The Majority of Players, Play Elite as a Single-Player Non-PvP Experience?

Deleted member 115407

D
My experience of playing in open is always the same:
Some ganker interdicts me and shoots me to pieces.
Literally always?

Because either you've only logged into Open one time, or your player experience is astronomically unlikely.
 
This literally already exists.

It's astounding. What was it, three years ago we had the big C&P revamp. Ship cost and kill streak (notoriety) were factored into the bounty. Have people just forgotten that this literally already exists?

As I explained in another thread, just this morning - the C&P revamp was supposed to be the thing that saved everyone from the evil griefers and gankers. But it turned out that the only people who were negatively affected by the revamp were the people who get killed by griefers and gankers, for a variety of reasons, including....
  1. Griefers and gankers know how to not get killed
  2. Griefers and gankers know how to circumvent the consequences of C&P
  3. Griefers and gankers actually know the game mechanics and pay attention to what they're doing
  4. Griefers and gankers have just as much money as you do and don't care about the consequences
As I said in that other response I mentioned, when the C&P revamp dropped we actually used the new C&P to go out and kill more players. It was awesome. The new system that was supposed to be saving people was getting them killed instead. They tweaked the rules a bit to stymie that, and with Odyssey the rules have changed again (and I need to explore them a bit). But if you think adding more to C&P is going to prevent you people from dying, you're wrong.

What will prevent you from dying is learning how to properly outfit and fly your ships.... which is how griefers and gankers do it.

Well, forget it then. Damn. lol

I really have no idea how C&P works. I've tried looking it up but there's nothing on the wiki except basic crap, and I don't kill other CMDRs that often (only in situations where they tried killing me) so I'm not sure how stiff the penalties are, or if they're based on a difference in rank. From what I've seen watching gank vids, it just looks like a 10,000 credit bounty. Maybe I'm remembering wrong?

So, where do the penalties for griefing actually come into play?
 

Deleted member 115407

D
I really have no idea how C&P works. I've tried looking it up but there's nothing on the wiki except basic crap
I have no doubt that that is the case.
I completely understand how C&P works, and even so when I try to explain it to people I feel like I'm speaking in tongues to them.
 

Deleted member 115407

D
So I'm dumb? Gotcha.
No, not at all. I was trying to say that even though I understand it, it's still pretty convoluted (even though I don't consider that a bad thing).

(Writing you a response to the 10k question as we speak)
 
"The Majority of Players, Play Elite as a Single-Player Non-PvP Experience?"

One of my sons play Elite quite a lot in the past, and we tried multiple times to do co-op, multi-crew and stuff like that, and we had too many drop-outs, lags, and issues that we gave up. He doesn't play Elite anymore, but I still think the "MMO" part isn't working well enough to be enjoyable. I wouldn't mind have more co-op missions and functionality, that actually worked, and I probably would play with some of my kids more.
 

Deleted member 115407

D
From what I've seen watching gank vids, it just looks like a 10,000 credit bounty.

So, where do the penalties for griefing actually come into play?
The reason you're seeing 10k bounties is that the progressive bounty values is based first on the victor's notoriety, and second on the comparative value of his ship to the victim's.

Firstly, let's talk notoriety....
  • Notoriety progressively increases the bounty penalty for killing clean ships (Player or NPC)
  • Notoriety is gained when one kills a clean ship in a lawful jurisdiction
  • Notoriety is not gained when one kills a ship in Anarchy space (Lawless)
  • Notoriety is not gained when one kills massacre mission targets
  • Notoriety decays over time... if I am not mistaken, at the rate of one point per two hours of in-game, non-killing (non-criminal?) time
  • Notoriety was never meant to prevent player killing. It was mean to discourage spree killing
Now, ship costs...
  • The credit penalty for a kill is modified by both the notoriety factor listed above and the disparity of ship cost between victor and victim.
  • The ship cost, of course, is comparative... how do I explain it.... the victor's ship has to be more expensive than the victim's
  • Notoriety comes first, cost disparity comes second. If notoriety is zero, there is little to no additional cost.
So, right now, I am flying around with a notoriety of zero in my Python. If I were to come across a clean sidewinder right now and wipe it out, I would gain one point of notoriety, and my bounty would be relatively small (say the base bounty of 10,000 Cr for sake of argument).

If within two hours I were to kill another sidewinder, the "value" of the kill would increase. One, because I have a point of notoriety, two because of the cost disparity of the ships. My notoriety would also increase to 2.

If within two hours of that I were to kill another sidewinder, the "value" of the kill would continue to spiral up.... notoriety 2, plus the cost disparity... and I would gain notoriety 3.

@CptXabaras - when you helped me with the NPC massacre the other night, do you remember your notoriety and the cost at the end? I think it was Notoriety 5 and roughly 20M credits you had to pay?

This is why, as a PvP pirate, I encourage other PvP pirates to snag their victims in Anarchy systems. You can do whatever you want there, and come back to lawful space clean as freshly-wrapped butter.
 
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The reason you're seeing 10k bounties is that the progressive bounty values is based first on the victor's notoriety, and second on the comparative value of his ship to the victim's.

Firstly, let's talk notoriety....
  • Notoriety progressively increases the bounty penalty for killing clean ships (Player or NPC)
  • Notoriety is gained when one kills a clean ship in a lawful jurisdiction
  • Notoriety is not gained when one kills a ship in Anarchy space (Lawless)
  • Notoriety is not gained when one kills massacre mission targets
  • Notoriety decays over time... if I am not mistaken, at the rate of one point per two hours of in-game, non-killing (non-criminal?) time
  • Notoriety was never meant to prevent player killing. It was mean to discourage spree killing
Now, ship costs...
  • The credit penalty for a kill is modified by both the notoriety factor listed above and the disparity of ship cost between victor and victim.
  • The ship cost, of course, is comparative... how do I explain it.... the victor's ship has to be more expensive than the victim's
  • Notoriety comes first, cost disparity comes second. If notoriety is zero, there is little to no additional cost.
So, right now, I am flying around with a notoriety of zero in my Python. If I were to come across a clean sidewinder right now and wipe it out, I would gain one point of notoriety, and my bounty would be relatively small (say the base bounty of 10,000 Cr for sake of argument).

If within two hours I were to kill another sidewinder, the "value" of the kill would increase. One, because I have a point of notoriety, two because of the cost disparity of the ships. My notoriety would also increase to 2.

If within two hours of that I were to kill another sidewinder, the "value" of the kill would continue to spiral up.... notoriety 2, plus the cost disparity... and I would gain notoriety 3.

@CptXabaras - when you helped me with the NPC massacre the other night, do you remember your notoriety and the cost at the end? I think it was Notoriety 5 and roughly 20M credits you had to pay?

This is why, as a PvP pirate, I encourage other PvP pirates to snag their victims in Anarchy systems. You can do whatever you want there, and come back to lawful space clean as freshly-wrapped butter.

Well that sounds stiffer than the system I had in mind. Maybe nothing really does need changed, aside from CMDRs outfitting their ships better (at least so they have a chance to run away in Open).

I never flew paper ships to begin with, even in Solo. I never liked the idea of going shieldless, aside from a cool running FAS hull tank I made, and even my exploration ships are fully armed. I've been able to run away every time I actually wanted to in Open. The only times I've been blown up were when I decided to try and fight. To be fair I never had to run from a Conda in an unengineered Sidewinder, but still... if the penalties for CMDR murder are that severe I'm starting to wonder what all the fuss is about.
 

Deleted member 115407

D
Well that sounds stiffer than the system I had in mind. Maybe nothing really does need changed, aside from CMDRs outfitting their ships better (at least so they have a chance to run away in Open).

I never flew paper ships to begin with, even in Solo. I never liked the idea of going shieldless, aside from a cool running FAS hull tank I made, and even my exploration ships are fully armed. I've been able to run away every time I actually wanted to in Open. The only times I've been blown up were when I decided to try and fight. To be fair I never had to run from a Conda in an unengineered Sidewinder, but still... if the penalties for CMDR murder are that severe I'm starting to wonder what all the fuss is about.
Yeah, if you think about it, it's pretty prohibitive.
 
The reason you're seeing 10k bounties is that the progressive bounty values is based first on the victor's notoriety, and second on the comparative value of his ship to the victim's.

Firstly, let's talk notoriety....
  • Notoriety progressively increases the bounty penalty for killing clean ships (Player or NPC)
  • Notoriety is gained when one kills a clean ship in a lawful jurisdiction
  • Notoriety is not gained when one kills a ship in Anarchy space (Lawless)
  • Notoriety is not gained when one kills massacre mission targets
  • Notoriety decays over time... if I am not mistaken, at the rate of one point per two hours of in-game, non-killing (non-criminal?) time
  • Notoriety was never meant to prevent player killing. It was mean to discourage spree killing
Now, ship costs...
  • The credit penalty for a kill is modified by both the notoriety factor listed above and the disparity of ship cost between victor and victim.
  • The ship cost, of course, is comparative... how do I explain it.... the victor's ship has to be more expensive than the victim's
  • Notoriety comes first, cost disparity comes second. If notoriety is zero, there is little to no additional cost.
So, right now, I am flying around with a notoriety of zero in my Python. If I were to come across a clean sidewinder right now and wipe it out, I would gain one point of notoriety, and my bounty would be relatively small (say the base bounty of 10,000 Cr for sake of argument).

If within two hours I were to kill another sidewinder, the "value" of the kill would increase. One, because I have a point of notoriety, two because of the cost disparity of the ships. My notoriety would also increase to 2.

If within two hours of that I were to kill another sidewinder, the "value" of the kill would continue to spiral up.... notoriety 2, plus the cost disparity... and I would gain notoriety 3.

@CptXabaras - when you helped me with the NPC massacre the other night, do you remember your notoriety and the cost at the end? I think it was Notoriety 5 and roughly 20M credits you had to pay?

This is why, as a PvP pirate, I encourage other PvP pirates to snag their victims in Anarchy systems. You can do whatever you want there, and come back to lawful space clean as freshly-wrapped butter.

Got Notoriety 9 and i believe around 35M or 40M bounty or so.
 
No point in implementing anything multiplayer , Currently it is insufferable even trying to instance correctly with people in open.
Perhaps if they fix that but apparently hanging around on your ship interior with your squad is not fun enough according to the devs.
Fdev offices might as well in orbit of Jupiter.
 
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