If I recall correctly, the same man that wrote that scene did Episode 1-3 as well.
We know how that turned out no?
I like you. You're my friend.
But DON'T EVER mention the prequels in my presence.
That is all.
If I recall correctly, the same man that wrote that scene did Episode 1-3 as well.
We know how that turned out no?
Looks like Frontier totally forgot to buff the Interdictor compared to the Farragut.
Figures. Why am I not surprised?
But that wouldn't make for very interesting gameplay, would it? (Edit: the HMS Sheffield had the Brit equivalent of a Phalanx CIWS and apparently it didn't stop Exocet missiles so well. These things always look more reliable on paper).
Chaff is not the issue. They are incredibly inaccurate even without chaff.As of 1.2 the Interdictors will ignore Chaff, should be more interesting.
From 1.2 Beta change log.
- Ensured the empire capital ship's weapons are unaffected by chaff
Well, lets be honest: every bloody ship above bottom tier is seriously inefficient!Just like your Graf Spee reference, this is equally oversimplifying history and flat out wrong.
The problem with copitol shops right now is that they only carry roughly twice the firepower of an Anaconda, yet they're a hundred times as big. That is seriously inefficient.
So, you are saying a Viper is the equivalent of a speed boat, and the Capital ship is the equivalent of a battleship here? I disagree with your parallel. And you are right about the torpedo. It only takes one to sink a ship of any size, simply by hitting it in the right place. Just because the Capital ship has bigger guns doesn't mean that its manouverable (spelling?) enough to be able to hit the Viper. Think of a fly. You can swat at it all you like, but most often you will miss.
I would agree that the hits this Viper took should have done more damage than they did - provided the shots were coming from substantial weapons.
As for "kthxbye", you are taking it all wrong. It doesn't say anything about me at all.
I think its unreasonable to be so dismissive of the agility. I also think that the Capital ship needs to be fixed at least a little. Also, price tag has nothing do with it. Back in the day (the 80s), a Mini Cooper could beat a Ferrari from standstill to 40 or so. Price tag was significantly different for both cars.
Your common sense is flawed for this argument. You think you are applying reasonable logic, but in the combat realm it isn't the same, especially when you are applying a scale of this size. I think a better way to look at it would be as a small fighter jet taking on a B52 bomber - the bomber's weapons are bigger, but the jet is far more agile and a difficult target to hit.
Mmmmh, no, one torpedo is not enough to sink a battleship...
So Huge turreted railgun are not a substantial weapon ?
I'm pretty sure the cap ship is not only more costy, but it's also more recent than the Viper.
Alright let's apply a smaller scale, (a B52 bomber doesn't have any defenses so let's go with WWII flying fortresses), a single fighter shouldn't take on a bobmer equipped with several .50 cal, especially if the fighter is a Buffalo..
Well, lets be honest: every bloody ship above bottom tier is seriously inefficient!
The viper is arguably one of the better fighters out there - maybe not the best, but still quite strong. But it only costs you 140k! What's an Anaconda go for? 146 Mil?
So for the price of one Anaconda in your Navy you could buy 1000 blasted Vipers, or around 400ish Cobras. Now guess what packs more of a punch. Hell, even 10 Vipers or 4 Cobras would shred any Anaconda in seconds... Let alone 100 times that many.
Balance and scale are just out the bloody window in Elite Dangerous. In my opinion somebody who invests months of grinding and 146 Mil should be able to buy himself a ship that could shrug off something like a Viper without even paying much attention. The current situation is essentially as if some lvl 10 dude in World of Warcraft would be able to kill lvl 60 chars and go on epic 40 ppl raids...
main problem of the imperial battleships is, that the main beams just do never hit properly. they always cross beams behind or in front of the target!
The gyroscope effect of the spinning section pretty much precludes "manoeuvring."They need do to maneuvers first. First time I heard the capital ship horn I was in awe. After about 3 minutes of watching them trade shots and no combat maneuvers, it was an eyesore.
Combine combat maneuvering and destructibility and then buff them through the roof.