The Interdiction discussion thread.

Interditions...

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    Votes: 7 70.0%
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    Votes: 3 30.0%

  • Total voters
    10
  • Poll closed .
An NPC named 'Space Troll' really made me laugh. Tonight I was interdicted by a Sidey. 1 shot from 1 Beam from my vulture and his shields are gone along with around 20% of his hull.

My computer says 'Frameshift detected' and I see the little guy burning away. Oh no! I burn after him, line up and give him 2 beams (1 fixed, 1 gimballed) for the finish. Suicide Troll might be okay as a name too.

Yep, I tasted death last night and it sucks when NPCs cheat by teleporting to your exact location everytime during multiple interdictions. I hope that this juganaught of a thread can be tamed.
 
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I hear what you're saying, but for me they're like little ¢30,000 bonuses.

You whip out your k-warrant scanner as their fire patters ineffectually from your shields, a few seconds later you check their value and switch on the beams. Easy money.

I like the way a bigger ship will sometimes join them to keep it interesting too. Nothing quite like an Elite FDL to warm up a dogfight...
 
Just how bad is this? I took a break from Elite for few months, mostly waiting on Horizons and planetary landings. I am an explorer, currently about 250ly out from the bubble in an unarmed Cobra fitted for exploring. I gave Elite a break because the old exploring was growing pretty boring, same old low res rocks floating out there, you seen one you seen them all. I was really hoping that Horizons would make exploring fun again.

I am not interested in being blown up, losing a couple of mil in data, just trying to get back so I can buy an SRV hold and vehicle. Again I am UNARMED, (like a lot of explorers) when I left interdictions were not a real problem for me, my Cobra is fitted for speed and long jumps, not combat. I could normally just evade, or submit and boost away, but from what I am reading that is no longer possible. If FD has once again supported the pew pew crowd at the expense of the rest of us, maybe it is time to just call it a day and put Elite on the shelf for good.

So any advice on this problem would be welcome. And don't tell me to just fight back.. No weapons remember, maybe I will equip them if I can get back to the bubble, but that went against what I enjoyed about Elite. Being a peaceful explorer was my goal. If I wanted to be a combat pilot I would have just stuck with Eve. And yes I was in Eve for about 2 years, lots of PVP, so it is not like I don't have the skills for the fight, it is just not what I wanted in my game this time. But if it has become mandatory that I am part of the pew pew crowd to play, then I think I will pass, and FD loses another customer. Oh, also I fly in Solo mode if that makes any difference.
 
Just how bad is this? I took a break from Elite for few months, mostly waiting on Horizons and planetary landings. I am an explorer, currently about 250ly out from the bubble in an unarmed Cobra fitted for exploring. I gave Elite a break because the old exploring was growing pretty boring, same old low res rocks floating out there, you seen one you seen them all. I was really hoping that Horizons would make exploring fun again.

I am not interested in being blown up, losing a couple of mil in data, just trying to get back so I can buy an SRV hold and vehicle. Again I am UNARMED, (like a lot of explorers) when I left interdictions were not a real problem for me, my Cobra is fitted for speed and long jumps, not combat. I could normally just evade, or submit and boost away, but from what I am reading that is no longer possible. If FD has once again supported the pew pew crowd at the expense of the rest of us, maybe it is time to just call it a day and put Elite on the shelf for good.

So any advice on this problem would be welcome. And don't tell me to just fight back.. No weapons remember, maybe I will equip them if I can get back to the bubble, but that went against what I enjoyed about Elite. Being a peaceful explorer was my goal. If I wanted to be a combat pilot I would have just stuck with Eve. And yes I was in Eve for about 2 years, lots of PVP, so it is not like I don't have the skills for the fight, it is just not what I wanted in my game this time. But if it has become mandatory that I am part of the pew pew crowd to play, then I think I will pass, and FD loses another customer. Oh, also I fly in Solo mode if that makes any difference.

A couple of weeks ago I came back to the bubble in a 38ly explonda to sell the data that would get me to triple Elite. D3 shields, d1 distributor, no weapons or chaff. I wasn't worried about cmdr activity (I just chose a quiet system to return to), but I was concerned about NPC behaviour. Completely unable to defend myself should I get interdicted I asked a friend to escort me from the star to the station. It was the most intense 3mins of the game so far for me.

It was completely uneventful :D
 

Javert

Volunteer Moderator
Just how bad is this? I took a break from Elite for few months, mostly waiting on Horizons and planetary landings. I am an explorer, currently about 250ly out from the bubble in an unarmed Cobra fitted for exploring. I gave Elite a break because the old exploring was growing pretty boring, same old low res rocks floating out there, you seen one you seen them all. I was really hoping that Horizons would make exploring fun again.

I am not interested in being blown up, losing a couple of mil in data, just trying to get back so I can buy an SRV hold and vehicle. Again I am UNARMED, (like a lot of explorers) when I left interdictions were not a real problem for me, my Cobra is fitted for speed and long jumps, not combat. I could normally just evade, or submit and boost away, but from what I am reading that is no longer possible. If FD has once again supported the pew pew crowd at the expense of the rest of us, maybe it is time to just call it a day and put Elite on the shelf for good.

So any advice on this problem would be welcome. And don't tell me to just fight back.. No weapons remember, maybe I will equip them if I can get back to the bubble, but that went against what I enjoyed about Elite. Being a peaceful explorer was my goal. If I wanted to be a combat pilot I would have just stuck with Eve. And yes I was in Eve for about 2 years, lots of PVP, so it is not like I don't have the skills for the fight, it is just not what I wanted in my game this time. But if it has become mandatory that I am part of the pew pew crowd to play, then I think I will pass, and FD loses another customer. Oh, also I fly in Solo mode if that makes any difference.

As someone else pointed out, in a Cobra (especially if you have class A thrusters but even with class D you should be ok) you are in the fastest ship in the game. If you submit to interdiction and then boost away, you will escape all interdictions without any issue.

I have been flying around in an unarmed asp recently doing some smuggling missions and I never had any issue escaping an NPC interdiction. Cobra is even faster.

My experiences is that even in the current game I am not really interdicted that much by NPCs unless I am running a high value smuggling type mission or I am pledged to powerplay and hostile.

The big "issue" we have is that some of the NPC interdictions are now persistent - therefore when you escape (which you will do easily), you will often be interdicted again by the same NPC about 20 seconds later. This can get you into a frustrating loop if you are unarmed where you get interdicted about 10 times or more approaching a single station. Check your comms panel and you will see that it's the same NPC every time. They will even follow you into the station and try to shoot you whilst you are docking, but even this isn't a big issue as they will come under fire from system security at that point.

This is actually quite a good mechanic and if correctly balanced adds something to the game - an NPC has decided they want to catch you and they will persist in trying that.

You then couple this with the fact that when interdicted you are often thrown a random number of LS away from the station again even if you were almost there, and it can be frustrating if you are unarmed - maybe FD want to encourage us to run with weapons and fight with persistent offenders.

Also, in my view the NPCs do seem to jump back into SC quicker than they really should be able to based on the countdown timer delay I see as a player if I interdict another ship.

If you are repeatedly interdicted by the same NPC and you are unarmed in a fast ship, you have 3 choices if you are unarmed:
1) Stick it out - you will get to the station eventually.
2) Jump to another system (high wake) and back again. This will respawn your instance and unless you are in a very dangerous system you most likely won't get the same thing again.
3) Log out and on again. (some would say this is an exploit, but it's pretty much the same as jumping away and back again but marginally quicker). (before anyone says I am advocating combat logging, I mean log out once you are safe in SC after an interdiction). If this interrupts you sense of immersion then obviously don't do it.

All this refers to NPC interdictions. If it's a player that's probably a different matter.
 
The big "issue" we have is that some of the NPC interdictions are now persistent

The concern I had was FD's apparent tendency to change the 'rules' without notification. In some respects I'm fine with this, it makes for more varied gameplay but it can make it difficult to plan for if you are away from the bubble for some time. You just don't know how bad it will be when you return.

For example the interdicting ships seem not to boost at the moment, but this could change at any moment, and could already be in the game & I've simply not experienced it yet, so I feel I have to plan for worst case.

Another example would be the rossers scanning you on the pad inside a large station. Had this for the first time last week. Will they scan me if I'm below deck? Maybe they can. Makes me paranoid.
 
The concern I had was FD's apparent tendency to change the 'rules' without notification. In some respects I'm fine with this, it makes for more varied gameplay but it can make it difficult to plan for if you are away from the bubble for some time. You just don't know how bad it will be when you return.

For example the interdicting ships seem not to boost at the moment, but this could change at any moment, and could already be in the game & I've simply not experienced it yet, so I feel I have to plan for worst case.

Another example would be the rossers scanning you on the pad inside a large station. Had this for the first time last week. Will they scan me if I'm below deck? Maybe they can. Makes me paranoid.

The last I knew, they can scan you while you're in the hangar, but don't. But, unless it has changed, Cmdrs. can scan you in the hangar. I've been scanned while just sitting there. When I asked in local, "Who's scanning me?" a player responded, "Just checking out how this works. Sorry."
 
I want to thank everyone for the information and advice. I would also like to add a little of my own.
When I enter a system, any system that is even near the bubble, I never fly the plane of the ecliptic. When I drop in I choose a somewhat random vector, 70-80 degrees off the plane.
This tends to kick me out and away from all normal lanes of traffic. I found this helps keep me from being interdicted very often (or at least it used too).
If I am headed for a station in that system, I will boost out far from the primary, and at that 70-80 degree vector, then a long ellipse to the station, coming in really hot, almost vertical so to speak, then slingshot the planet, brake hard, and with luck put out only a few ls from the station. This just seems to keep me out of the scan range for most of the trip.
It takes practice, but it really did help. I don't think the npc's can even do the slingshot, don't know about how many CMDR's might follow you however.

Anyway thanks again, I will come back in this weekend and slowly work my way back to someplace I can get an SRV.

Lyzz
 
Hi guys,sorry for not reading the whole {500 page} thread first.:),I did search for topics on this.I need help.If an npc interdicts me,regardless if I evade him or drop out of SC and then boost away and Go into SC.Regardlesss of what I do the exact same NPC keeps on interdicting me every 30 seconds until I give up and log out to the main menu.I cant even go to SC and then drop out because he literally spawns next to me.I do like that there are pirates however this is frustrating beyond the point of belief as if I get interdicted by an npc I just know the only way I can get rid of him is to log out and in again...only to have the next npc interdict me.I have a type 7 but would like to know.How do you guys deal with this?*Edit for more info*
 
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Hi guys,sorry for not reading the whole {500 page} thread first.:),I did search for topics on this.I need help.If an npc interdicts me,regardless if I evade him or drop out of SC and then boost away and Go into SC.Regardlesss of what I do the exact same NPC keeps on interdicting me every 30 seconds until I give up and log out to the main menu.I cant even go to SC and then drop out because he literally spawns next to me.I do like that there are pirates however this is frustrating beyond the point of belief as if I get interdicted by an npc I just know the only way I can get rid of him is to log out and in again...only to have the next npc interdict me.I have a type 7 but would like to know.How do you guys deal with this?*Edit for more info*

The chances are that you have taken missions that are causing the constant interdictions. The best way to stop the same NPC interdicting you time and time again is to jump to a nearby system (they won't follow you there) rather than just go back to SC, and then jump back as that will reset your game instance, likely without the troublesome NPC.
 
Can I just state how much time and effort this inter--sion system has cost me. I run without armaments of any sort as just doing a spot of trading to try and save for an ASP explorer as this is what interests me in the game, because I am as much use as a glass eye at a keyhole when anything combat is involved. Anyhoo so far I have been utterly destroyed the 4 times I have tried to make a run making all profits I previously made vanish to zero, and by what you may ask. Well I am not to bad with Pirates as I have been able to outrun most of them but always had the shield and hull setup to be able to get back into warp before taking too much damage I am in an old rust bucket called a Keelback I believe and yes not the best choice but I bought it for the non existent Hanger that us Xbox users will probably never see. Come on Focus. OK, my issue is with over zealous Federal Agents. I get interdicted with an I wonder what you are carrying or somesuch message so I just sit back and let it happen, then slow down and await the scan to show I am all above board which happens most of the time I may add, and they go on their merry way. Oh but lately and more often than not I slow down to be utterly colon pounded by the FEDS without so much as a reach around. Fuming I am, absolutely gimping fuming. Thank you for your time and keep smiling.
 
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Can I just state how much time and effort this inter--sion system has cost me. I run without armaments of any sort as just doing a spot of trading to try and save for an ASP explorer as this is what interests me in the game, because I am as much use as a glass eye at a keyhole when anything combat is involved. Anyhoo so far I have been utterly destroyed the 4 times I have tried to make a run making all profits I previously made vanish to zero, and by what you may ask. Well I am not to bad with Pirates as I have been able to outrun most of them but always had the shield and hull setup to be able to get back into warp before taking too much damage I am in an old rust bucket called a Keelback I believe and yes not the best choice but I bought it for the non existent Hanger that us Xbox users will probably never see. Come on Focus. OK, my issue is with over zealous Federal Agents. I get interdicted with an I wonder what you are carrying or somesuch message so I just sit back and let it happen, then slow down and await the scan to show I am all above board which happens most of the time I may add, and they go on their merry way. Oh but lately and more often than not I slow down to be utterly colon pounded by the FEDS without so much as a reach around. Fuming I am, absolutely gimping fuming. Thank you for your time and keep smiling.

Have you pledged to a Power Play power? If so, they will interdict you mercilessly. I find I don't get interdicted often enough, but then I'm looking for combat. But I can see it being a hassle for someone who hasn't yet made their fortune. All I can say is if you are pledged to a power, you might want to re-evaluate your relationship with them. They will send their minions to hunt you for a day if you leave their service, but after that, you should find the interdictions much less frequent.
 
AAAAH yes I am pledged, thanks for the heads up, but does that mean the Federal Agents fire upon you regardless?

That depends on who you are pledged to. But usually yes. I would think that both Hudson and Winters would cut Aisling's minions some slack due to their patron's stance on slavery, but what I think isn't worth a hill of beans. Usually the Feds fire on anyone who is pledged to a competing power. Which means if you're pledged to Hudson, Winters' folks will do their best to take you down, and vice versa. Very bad policy, imo; Shows lack of government solidarity. When I was pledged to Torval, no other Empire power ever interdicted me or even fired upon me; until I defected to another Empire power. They didn't like that a bit. But that was just for a day. After that, it was all good again.
 
Ok good to know and a big thank you. I have taken off my pledge so fingers crossed things will cool down later. Oh and a one for NEWBS if interdicted by Federal Agents for a scan throttle down fully to give in, I was just allowing them to win the interdiction as did not know you could submit or how to do it, think that may have been a part of my issue as well, I am as much use as a chocolate fireguard I am afraid.
 
Usually the Feds fire on anyone who is pledged to a competing power. Which means if you're pledged to Hudson, Winters' folks will do their best to take you down, and vice versa. Very bad policy, imo; Shows lack of government solidarity. When I was pledged to Torval, no other Empire power ever interdicted me or even fired upon me.

..Bit late to the party here, but it just arrived in my email as a thread update and I feel I have to reply to this as it's quite incorrect - Hudson and Winters are allied, both being Federation powers, and we often help each other out in PP. NO genuine Federal PP player will interdict or shoot at another. We also are on relatively amiable terms with the Alliance, it is only the Imperials who get shot on sight.

The only exceptions to this is when undermining in Imperial systems, when an Alliance (or Sirius, or any other non imperial power) NPC interdicts you and starts their attack, in which case I for one will happily unload and take 30 NPC points worth of undermining from their scattered remains.

Edited to add:- If you are being intercepted and shot at by Federals in system, then either you are pledged to another power and encountering real live Fed CMDRs who are killing you because they think PvP against you is funny, which is a bit lame to put it mildly, or NPCs will attack a player who is WANTED in a system. You are safe f the system shows as HOSTILE, funnily enough, it just means that the various messages from NPCs tend to be a bit rude, but if you are shown as WANTED in a system the system's defence forces/cops will attack you once they've scanned and identified you as a criminal.

The only exception to this that I am aware of is when you first pledge to a power - if you do this whilst in the area controlled by another power you get a stream of NPCs blasting hell out of you constantly until you manage to reach your new power's territory.... funnily enough you can then wander all over the place without problem, it's just that initial scoot to your new powerplay faction's home territory that's dangerous.

Dave
 
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NPC Interdiction has to be bugged. I am getting constantly interdicted literally as I hit the supercruise button. The NPC ship or even the planetary bodies doesn't even show up on radar before I am interdicted. Realistically, this is impossible, how can a npc know when, where, and what direction you will be traveling in supercruise to interdict you so fast they do not even show up on radar unless they programed it that way???? Let me put it another way, the distance I need to travel is 11LS and I have been interdicted 5 times in a row in a remote system....really? This has made any sort of cargo hauling (even no cargo sometimes) unplayable. I am reduce to just one aspect of the game which is bounty hunting. So if this is going to be the state of the game, then I have better things to do. Frontier please adjust this.
 
I can see that the first post does not have a summary of all useful information spoken about how FSDI works:

I found several text and data about FSDI:

1) the mini-game is much easier to win if you're close to the target when you start. If I'm under 10ls from the target, interdiction is almost instant. It is the hardest when you're at the maximum range.

2) the mini-game isn't noticeably harder/easier at maximum range regardless of class/rating of module.

3) the maximum range for interdiction depends on both your module's class and rating:

4D: 700ls
3D: 520ls
2D: 360ls
2B: 480ls

A Frame Shift Drive Interdictor is used to interdict pilots and NPCs in supercruise. Maximum length of an interdiction tether is measured in seconds (typically between 5 and 15) depends on class and rating of the interdictor, and scales with the speed of your craft. For example, having an interdictor with 10s range and having speed of 10c will result in a 100ls effective interdiction range. Note that all the interdictors have a facing limit of 50 degrees by default.

To use a Frame Shift Drive Interdictor, it must be bound to a fire group, (e.g. secondary fire group, default "N") then activated while in supercruise. When in range and behind the target press the dedicated fire group button to engage. Keep your target sighted so they can't escape.


Specifications

Class Rating Mass (T) Integrity Power
Draw
Range Value (CR)
1 E 1.30 A 0.140 E 12,000
1 D 0.50 B 0.180 D 36,000
1 C 1.30 A 0.230 D 108,000
1 B 2.00 A 0.280 D 324,000
1 A 1.30 A 0.320 C 972,000
2 E 2.50 A 0.170 D 33,600
2 D 1.00 A 0.220 C 100,800
2 C 2.50 A 0.280 C 302,400
2 B 4.00 A 0.340 C 907,200
2 A 2.50 A 0.390 B 2,721,600
3 E 5.00 A 0.200 C 94,080
3 D 2.00 A 0.270 B 282,240
3 C 5.00 A 0.340 B 846,720
3 B 8.00 A 0.410 B 2,540,160
3 A 5.00 A 0.480 A 7,620,480
4 E 10.00 A 0.250 B 263,424
4 D 4.00 A 0.330 A 790,272
4 C 10.00 A 0.410 A 2,370,816
4 B 16.00 A 0.490 A 7,112,448
4 A 10.00 A 0.570 A 21,337,344

In the table we can see Range column whose value is interpreted with a letter, but in the explanatory text above, it's understood that should be a numeric value in seconds because with a letter is difficult to calculate that reasoning. Have anyone more precise data?, how i can do a interdiction without end in a crazy looping?

Sorry for my english,
CMDT Shemuev
 
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