The Majestic class interdictor Imperial capital ship is weak

Looks like Frontier totally forgot to buff the Interdictor compared to the Farragut.

Figures. Why am I not surprised?

Yes, but I'm surprised that even the heat relay health seems to be not modified... it takes more than 10 railguns shots to destroy one on the federal capital ship in 1.1 if I recall correctly... let's hope they give us an Imperial capital ship to test in 1.2 beta.
 
But that wouldn't make for very interesting gameplay, would it? (Edit: the HMS Sheffield had the Brit equivalent of a Phalanx CIWS and apparently it didn't stop Exocet missiles so well. These things always look more reliable on paper).

Hahah i agree its a fine balance. If they are super tough as they should be it wouldnt be fun!! They need to be long lasting, so both sides can attack and defend it. I avree with the op though. 1 viper should not be able to tqke it out.

As for the british phalanx it was the fault of the ship in front it couldnt shoot the missile down as he turned in front of the ship under fire, not the system!!
 
As of 1.2 the Interdictors will ignore Chaff, should be more interesting.

From 1.2 Beta change log.
- Ensured the empire capital ship's weapons are unaffected by chaff
 
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As of 1.2 the Interdictors will ignore Chaff, should be more interesting.

From 1.2 Beta change log.
- Ensured the empire capital ship's weapons are unaffected by chaff
Chaff is not the issue. They are incredibly inaccurate even without chaff.
 
Just like your Graf Spee reference, this is equally oversimplifying history and flat out wrong.



The problem with copitol shops right now is that they only carry roughly twice the firepower of an Anaconda, yet they're a hundred times as big. That is seriously inefficient.
Well, lets be honest: every bloody ship above bottom tier is seriously inefficient!

The viper is arguably one of the better fighters out there - maybe not the best, but still quite strong. But it only costs you 140k! What's an Anaconda go for? 146 Mil?

So for the price of one Anaconda in your Navy you could buy 1000 blasted Vipers, or around 400ish Cobras. Now guess what packs more of a punch. Hell, even 10 Vipers or 4 Cobras would shred any Anaconda in seconds... Let alone 100 times that many.

Balance and scale are just out the bloody window in Elite Dangerous. In my opinion somebody who invests months of grinding and 146 Mil should be able to buy himself a ship that could shrug off something like a Viper without even paying much attention. The current situation is essentially as if some lvl 10 dude in World of Warcraft would be able to kill lvl 60 chars and go on epic 40 ppl raids...
 
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So, you are saying a Viper is the equivalent of a speed boat, and the Capital ship is the equivalent of a battleship here? I disagree with your parallel. And you are right about the torpedo. It only takes one to sink a ship of any size, simply by hitting it in the right place. Just because the Capital ship has bigger guns doesn't mean that its manouverable (spelling?) enough to be able to hit the Viper. Think of a fly. You can swat at it all you like, but most often you will miss.

I would agree that the hits this Viper took should have done more damage than they did - provided the shots were coming from substantial weapons.

As for "kthxbye", you are taking it all wrong. It doesn't say anything about me at all.

I think its unreasonable to be so dismissive of the agility. I also think that the Capital ship needs to be fixed at least a little. Also, price tag has nothing do with it. Back in the day (the 80s), a Mini Cooper could beat a Ferrari from standstill to 40 or so. Price tag was significantly different for both cars.

Your common sense is flawed for this argument. You think you are applying reasonable logic, but in the combat realm it isn't the same, especially when you are applying a scale of this size. I think a better way to look at it would be as a small fighter jet taking on a B52 bomber - the bomber's weapons are bigger, but the jet is far more agile and a difficult target to hit.

Mmmmh, no, one torpedo is not enough to sink a battleship...
So Huge turreted railgun are not a substantial weapon ?
I'm pretty sure the cap ship is not only more costy, but it's also more recent than the Viper.

Alright let's apply a smaller scale, (a B52 bomber doesn't have any defenses so let's go with WWII flying fortresses), a single fighter shouldn't take on a bobmer equipped with several .50 cal, especially if the fighter is a Buffalo..
 
Mmmmh, no, one torpedo is not enough to sink a battleship...
So Huge turreted railgun are not a substantial weapon ?
I'm pretty sure the cap ship is not only more costy, but it's also more recent than the Viper.

Alright let's apply a smaller scale, (a B52 bomber doesn't have any defenses so let's go with WWII flying fortresses), a single fighter shouldn't take on a bobmer equipped with several .50 cal, especially if the fighter is a Buffalo..

Agree with that last part. However, the Capital ship was somewhat pre-occupied with everything else going on. Perhaps this was just a Viper taking advantage of the environment? I don't know. It shouldn't be that straightforward to take it down, but I think there are other aspects at play too. We shall have to agree to disagree (partially at least).
 
As far as I'm concerned, the problem isn't that a single viper CAN take down a cap ship, its that its so easy.

Yes, historically fighters have sunk cap ships and yes it should be possible, but it certainly shouldnt be that easy. Look at the video. Is the pilot making any attempt to evade? No. Does he come under fire from escort fighters at any point? no. Is he one shotting one of the most vital components of the cap ship. Yes.

The biggest thing that needs to happen is that the fighters work to protect the ship-that's their job. The same goes for people who complain about how the conda can be defeated with a viper. Yes, it can, but its a light frigate. It isn't designed to fight light fighters without fighter support of its own. A single conda can be killed by a single viper. A single conda with three good support pilots can kill 20 vipers without taking a scratch. Its all about force multipliers.

With that in mind, here are some suggestions for making capital ships more challenging.

1. Buff the heat exchangers health up to match the farraguts. 2. Buff the damage. The main guns should 1 hit kill any fighter class ship. 3. Add some anti fighter turrets near the heat exchangers. Some of them have no protection at all. 4. Make the turrets focus on any ship thats actually attacking a heat exchanger. 5. Have the escort fighters actually do their job. They should attempt to protect turrets, heat exchangers and other components, instead of just acting like their mothership is a large asteroid.

At the end of the day, when a cap ship appears you shouldn't think "More credits!" You should be thinking something along the lines of "Can I kill it?" "do I have enough wingmen?" "Should I just jump out?"
A capship should give you a sense of dread when it appears and killing it should be an achievement you'll remember for a long time.
 
Well, lets be honest: every bloody ship above bottom tier is seriously inefficient!

The viper is arguably one of the better fighters out there - maybe not the best, but still quite strong. But it only costs you 140k! What's an Anaconda go for? 146 Mil?

So for the price of one Anaconda in your Navy you could buy 1000 blasted Vipers, or around 400ish Cobras. Now guess what packs more of a punch. Hell, even 10 Vipers or 4 Cobras would shred any Anaconda in seconds... Let alone 100 times that many.

Balance and scale are just out the bloody window in Elite Dangerous. In my opinion somebody who invests months of grinding and 146 Mil should be able to buy himself a ship that could shrug off something like a Viper without even paying much attention. The current situation is essentially as if some lvl 10 dude in World of Warcraft would be able to kill lvl 60 chars and go on epic 40 ppl raids...

Assuming you have an infinite supply of skilled pilots. Just ask the Luftwaffe.
 
I guess that's what happens when your battleship's hull is constructed entirely out of thousand year old, melted down iphones.
 
To be honest, a capital ship is meant for fighting other capital ships. A capital ship vs. a fighter is overkill - so much overkill, the big, lumbering ship can only maybe damage it with secondary cannons or their own screen of fighters. It's why the Farragut can fight off an attack by fighters more easily; the Farragut is nothing but secondary cannons and missile turrets. The Interdictor is all about the really big primaries.
 
They need do to maneuvers first. First time I heard the capital ship horn I was in awe. After about 3 minutes of watching them trade shots and no combat maneuvers, it was an eyesore.
Then maybe there'll be a reason to buff them.
They should have shields. Economy of scale and the cube law would suggest you'd need a lot of independent shield generators. I'd recommend independent quadrant shields (starb, larb, fore, aft, dorsal, keel...okay, hex) with a few generators each. The shields would be relatively weak for their size but comparable to a Conda's. Shield quadrants would give the ship a good reason to maneuver (to protect their weak sides by rolling and turning).

They should be more accurate. Then it'll be easier to gauge the damage done by a direct hit and see how much it needs to be buffed.
I see the Interdictor being a much harder hitter but the Farragut class will inevitably win the war of attrition. A Farragut should remain more effective against fighters and the Interdictor would be better at taking out anything Python sized or bigger.
They obviously wanted those blue lasers to hurt a lot (see how they fade after firing, like a plasma lance burning the retinas) but must have backed it off.

You should be able to disable their engines and destroy them piece by piece. Even after they explode (assuming they explode) they would remain largely intact with a big hole near the back or almost broken in half with all the lights off and everybody dead.

Combine combat maneuvering and destructibility and then buff them through the roof.
 
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They need do to maneuvers first. First time I heard the capital ship horn I was in awe. After about 3 minutes of watching them trade shots and no combat maneuvers, it was an eyesore.

Combine combat maneuvering and destructibility and then buff them through the roof.
The gyroscope effect of the spinning section pretty much precludes "manoeuvring."
 
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