The majority of what you do in Elite: Dangerous in 1 picture

There is a disturbing lack of funny pictures and a silly amount of discussion in this thread.

More pics! Less chit chat!
Alright, alright. Don't get your Baba Yagas in a twist. Technically this is a couple of pictures... moving at 24 frames per second-look, who needs details. Important thing is this reflects my relationship with ED :D

[video=youtube;71ukAH6Ny80]https://www.youtube.com/watch?v=71ukAH6Ny80[/video]
 
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The GRIND is not so much about progression but about maintaining your wealth.

You'll get it once you get to the end game big ships. All of a sudden you notice that those big ships have nothing special and you need to grind a     eload of money to insure them and be able to do idiotic, fun stuff with them. AND those big ships don't make much more money than mid tier ships like the AspX or the Python (with the exception of bulk trading I guess which is still pay dirt.) For example, you might as well bounty hunt in a FDL or even a Python because that Corvette is not gonna do the job any better.

The rebuy on a corvette without military alloys? 25M. Add alloys and boom, 50M. I currently have 1.2B in assets and 130M in the bank and struggle to get above that.

It's all really sad. I'd like to be able to go chainboosting my corvette meters from the ground on a high G world or go take on famous PVPers with it but I can't because a handful of rebuys later I'd be broke with no real way of making it back.

See, now this is the important thing to remember.... THERE ARE NO "END GAME SHIPS".

Anything of that kind of thinking is completely silly to apply to this kind of game. I could spend the next 5 years doing everything I wanted to do in a Vulture just as well if not better than larger ships, when I got bored of that I could shift over to an Asp Explorer and do something else equally or better than any of the large ships.

'End game ships' in this game are simply whatever ship that is able to allow you to do what you want to do at a performance level where you no longer have any more desire to replace the ship with another.... Just because a ship is larger or hits harder doesn't make it "Tougher" or "One of the meanest ships in the game", it means it's trading one set of pros and cons for another. And if that trade off is to your advantage varies from player to player... even a Sidewinder can wipe the floor with a player flown Anaconda if the Anaconda pilot doesn't have the first <bleeping> clue about how to compensate for the Anaconda's weaknesses.
 
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Sure there is plenty of grind if all you want is cash/mats/rep etc. Im guilty of it myself when I thought ooo, i must have that upgrade, new ship, mod. Generally though, you can do the grind whilst also doing something else which takes the edge off, (like laugh at the other half trying play fallout 4 ;) Then get into the fun stuff like assaulting bases, bounty hunting etc at other times. Been playing since gamma and id say the only time the game was ever a "grind" was right at the start and i didn't really have a clue what i was doing. With all the qol improvements and new features since then, personally I think the game has come leaps and bounds.
 
See, now this is the important thing to remember.... THERE ARE NO "END GAME SHIPS".

I'm curious what you think the substantial difference is between a very expensive and hard to acquire ship with enough module slots of large enough size to allow it to fit quite literally any role in the game, and an "end game ship", would be.

Have you never played any other MMOs? The parallel here is fairly direct.

even a Sidewinder can wipe the floor with a player flown Anaconda if the Anaconda pilot doesn't have the first <bleeping> clue about how to compensate for the Anaconda's weaknesses.

I'd like to take that bet, but I have no idea how to. We'll put a triple elite in a Sidewinder and give the day one newbie fresh out of the tutorials an Anaconda. I'd bet real money the Anaconda will win every time.
 
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I'm curious what you think the substantial difference is between a very expensive and hard to acquire ship with enough module slots of large enough size to allow it to fit quite literally any role in the game, and an "end game ship", would be.

Have you never played any other MMOs? The parallel here is fairly direct.



I'd like to take that bet, but I have no idea how to. We'll put a triple elite in a Sidewinder and give the day one newbie fresh out of the tutorials an Anaconda. I'd bet real money the Anaconda will win every time.

LOL, no. Anacondas are only dangerous if they're pointed directly at you. A nimble ship can stay close and shoot out the powerplant with ease.
 
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