Be what you want to be in Elite Dangerous - trader, explorer, bounty hunter, pirate, smuggler etc., but the Mission Board is not organized by profession, it is organized by faction.
The core structure of the Mission Board is an expression of the BGS, it is organized by faction, the types and numbers of each mission are dictated by the system and faction state at the time.
Whether or not you choose to pursue a profession, you will be forced to submit to the BGS. There might be 10 billion people in the system, but it is entirely possible that the only task available to a player is the massacre mission.
Clearly, there is a fundamental disconnect between what the game promises (be what you want to be), and the primary vehicle to allow the player to pursue that profession - the Mission Board.
The single server will reduce mission generation times, but the organizational structure is still going to be BGS /faction based.
Until there is a commitment by FDEV to organize the Mission Board by profession-related missions, and offer missions for all stated professions at every station, the game fails to meet its fundamental stated goal.
The core structure of the Mission Board is an expression of the BGS, it is organized by faction, the types and numbers of each mission are dictated by the system and faction state at the time.
Whether or not you choose to pursue a profession, you will be forced to submit to the BGS. There might be 10 billion people in the system, but it is entirely possible that the only task available to a player is the massacre mission.
Clearly, there is a fundamental disconnect between what the game promises (be what you want to be), and the primary vehicle to allow the player to pursue that profession - the Mission Board.
The single server will reduce mission generation times, but the organizational structure is still going to be BGS /faction based.
Until there is a commitment by FDEV to organize the Mission Board by profession-related missions, and offer missions for all stated professions at every station, the game fails to meet its fundamental stated goal.