The Million Credit Mission.

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What the fickity ? That's insane, and only fourteen pirates? I like it! Now, time to grind Elite ranks! xD

Has anyone ever seen/taken one of these missions?
 
I did a Deadly one last night for 620k for cleansing 8 pirates.

In the target system there wasn't a HIRES, so I went into the Low RES. Everything in there was Novice or Mostly Harmless... Easy money I suppose.
 
Only a mil? Been doing 2.4 mil ones but ofc they are not that common.
but they seem to have dried up lately, though - i haven't seen one for a couple of days now, and i have been looking

once i managed to grab a few of those concurrently from different systems but all with the same target system, Nuenets - then i went to Nuenets and killed the 18 pirates, mostly little Eagles and Sideys. profit from bounties? about 200k. mission profit? near 7.5 mil. now that was a good little session.
 
Not rewarding? These kill pirate missions go up into the hundreds of thousands of credits! It's never going to compete with trading w/ 3rd party tools, as thats completely 100% OP, and it's still very good.

Not necessarily, it can easily be updated with rebalanced mission rewards. I'm not specifically talking about pirate hunting missions either, I'm talking about all missions in general. Using third party software trading is a meaningless example as you can make far more than that even going into a random RES and killing NPCs.
 
Blimey. And I thought the 400k for 7 pirates was nice last night. Then I had the doozy of 17 kills in a Imperial rank up mission that didn't rank me up after I completed it!
 
Not rewarding? These kill pirate missions go up into the hundreds of thousands of credits! It's never going to compete with trading w/ 3rd party tools, as thats completely 100% OP, and it's still very good.

I do them all the time, sometimes I do 2 or more at the same time. If you can stack a couple of these and a few of the higher normal pirate missions, it's an easy 7-8 million for less than a hours work.
 
... Using third party software trading is a meaningless example as you can make far more than that even going into a random RES and killing NPCs.

LOL, No.

I can make more trading in an Anaconda than I do in a RES, in a fully fit Vulture or Python. I've done a lot of RES or CZ bounty hunting... its fun but there is little chance to maximise efficiency. I top out at about 3.5mil per hour, and that's after losing time getting lucky with a good re-spawn, and not getting any blank spots during a session.

The simple non-3rd-party software routes I have in core system Fed space net 2,200-2,400cr/ton return. At 463 tons carried, that's usually 1.0 - 1.1mil per return run. I can get in and out of most starports in 2 minutes or less - every second counts! I have every throttle and cargo movement down to near-automatic. I enter and leave at 2/3 to near full throttle (in a 'conda).
I land, refuel, deliver merit cargo, commodities sell, buy, exit. Press Launch and go to Galaxy map, pick destination, exit galaxy map, and my ship is 2-secs away from launch. Its like running in a car club regularity event at a track! I can get the 2-jump runs going at a solid 11min 30secs, so I do a bit over 5 runs per hour.That's 5 mil/hr, easily more than the patchy 3.5mil/hr in a RES.

All my runs take within 15 seconds of each other, (when I'm paying attention, and excepting interdictions). I find it fairly enjoyable being competitive against my last few lap times I have running on my phone - I don't find it too much of a grind; the credits just roll in over the space of my session, WinAMP pumps the music in and I find a couple of small improvements to my 'regularity lap time'.
 
Blimey. And I thought the 400k for 7 pirates was nice last night. Then I had the doozy of 17 kills in a Imperial rank up mission that didn't rank me up after I completed it!

Yeah, the Empire Navy is for that. And I hear the Fed Navy is the same. After having it happen 4 or 5 times, I finally decided that the Imp Navy can take their promotions and shove 'em. After they've folded them till they're all sharp corners, of course.
 
LOL, No.

I can make more trading in an Anaconda than I do in a RES, in a fully fit Vulture or Python. I've done a lot of RES or CZ bounty hunting... its fun but there is little chance to maximise efficiency. I top out at about 3.5mil per hour, and that's after losing time getting lucky with a good re-spawn, and not getting any blank spots during a session.

The simple non-3rd-party software routes I have in core system Fed space net 2,200-2,400cr/ton return. At 463 tons carried, that's usually 1.0 - 1.1mil per return run. I can get in and out of most starports in 2 minutes or less - every second counts! I have every throttle and cargo movement down to near-automatic. I enter and leave at 2/3 to near full throttle (in a 'conda).
I land, refuel, deliver merit cargo, commodities sell, buy, exit. Press Launch and go to Galaxy map, pick destination, exit galaxy map, and my ship is 2-secs away from launch. Its like running in a car club regularity event at a track! I can get the 2-jump runs going at a solid 11min 30secs, so I do a bit over 5 runs per hour.That's 5 mil/hr, easily more than the patchy 3.5mil/hr in a RES.

All my runs take within 15 seconds of each other, (when I'm paying attention, and excepting interdictions). I find it fairly enjoyable being competitive against my last few lap times I have running on my phone - I don't find it too much of a grind; the credits just roll in over the space of my session, WinAMP pumps the music in and I find a couple of small improvements to my 'regularity lap time'.

People are making up to 15 mil an hour in RES if you take time to find the right spawn. 34 Pegasi buy gold, sell in Sopontet, buy imperial slaves sell in 34 Pegasi. That is over double your per ton amount and easily over 10 mil/hr in an anaconda. Thanks for the comment but just because YOU haven't experienced the amounts made doesn't mean others aren't making it bud.
 
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