4:36-4:42 in your video is a prime example of the main issue with the Oppressor, which is the fact that it's an assault rifle that is entirely ineffective at assault rifle range. At that particular point in your video you landed 3-4 shots when the NPC was stationary and the moment they started moving you missed literally every single shot. I know you say you're "potato" at FPS but take it from someone who isn't (not claiming to be a pro by any means but I've been playing FPS games for the majority of my life and consider myself at least above average) it's not intuitive to aim this gun, nor should you have to lead shots nearly as much as it seems you do to have decent time on target.
I would point to your video again right at the 6 minute mark. Let it ride for about 20 seconds and I'd say pretty clearly the footage speaks for itself. The only time you seem to really be hitting people with the Oppressor is if they're damn near in your face but that's optimal range for an SMG or shotgun, NOT an assault rifle. You don't seem to struggle as much hitting targets with the AR50 so it's not something that can be totally blamed on your skills as a player, and that's a problem because with both of those guns being in the same class, they should have relatively similar effective ranges but they absolutely don't.
Can't hit targets at range and has pretty poor damage on targets at close proximity. It needs a buff.
Just want to clarify; when you're talking about hitting things at "assault rifle" range, you're talking ED's assault rifle range, which is something like 50m.
But nonetheless, I'd like to point out some other bits of the video
4:58 - I fluff that because I went in with the AR50 to a guy I knew to be on stale half-health. When his shields came back up it was only luck that an ally knocked his shields. Should've had the Plamsa Rifle there.
7:02 - My accuracy is pretty much same same as the AR50 and Plasma Rifle against the same target doing the same thing in both cases there.
8:09 - Great example of what the Plasma Rifle is good at; general purpose damage against an unknown target. If I'd had the Aphelion out, I probably couldn't have downed that target as quickly. Sure, the AR50 would have downed it quicker, but it would have also been shafted if they had shields. If they
did have shields (like in 4:58) I could have still applied effective damage without switching.
8:46 - Single clip, near-fully shielded target, killed without switching/reloading. AR50 or Aphelion simply could not do that. Is it close range? Sure, but neither of the other two assault rifles could do that.
11:16 - Another great example of going in with the wrong weapon. Oppressor would have downed that target.
I'd point out as well, 4:36-4:42 is a directly left-right moving target. Maybe it's because I regularly use rifles IRL, but firing at a target like that
is hard, and you
must lead your shots with a "real" rifle... getting myself to hit a target like that hit-scan with an AR50 is completely unintuitive for me (even though that's exactly what you need to do here), and if we used magic and filmed that same sequence again with the AR50, I'd be equally inaccurate.
One of the biggest reasons I use the Oppressor is, funnily enough, as a support weapon, but not support like an LMG (they have their own issues, and changing the Oppressor to function like a suppression/LMG type weapon won't work in a game where you respawn near-instantly on death[1]) but rather support in that NPC allies suck at changing weapons. They'll happily potato at an enemy with shields using an AR50 or an unshielded target with the Aphelion. My tactics almost always involve pairing with the group and fighting other groups, and downing the shields of targets being hit with an AR50, and cleaning up the targets whose shields have been melted by an Aphelion. The high-capacity mag lets me stay in the fight longer, because the longer I spend behind cover reloading or switching weapons for the target, the more opportunity there is for the enemy to regain shields or get out of the fight.
I still think part of the problem is you're comparing the Oppressor to the things it's bad at, but not comparing the things it's better at. If you compare the Oppressor to what
other rifles are good at, and buff it to match or at least be "competitve", then you're just making the Oppressor the next FOTM meta, and making
two assault rifles redundant.
EDIT: I'd concede the term plasma "Rifle" might be a misnomer here. But functionally, the weapon is still sound to me.
[1] The employment of LMGs is as a suppression weapon. Suppression requires the fear of death... in Elite, a single shot isn't going to kill anyone, much less wound them. Turning the Oppressor into an LMG like some suggestions would be an awful idea...
coz it'd either be totally OP, or still in the same (perceived) place as now.