The majority of what you do in Elite: Dangerous in 1 picture

Lets put this into better perspective.

COD: Make 50 headshots with a weapon to get a better skin. Time required, 30-45 minutes tops.

Elite Dangerous: Spend 3 hours scouring USS', POIs and Mission boards for the 3 commodities you need to roll an upgrade on an engineer you've already spent 3 days pushing to rank 5, only to get a deplorable roll from the random success generator. Now go spend 3-4 more hours digging up said commodities.

Fallout: Kill 50 raiders to level up. Time requirement? An hour, maybe 90 minutes, simply because you'll have to find them all.

Elite Dangerous: Find Fed system, find repetitive missions with a federally aligned minor-faction. Repeat/stack whatever missions you can find from said faction(s). Do this for hours on end. Gain 10% of total required for jump from Recruit to Cadet. Continue to do this for days on end until you've amassed 100% of the rep needed to advance from Recruit to Cadet. Now scour mission boards for Fed rank ascension mission, profit once you've found it.

Frontier has yet to find the balance between grind and reward. Right now the game is incredibly grind heavy.

I completed 36 missions for two fed aligned minor-factions last night and my rank progress from CPO to CWO was all of 8%. The only time I encounter long-term mechanics like that is in P2W/P2Advance games like Heroes & Generals / War Thunder, etc.

If you want a coconut, you gotta climb. :p
 
starwars_explode_5243.jpg
 
Lets put this into better perspective.

COD: Make 50 headshots with a weapon to get a better skin. Time required, 30-45 minutes tops.

Elite Dangerous: Spend 3 hours scouring USS', POIs and Mission boards for the 3 commodities you need to roll an upgrade on an engineer you've already spent 3 days pushing to rank 5, only to get a deplorable roll from the random success generator. Now go spend 3-4 more hours digging up said commodities.

Fallout: Kill 50 raiders to level up. Time requirement? An hour, maybe 90 minutes, simply because you'll have to find them all.

Elite Dangerous: Find Fed system, find repetitive missions with a federally aligned minor-faction. Repeat/stack whatever missions you can find from said faction(s). Do this for hours on end. Gain 10% of total required for jump from Recruit to Cadet. Continue to do this for days on end until you've amassed 100% of the rep needed to advance from Recruit to Cadet. Now scour mission boards for Fed rank ascension mission, profit once you've found it.

Frontier has yet to find the balance between grind and reward. Right now the game is incredibly grind heavy.

I completed 36 missions for two fed aligned minor-factions last night and my rank progress from CPO to CWO was all of 8%. The only time I encounter long-term mechanics like that is in P2W/P2Advance games like Heroes & Generals / War Thunder, etc.

How long does it take you to get from the penultimate level in WoW to the level cap (never played it so I don't know what the level cap is)?

Both of your examples are much faster paced games and ranking up should not be quick or it makes the ranks meaningless.
 
How long does it take you to get from the penultimate level in WoW to the level cap (never played it so I don't know what the level cap is)?

Both of your examples are much faster paced games and ranking up should not be quick or it makes the ranks meaningless.

I would agree if we didn't have grind on top of grind here.

If ranking up took forever and a day but, by the time you hit whatever rank you were looking for, you had the cash reserves to fully exploit it, I wouldn't care.

At this rate, stacking all available missions (without mode switching), I'm bringing in between 900k and 1.2 million per run, which usually last about 45 minutes. This isn't horrible, mind you, but the cost of a fully combat fit Corvette or Cutter echos well past 900 million credits. At this rate we're talking 675 hours to hit that kind of cash pot doing what I'm currently doing.

That's 28 days of game time. I haven't even racked up a 14 days on the in-game counter yet and I've been playing since pre-launch Gamma. Making it so you have to work for things is one thing and I fully appreciate and accept that method of approach. Making it so that it's like a second job and there's no enjoyment had in repeating the same few missions over and over again wherever you go simply to scrounge together a few percent points in rank increase is ridiculous.
 
Elite Dangerous: Spend 3 hours scouring USS', POIs and Mission boards for the 3 commodities you need to roll an upgrade on an engineer you've already spent 3 days pushing to rank 5, only to get a deplorable roll from the random success generator. Now go spend 3-4 more hours digging up said commodities.

I've pushed engineers to rank 4 by spamming tier 1 upgrades from excess mats that I've just picked up over time as a part of my natural progression in the game, but I do missions, check USS/POI as a part of my normal gameplay, so when I decided to hit up the engineers, it was a simple matter of spending what I had already collected. If it took you three days... I don't know what you were doing, but you were doing it wrong. I haven't pushed any to rank 5, but I'm sure that I could, since getting to rank 4 wasn't even a noticeable hassle. The only engi thing that I've done with the express purpose of doing an engi thing was spending 20 minutes wake scanning, one time, and that was actually interesting.
 
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I would agree if we didn't have grind on top of grind here.

If ranking up took forever and a day but, by the time you hit whatever rank you were looking for, you had the cash reserves to fully exploit it, I wouldn't care.

At this rate, stacking all available missions (without mode switching), I'm bringing in between 900k and 1.2 million per run, which usually last about 45 minutes. This isn't horrible, mind you, but the cost of a fully combat fit Corvette or Cutter echos well past 900 million credits. At this rate we're talking 675 hours to hit that kind of cash pot doing what I'm currently doing.

That's 28 days of game time. I haven't even racked up a 14 days on the in-game counter yet and I've been playing since pre-launch Gamma. Making it so you have to work for things is one thing and I fully appreciate and accept that method of approach. Making it so that it's like a second job and there's no enjoyment had in repeating the same few missions over and over again wherever you go simply to scrounge together a few percent points in rank increase is ridiculous.

Why do you want a Corvette or a Cutter? What can do with them, that you can't do with a ship that costs less and does not require rank?

It's a serious question. I don't see whats good with them. I see lots of Cutters flying, so there must be something good about that one. Corvettes I don't see often.
 
You see Cutters so often because they are pretty much the best ship in the game with regards to mining/trading/any type of hauling. They out-class even the Type 9 in terms of sheer capacity. Therefore they are among the best CG ships.

On the flip side, they can also be over-engineered into shield behemoths given their already beefy regular shield allotment.

Vettes you don't see as much of because of their poor jump range, poor cargo space and just the general fact that, as a PvP ship, they are generally worthless without a wing to back them up. For me, driving the Vette is a bit of some self-made RP because I intend to over engineer the living hell out of it until it has a decent jump range and then take it out into the black nothingness of the galaxy.

Overall I view them as a bit of an e-peen type thing when seen around the bubble but that also probably stems from the fact that I used to do a lot of PvP and seeing one in a PvP situation meant an easy kill with a lot salt from a pilot who thought he was going to wreck face in his shiny new Corvette. Especially after being destroyed in a 1-2 punch by a pair of FAS. Now, with 2.1, the Cutter can actually be made into something quite formidable.

All of that aside. The grind is very real in ED and stacked heavily on top of more grind. It needs to be balanced so that players aren't finishing one grind and having to move on to the next.

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I've pushed engineers to rank 4 by spamming tier 1 upgrades from excess mats that I've just picked up over time as a part of my natural progression in the game, but I do missions, check USS/POI as a part of my normal gameplay, so when I decided to hit up the engineers, it was a simple matter of spending what I had already collected. If it took you three days... I don't know what you were doing, but you were doing it wrong. I haven't pushed any to rank 5, but I'm sure that I could, since getting to rank 4 wasn't even a noticeable hassle. The only engi thing that I've done with the express purpose of doing an engi thing was spending 20 minutes wake scanning, one time, and that was actually interesting.

Yeah, because actively hitting up all USS indicated to "possibly" contain the mats I'm looking for and finding nothing while also doing all missions that offered mats as I rewards when I came across them was doing "something wrong". Sure. The only thing I've been able to reliably find is arsenic and sulfur.

Like you, I too had a lot of mats, a metric ton of them, from just flying around and doing random things, hitting up USS' as I came across them and just scavenging whatever I could. When it came down to actively searching out the mats I needed though, this being after I'd pushed Farseer to Rank 2 doing Rank 1 upgrades until I ran out of mats, I couldn't find anything.

(Go figure that the missions I'm spamming now are dropping the mats I need, a month later)
 
The GRIND is not so much about progression but about maintaining your wealth.

You'll get it once you get to the end game big ships. All of a sudden you notice that those big ships have nothing special and you need to grind a     eload of money to insure them and be able to do idiotic, fun stuff with them. AND those big ships don't make much more money than mid tier ships like the AspX or the Python (with the exception of bulk trading I guess which is still pay dirt.) For example, you might as well bounty hunt in a FDL or even a Python because that Corvette is not gonna do the job any better.

The rebuy on a corvette without military alloys? 25M. Add alloys and boom, 50M. I currently have 1.2B in assets and 130M in the bank and struggle to get above that.

It's all really sad. I'd like to be able to go chainboosting my corvette meters from the ground on a high G world or go take on famous PVPers with it but I can't because a handful of rebuys later I'd be broke with no real way of making it back.

But for me the big ships aren't the endgame. I've tried the big ships during the betas, and they hold absolutely no interest to me. It's not why I play at all.
The ships are, to some extent, just different backpack on your hike across the Galaxy. Yeah, you could bring sherpas and extra luggage, but to what end?
 
But for me the big ships aren't the endgame. I've tried the big ships during the betas, and they hold absolutely no interest to me. It's not why I play at all.
The ships are, to some extent, just different backpack on your hike across the Galaxy. Yeah, you could bring sherpas and extra luggage, but to what end?

Fair enough. I was explaining my point of view and trying to get you to relate. If you like it where you are, more power to you.

The problem remains that big ships don't earn enough compared to their costs.
 
Grind, no grind, whatever. I would just like to see less esoteric, grossly obfuscated, text driven mysteries and more in-game, player interactive, layered puzzles and stories to solve and experience. The former I can get in better quality and quantity from any sci-fi novel. The later is sorely missing from this game IMO.

2c
 
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