The Indestructible Chaff Launcher (And Other Bugged Modules in the Sub-Target Feature)

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I've noticed some chaff locations are seemingly impossible to hit with conventional weapons.

I've even done some tests, and disabled the power plant, then flown around trying to pick off some utilities with lasers/multicannons from various angles (with line of sight, obviously).
Usually the target explodes before I do any damage to the chaff(or other utility).

But then Packhounds don't even require a direct hit to damage the chaff or targeted utility. Lol
Vulture utility mounts are a good example of this problem. That’s usually where I notice it.
 
I've returned to the game to find NPC's are now immune to Power Plant damage - back in my favorite haz res, select target subsystem PP, take it down to 0%... and the damn thing still boosts, fires, kicking very much alive! Kinda poops on the entire tactics.

Was that changed? Do they have some magic reserve PP or is it a recent bug?
 
why are your reporting bugs in general discussion in the first place?

To see if anyone had similar reports and/or any additional modules they have been unable to destroy. Just as detailed in the SUBJECT line and opening post of the thread. ;)

Was expecting some legit input instead of all the denial and Git Gud nonsense that dominated the first half of this thread.

Fortunately, we got some players in here today to provide some useful input for a change.
 
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Don't forget to raise a bug report!

Done and done.

I was waiting to see if anyone had any additional problem modules before I filed one, but since the thread until very recently descended into a case of denial and Git Gud replies, I went ahead and just reported the Chaff Launcher issue alone. :)
 
I've returned to the game to find NPC's are now immune to Power Plant damage - back in my favorite haz res, select target subsystem PP, take it down to 0%... and the damn thing still boosts, fires, kicking very much alive! Kinda poops on the entire tactics.

Was that changed? Do they have some magic reserve PP or is it a recent bug?

Yeah... The PowerPlant 0% bug has been widely reported as well. I ran into that myself where even though you take it down to 0% the target is still flying around as if nothing is wrong.

Not sure when this bug started... I was always able to drop a target down to 0% power and it would just sit there dead in the water.

Seems all the strategic approaches to slowly taking down an enemy target have been borked leaving just plain old full destruction as more or less the only combat tactic that currently works.

The FrameShift Drive can be disabled though, as I said in my opening post. At least I have never had a target jump out after I have taken their FSD to 0%.
 
Let's hope it's a bug.

If it was strategic decision by FD to "improve our combat experience" it would be the stupidest thing they've done yet.
 
Let's hope it's a bug.

If it was strategic decision by FD to "improve our combat experience" it would be the stupidest thing they've done yet.

I'm pretty sure this is a bug. Likely related to the PowerPlant 0% bug mentioned above.

Not sure when this went south, since I was able to take out Chaff Launchers on Corvettes in the past with no problem. But I usually go for the FSD drive instead since lately NPCs have been high waking when they get close to dying.
 

Rafe Zetter

Banned
Was fighting a Level 4 Corvette with my Chieftain just now and I thought rather than targeting his FSD Drive like I usually do, to prevent him getting away... I would take out his Chaff Launcher first to get rid of that annoying Chaff Spamming that these NPCs love to do.

Well guess what? I ended up blowing up that Corvette, sub-targeting his Chaff Launcher the entire time which refused to take any damage. At the moment of destruction his Chaff Launcher was still showing 100%! [rolleyes] (And yes... He was Chaff Spamming to the bitter end)

The FSD sub-target is working as I use it all the time, but based on this recent discovery of a Utility Module that will not die, how many other shipboard devices and modules are currently indestructible using Sub-Targeting?

Was curious if anyone has a list. Based on how these ED bugs tend to run, I assume the Chaff Launcher is just the tip of the Iceberg?

GG7 - you..... you're actually making a complaint post? When you've shot others down a thousand times for doing the same? Interesting. VERY interesting.
 
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i can't tell how often i have tried to kill some ships thrusters or anything else then the powerplant
- with not much luck.

explosive (aka AoE) weapons seem to be the only ones for me, to reliably kills subsystems, and then only the externals.
 
This is all I could be bothered recording at 02:00 AM on my end. Short 15 second clips. No editing, so the music I was listening to might be a bit loud.


The jitter on gimbals combined with the fact of just how small the utility slot is, simply makes gimballed miss the vast majority of times. (Like seriously, try flying point blank range and look how much the jitter dances around the utility slot)
You also need to know which side of the ship the utility slot is at, unless you're using something like super-penetrator railguns.


[video=youtube_share;-7p5ijOYrYw]https://youtu.be/-7p5ijOYrYw[/video]

I didn't get another hit on the chaff before destroying the ship, so all you see in this next one is 1 hit.
[video=youtube_share;TPtbP-Tl-q4]https://youtu.be/TPtbP-Tl-q4[/video]
 
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I know for a fact chaff-spammers are destructible. I spent my time during the recent CG De-chaffinating ships in CZ's

You must have been targeting the wrong side of the ship.

Now I get what you were saying!

I though de-chaffinating was similar to murder-lating or burn-inating. Some kind of egregious destruction. :p
 
GG7 - you..... you're actually making a complaint post? When you've shot others down a thousand times for doing the same? Interesting. VERY interesting.

I found an obvious bug and pointed it out. Since when is that not relevant or allowed here?

Your time would be better spent debunking my claims if you think they are false rather than stinking up this thread with a whole lot of worthless nonsense aimed at attacking me.

And no... Unlike this one, not all claimed bugs posted on this forum are actually bugs. If your feelings got hurt over me pointing that out in some previous discussion where I have no recollection of you or the thread, I suggest you get over it.

Lastly... Since you have nothing constructive or topical to contribute to this thread, please move on. Derailing topics with unsolicited personal attacks is against the forum rules.
 
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This is all I could be bothered recording at 02:00 AM on my end. Short 15 second clips. No editing, so the music I was listening to might be a bit loud.


The jitter on gimbals combined with the fact of just how small the utility slot is, simply makes gimballed miss the vast majority of times. (Like seriously, try flying point blank range and look how much the jitter dances around the utility slot)
You also need to know which side of the ship the utility slot is at, unless you're using something like super-penetrator railguns.

They would have to miss 100% of the time in order for the 100% Health left on this module at ship destruction to make sense.

Even if they hit 10% of the time which is likely to be far below the actual hit perentage, the module should have taken some damage, and its health should have dropped below 100%.

It doesn't.

And I would drop the whole "Player doesn't know which side of the ship the module is mounted on" argument. In a ship like a Chieftain, you can get a couple of feet away from a large target, and the actual Chaff Launcher is clearly visible on the side of the hull it is mounted on.
 
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There's no getting around the fact that chaff is a crutch used by FD to make NPC's last longer in combat. It is annoying, NPC's are also resistant to feedback rail strikes, they re-generate even under constant volley fire, with my Corvette, 2 Imp Hammers and 2 standard, so 8 rounds downrange. I see multiple hits and at close-up as well.

So the OP's frustration is understandable, but I can also see where hitting them would be hard and who knows, the hit boxes could purposely be made quite small as well.

It's up to FD to change/not change.

One thing is for sure. ridiculing and noxious comments accomplish NOTHING. Grow up.
 
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So the OP's frustration is understandable, but I can also see where hitting them would be hard and who knows, the hit boxes could purposely be made quite small as well.

It's up to FD to change/not change.

One thing is for sure. ridiculing and noxious comments accomplish NOTHING. Grow up.

Thanks for the support! Much appreciated. [up]

Nothing the Ignore List can't rectify though. I have been tolerating one of "those" people for far too long. The post in here was the last straw. The other attacker was also added even though they registered so little importance on my radar as to providing any lasting contributions to the forum that adding them was just an afterthought. Still... Best to sweep all the irrelevant garbage into the bin at the same time and be done with it. :)

As far as the topic itself... I think the BUG is directly related to the "Hit Box" being far too small to be realistic compared to other modules that can be damaged by ALL weapon loadouts as they should be. In addition, the targeting reticule fixed onto the Chaff module looks the same as any module that can be damaged.

FDEV makes no disclaimers in the Sub-targeting section that only certain weapon types will be effective against the modules listed there. All fully selectable within that menu to any player regardless of the weapon types they have chosen to use on their ship.

Pretty much kicks the Apologists' "Git-Gud" rallying cry to the curb.
 
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I have given you the benefit of the doubt in this thread, despite your aggressive stance and straight up hyperbole since the OP.


I was going to make recordings on just how bad gimball jitter against small targets is, but no — I'm not gonna waste more time on this subject.


THIS IS NOT A BUG. It's a game mechanic that is open to discussion change.
I try to visit these forums for accurate information, not hyperbole or people twisting facts to suit their arguement.



Gimballed beam lasers hitting chaff up close #1
[video=youtube_share;6see6v0KERI]https://youtu.be/6see6v0KERI[/video]


Gimballed beam lasers hitting chaff up close #2
[video=youtube_share;TGaD6ghzumo]https://youtu.be/TGaD6ghzumo[/video]
 
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