So... I have a Keelback I use for many things. She's pretty general purpose. Right now, she's set up for some local exploring, but she's capable of defending herself. Or so I thought.
She's carrying a fighter, and is armed with a top of the line shield generator (5A, engineered for cap) and shield booster, two beam lasers and two multicannons.
During one of my expeditions, I found a few occupied escape pods and collected them. On my way to a nearby base, I was interdicted by a Viper MkIV. I was kind of interested to see how the ship would perform in battle, never having tried using a fighter before.
Submitting to the interdiction, my shields were already at about 1/3 strength by the time I went through all the menus just to launch the fighter. I then turned to attack the Viper. However, I found it VERY hard to get a bead on the thing. The Keelback seems to turn like a cow in 3 feet of mud. I did get a few shots at him, and my fighter was a huge help, but soon my shields were gone and I got warnings about some kind of cracking attacks and modules all started going offline and stuff like that. I've no idea what any of that is, last battles I got into in the game, it was just lasers and multicannons, and you couldn't magically disable enemy systems without actually shooting them. But whatever.
My question is this: How does the Keelback fare in battle in general? Is this typical? I did kill the Viper, but came away with about 47% health left. How do I improve the ship's survivability? How do I get my fighter airborne in time to actually protect me from a crippling alpha strike (usually while I'm still loading in)?
Just wondering if there's anything else I can do to help the ship in combat, or if I should just abandon that idea entirely and avoid all interdictions.
She's carrying a fighter, and is armed with a top of the line shield generator (5A, engineered for cap) and shield booster, two beam lasers and two multicannons.
During one of my expeditions, I found a few occupied escape pods and collected them. On my way to a nearby base, I was interdicted by a Viper MkIV. I was kind of interested to see how the ship would perform in battle, never having tried using a fighter before.
Submitting to the interdiction, my shields were already at about 1/3 strength by the time I went through all the menus just to launch the fighter. I then turned to attack the Viper. However, I found it VERY hard to get a bead on the thing. The Keelback seems to turn like a cow in 3 feet of mud. I did get a few shots at him, and my fighter was a huge help, but soon my shields were gone and I got warnings about some kind of cracking attacks and modules all started going offline and stuff like that. I've no idea what any of that is, last battles I got into in the game, it was just lasers and multicannons, and you couldn't magically disable enemy systems without actually shooting them. But whatever.
My question is this: How does the Keelback fare in battle in general? Is this typical? I did kill the Viper, but came away with about 47% health left. How do I improve the ship's survivability? How do I get my fighter airborne in time to actually protect me from a crippling alpha strike (usually while I'm still loading in)?
Just wondering if there's anything else I can do to help the ship in combat, or if I should just abandon that idea entirely and avoid all interdictions.