The Limit Theory Thread

At the very least he didn't sell game packages for 20 thousand dollars.
A calculated loss. Sad but not the end of the world.
 
Sad, but entirely expected.
I had some hope after his "comeback", but soon came to realize it likely wasn't going anywhere.

Ah well... stuff happens. Hopefully he gets better, and hopefully someone can make some use out of his game engine.
 
I just read this game has died prematurely.

So, I can finally say "GAME IS DEAD". And it's not being sarcastic.

:p

I figured this one was going to fail, the guy had too much to do, and too much going on his life.
 
Sad, but entirely expected.
I had some hope after his "comeback", but soon came to realize it likely wasn't going anywhere.

Ah well... stuff happens. Hopefully he gets better, and hopefully someone can make some use out of his game engine.

real hope when I read the blog in late last year, and he finally had some people helping him out
 
Yeah so my kickstarter backing (of £20 or whatever it was) did not result in me getting a game. How will i live with the pain of that missing £20 in my life? Or not playing this awesome game i thought i would be?

SO FIRST WORLD PROBLEM.

I have no regrets, as in zero, for backing this. I do however have concerns for a young gifted man that broke his mind trying to deliver something he couldn't. That really IS the too high a price paid here imho.

Kickstarter is what it is, not a contract to deliver more a contract to try and deliver, and it does not always go to plan. ANYONE using Kickstarter should really know this. It's a gamble, a punt to nothing, a last second touch down hail-mary attempt, nothing more.

Well done Josh on seeing that a good game could be made in this particular space, and condolences for all the rest. As a human being that has the luxury of being able to spare time and money playing games, thanks for your efforts and the idea of Limit Theory, it was a fun ride at first, then a terrible thing to see you go through. All the best and stay well and aim for getting better. 100% zero salt here.

Kickstarter would be whole so much better if more people took this attitude.
 
Well, he has killed any possibility of returning to Kickstarter with another project, so hopefully he can find gainful employment somewhere. I for one wouldn't give him another penny but I am however interested to know what can be done with the source code.

It's such a shame that we had all those little snippets of a game shown off a few years back, like the evolution of the scanning interface. That was really cool.
 
Going open source was best decision here imho. If there will be interest - and to be fair game has this good experimental flare open source enthusiasts like - it might be something good comes out of it.
 

Philip Coutts

Volunteer Moderator
Really saddened by this news but it's not unexpected. I took a gamble on LT and I didn't get a game at the end of it, no big deal. Hopefully someone can make something playable out of the code though.
 
I just wish that I could figure out a way to take $175,000 from backers for an imaginary project, totally fritter it away with literally nothing to show said backers and then have the community continue to pet me afterwards like they do Josh on the LT Forum. Honestly, that place is down right creepy. At least the loyalist white knights over here have an actual game to play.
 
I just wish that I could figure out a way to take $175,000 from backers for an imaginary project, totally fritter it away with literally nothing to show said backers and then have the community continue to pet me afterwards like they do Josh on the LT Forum. Honestly, that place is down right creepy. At least the loyalist white knights over here have an actual game to play.

You'd have to earn that right, as Josh did before he got sick.
 
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I just wish that I could figure out a way to take $175,000 from backers for an imaginary project, totally fritter it away with literally nothing to show said backers and then have the community continue to pet me afterwards like they do Josh on the LT Forum. Honestly, that place is down right creepy. At least the loyalist white knights over here have an actual game to play.

I did not back LT, however guy put out honest and very interesting show with all his development updates...also considering he did not sell jpegs, I will say I do not consider him evil or failed.
 
I just wish that I could figure out a way to take $175,000 from backers for an imaginary project, totally fritter it away with literally nothing to show said backers and then have the community continue to pet me afterwards like they do Josh on the LT Forum. Honestly, that place is down right creepy. At least the loyalist white knights over here have an actual game to play.

I think that's called the stock market. :)
 
So I've been reading Josh was a good coder and even developed his own engine. Wouldn't that be a asset he could use to make money? Is releasing the code for the game also releasing whatever engine he made to people? Sad to see so much intensive work end up a wash.

At least this man tried to make a game and owned up to his short comings and called it a day when it was hopeless.. its not like he took 200 million and keeps selling pictures. 150k probably couldn't even put space doors on his apartment. I have respect for Josh. I see people spend more on scratch tickets. Kickstarter is a gamble and a investment and people bought a man who tried for six years and probably spent (Or at least lost a lot more in time and anguish) then he ever made from the Kickstarter. I'd say he's even with the house.
 
So I've been reading Josh was a good coder and even developed his own engine. Wouldn't that be a asset he could use to make money? Is releasing the code for the game also releasing whatever engine he made to people? Sad to see so much intensive work end up a wash.
As I understand it, he's releasing all the code, game engine included.
Makes the most sense to me. I'm not sure the engine is in a state where he could actually sell it. Making it open-source gives it the best chance of getting some use, instead of making his years of work a waste.
 
Mental health problems on the rise is the sickness of our times (along with cancer), and i reckon this is the number 1 reason for Josh having to put the game down. Once your mind has 'broke' you are rarely the same person again, or have the same capacities. This is speaking as someone that has known sufferers quite closely.

It was such a shame that his own youthful in-experience (of life in general) and desire to not let the thousands of people down that backed him led him down that path, and hopefully some people noticed and will try to avoid such situations in their own attempts to go 'solo' with their game idea's. Pressure in the work pace (either as self-employed or under the thumb in a corporation) is a serious thing, and growing more cut-throat all the time as we chase bigger profits. For Josh it really was that self-imposed (even unwillingly) guilt that he was failing his backers that seemed to trigger his crisis. Such a shame.
 
He had a knack for making beautiful stark graphics come to life, I absolutely loved his interface look even though it was more art than slanted towards functionality I guess.

Hope he comes back in some way!
 
Hope he comes back in some way!
Agreed, but only from a mental health standpoint.

I hope he never again tries to crowdfund some future project. He and stress clearly don't mix well but I hope he can find gainful employment as part of some larger team project.
 
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