiles are fantastic for hitting EXTERNAL modules - Weapons, Utilities, Drives. Since these things are mounted outside of the ship.
Internal Modules, on the other hand, require a bit more - Armor Piercing, as you have to penetrate the hull and hit the module you're aiming for. For this, things like Rail Guns, Cannons and Multicannons are your better option.

And of course, your aim makes a big difference as well.

Again... Should not make a difference. All during the engagement, it was obvious that ALL of my weapons were focused on that one specific location on the enemy ship, both firing at the TOP of the ship as well as the BOTTOM of the ship for extended periods. (The starboard rear quadrant of the Corvette where there is a utility module slot where a Chaff Module would be located) Despite the Chaff Launcher remaining at 100% at ship destruction, the damage dealt was real and did result in the destruction of the enemy target.

Why are you apologizing for a bugged game mechanic?

This is why crap like this never gets fixed. Too many apologists blaming the bug reporter/adding noise to the legitimacy of the issue rather than taking the time to actually replicate the reported bug themselves.

Nice FAIL guys! Remind me to scoff at your next legitimate ED bug report.
 
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I know for a fact chaff-spammers are destructible. I spent my time during the recent CG De-chaffinating ships in CZ's

You must have been targeting the wrong side of the ship.

Yeah right. And when was the last time you attempted this? Have you tried it in 3.05?

Heaven forbid there could possibly be a bug going on here. You think I only tried shooting at this module from one angle/side of the ship? Give me a break!

Man! Had no idea you were such an apologists!
 
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Don't think I've ever managed to destroy a chaff launcher either.

Also I'm really annoyed that destroying a power plant is pretty much useless nowadays. So many times in the Ross 310 CG I shot out power plants and the enemy ship just didn't react and usually just turned round and continued shooting (and usually to rub it in, fired off a chaff straight away)
 
Again... Should not make a difference. All during the engagement, it was obvious that ALL of my weapons were focused on that one specific location on the enemy ship, both firing at the TOP of the ship as well as the BOTTOM of the ship for extended periods. (The starboard rear quadrant of the Corvette where there is a utility module slot where a Chaff Module would be located) Despite the Chaff Launcher remaining at 100% at ship destruction, the damage dealt was real and did result in the destruction of the enemy target.

Why are you apologizing for a bugged game mechanic?

This is why crap like this never gets fixed. Too many apologists blaming the bug reporter/adding noise to the legitimacy of the issue rather than taking the time to actually replicate the reported bug themselves.

Nice FAIL guys! Remind me to scoff at your next legitimate ED bug report.

why are your reporting bugs in general discussion in the first place?
 
I've noticed some chaff locations are seemingly impossible to hit with conventional weapons.

I've even done some tests, and disabled the power plant, then flown around trying to pick off some utilities with lasers/multicannons from various angles (with line of sight, obviously).
Usually the target explodes before I do any damage to the chaff(or other utility).

But then Packhounds don't even require a direct hit to damage the chaff or targeted utility. Lol
 
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