The Mistress Of Minions Gave Me An Easter Present.

Note: I play in solo mode. No player commanders were harmed in the making of this Easter present.
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I've been out exploring for over a week, and I was returning to Hay Fever, on the other side of the "bubble" from Borscht, for a landing at the Fed aligned port. I had been building a friendly rep with almost all the local factions. There is a reasonable amount of security in the system, and I had few troubles carrying out ordinary trading and short exploration trips.

Until today.

I'm quite used to being insta-interdicted by NPC's on returning from an exploration run (there has to be a trigger value in data value, somewhere), but this one was special. It started with an Asp Scout, firing kinetics and missiles. I ran. The only good thing to report is that point defense is still a great investment. Then, the rest of the Easter Bunnies arrived. I was not able to get a count, or type of them before my attempt to jump out failed, and I was looking at a rebuy screen.

900 KCr and many MCr of data lost in less than thirty seconds. Worse, an entire week of gameplay lost.

I've seen some persons on the board gleefully remarking that explorers were getting it too easy, and the game was getting more "dangerous". I have been putting up with the increased rate, and intensity of interdictions for some time now, and it has not increased my enjoyment of the game.

Attention players who wish for more combat: Dangerous is not necessarily equal to "fun".

If the stats on the EDDM pages are to be believed, about 3% of the players participating there are ranked Elite in combat. Yes, it's only those contributing to EDDM, just in the same way participation on this message board is not totally representative of the player base. Or the Steam charts.

This has happened before with other flight simulation titles, where an, *ahem*, elite group of players shout down the 97% who are not, *ahem*, "elite", and get their way. This is no longer December 2014, and the NPC's have gotten better. Lots better. There are now and again bleatings from players claiming that the NPC's "cheat".

In other words, the NPC's are winning more and more engagements. The NPC threat level was cranked up (in all modes), due to complaints that the game was too easy.

This does not make for player retention.

I literally had to lie down for two hours, to avoid a major negative medical event. Fortunately, my military and medical training/discipline saved my body, and my PC's hardware...

I'm going to fly Alison The Asp back to Borscht, collecting what bits of data I can on the way (there are a few scraps to be had inside inhabited space). Then, she goes back in the hangar. I will then switch to Gladys the Cobra 3, for her 400+ meters/sec speed, and the much lower rebuy cost. Also, no more week-long trips. I know the Great Explorers will laugh at that, but when you work rotating 12 hour shifts, that personal time becomes even more precious.

Arguing with Frontier is pointless. We have all seen the endless forum threads. It seems that Frontier is going to continue to try to compete with upcoming space sim titles in terms of combat action. Hopefully, there will be no cartoon dinosaurs. There might be some strange NPC hairdo's, though. :)

When watching reruns of Downton Abbey is more fun than playing Elite Dangerous, the game has a problem, not me. I have over two thousand hours invested in this game. It's personal time that determines what I wish to do for entertainment. When the game kills me to make other people happy, it's time to find other things to do.

Time to fly Alison back to Borscht. Fortunately, unlike the games with aircraft and mecha I have bought with real-world cash, Elite will have some value to come back to.
 
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I've seen some persons on the board gleefully remarking that explorers were getting it too easy, and the game was getting more "dangerous". I have been putting up with the increased rate, and intensity of interdictions for some time now, and it has not increased my enjoyment of the game.

I am one of those. I am not elite in combat, not even deadly. I am able to fly stone-drunk and high as kite with almost zero risk while texting and watching movies. I want there to be more danger not because I enjoy you being killed, but because I want at least a modicum of danger or risk to be involved. An asp scout with kinetics and missiles wouldnt do a thing because even the slighest illusion of a shield blocks that, and asp scouts are among the slowest ship in the game. To me part of the fun is in the preparation of exploration trips. I have no idea what budget you have, but I am pretty sure we can come up with a ship that greatly reduces whatever risk you are facing. The alternative (reducing risk so we wont have to think too much preperation-wise) is ofcourse an option, but IMHO a very boring one.

As for the downton Abbey quip, it kinda cheapens your post. When you like X more than Y, that in no way says anything about either products. I prefer ED over DA, so according to your logic DA is now also in deep trouble. Lets not be silly in our frustration. :)
 
I've seen some persons on the board gleefully remarking that explorers were getting it too easy, and the game was getting more "dangerous". I have been putting up with the increased rate, and intensity of interdictions for some time now, and it has not increased my enjoyment of the game.

8k systems visited here, 113m profit from exploration (no neutron farming involved), 62% towards Elite explorer. And I can't wait until exploration has some more danger to it, whether it's in the form of intelligent life or the various stellar phenomena, so I'm afraid I disagree with your assessment: Dangerous is more fun, and atm the game is just not dangerous enough.
Exploration shouldn't be something for carebears, at its heart it's supposed to attract risk takers.
 
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Come on, man...

2000 hours game time and you get all that deeply affected because you died one time in a video game?

You're taking it far too seriously.

And you didn't lose a week of gameplay. You actually played all that week, and you still did all those things you did. The destination didn't go well, but you haven't lost the journey. And most especially in exploration, it's the journey that matters, not virtual data nor virtual credits.
 
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It is hard enough to understand why real players will blow up an explorer, let alone, an NPC. There is no logic to having wings of NPCs attack an explorer and I always feel for them, what this happens.

Maybe someone; maybe one of these 'Elite players', who live the game, can give a reason, why any explorer should be attacked in such a way. It is not for the data, or the riskof the data going to another faction; as the NPC has no way of knowing where said data is going to be delivered.

Is this just NPC grieffing, I wonder?
 
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It is hard enough to understand why real players will blow up an explorer, let alone, an NPC. There is no logic to having wings of NPCs attack an explorer and I always feel for them, what this happens.

Maybe someone; maybe one of these 'Elite players', who live the game, can give a reason, why any explorer should be attacked in such a way. It is not for the data, or the riskof the data going to another faction; as the NPC has no way of knowing where said data is going to be delivered.

Is this just NPC grieffing, I wonder?

Some NPCs are designed to just try and outright kill you, no reasons given.
Regarding my post above, it's been brought to my attention that maybe I should add, that although I want more danger and challenge to exploration and the game in general, this should also be done in a way the player can control to some extent. So challenge you can expect and have tools to counter, or ways to avoid altogether one way or another, at some cost.
 
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It is hard enough to understand why real players will blow up an explorer, let alone, an NPC. There is no logic to having wings of NPCs attack an explorer and I always feel for them, what this happens.

Maybe someone; maybe one of these 'Elite players', who live the game, can give a reason, why any explorer should be attacked in such a way. It is not for the data, or the riskof the data going to another faction; as the NPC has no way of knowing where said data is going to be delivered.

Is this just NPC grieffing, I wonder?

Space psychos. Its really that simple, and its fine by me. Most sci-fi series have reavers/reapers/borg/whatever that just want to murder everyone either for no reason or for no good reason. IMHO there should be threats you can completely prevent, some that you can reduce the possibility of it happening but also some risk that's gonna happen anyway.
 
Space psychos. Its really that simple, and its fine by me. Most sci-fi series have reavers/reapers/borg/whatever that just want to murder everyone either for no reason or for no good reason. IMHO there should be threats you can completely prevent, some that you can reduce the possibility of it happening but also some risk that's gonna happen anyway.
I'm a space psycho, so I completely understand this and as you have said: We can play in a manner that puts the odds on our side. The problem is, we only learn through understanding and experience; plus the goddess of minions is always looking at how she can 'improve' her own psychos.
 
It is hard enough to understand why real players will blow up an explorer, let alone, an NPC. There is no logic to having wings of NPCs attack an explorer and I always feel for them, what this happens.

Maybe someone; maybe one of these 'Elite players', who live the game, can give a reason, why any explorer should be attacked in such a way. It is not for the data, or the riskof the data going to another faction; as the NPC has no way of knowing where said data is going to be delivered.

Is this just NPC grieffing, I wonder?

Maybe they think you are going to sell your precious data to an opposing minor faction in their system and upset the balance of power?
 
We have NPCs attacking you for your non-existent cargo, and you ask why they attack an explorer? The answer is obvious - they know absolutely nothing of the target. We can say that target discrimination should be added, and that would make the game more realistic, but until then, you will be attacked just because you are there.
 

Deleted member 38366

D
Just me personally - but unless I need big JumpRange for some special project, all my Exploration Ships are Mil-Grade.

No point in returning home (even if it wasn't a huge trip), only to get shredded by a surprisingly powerful Wing of NPCs that go insta-aggro on me.

So far, that Mil-Grade kit saved my Ship numerous times already and I happily sacrifice the JumpRange that this costs me.
Seen big Plasma bolts zoom by, accompanied by NPC Wingmates firing Railguns (every shot a direct hit) more than once, even after tossing them a Heat Sink to achieve 0% heat temporarily...
 
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8k systems visited here, 113m profit from exploration (no neutron farming involved), 62% towards Elite explorer. And I can't wait until exploration has some more danger to it, whether it's in the form of intelligent life or the various stellar phenomena, so I'm afraid I disagree with your assessment: Dangerous is more fun, and atm the game is just not dangerous enough.
Exploration shouldn't be something for carebears, at its heart it's supposed to attract risk takers.

I'm not a bear, I'm a dog. :)

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Come on, man...

2000 hours game time and you get all that deeply affected because you died one time in a video game?

You're taking it far too seriously.

And you didn't lose a week of gameplay. You actually played all that week, and you still did all those things you did. The destination didn't go well, but you haven't lost the journey. And most especially in exploration, it's the journey that matters, not virtual data nor virtual credits.

I did enjoy the trip. Getting killed at the end of it didn't make it more enjoyable. I can always get more data, or another ship.

Not all TV series should end like Blake's 7. :) And, please say, with a straight face, that you are a gamer, and have never ragequit something. :)
 
I'm not a bear, I'm a dog. :)

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I did enjoy the trip. Getting killed at the end of it didn't make it more enjoyable. I can always get more data, or another ship.

Not all TV series should end like Blake's 7. :) And, please say, with a straight face, that you are a gamer, and have never ragequit something. :)

I lost 2 shadow missions today, worth 10 millions. Was I happy NO, was I mad! Yeah I killed, killed and killed every cop I could find in the system. Well mostly they just popped into my instance. So I'm sure I need to stay away from the system a few days LOL, but it was gooood.
 
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I lost 2 shadow missions today, worth 10 millions. Was I happy NO, was I mad! Yeah I killed, killed and killed every cop I could find in the system. Well mostly they just popped into my instance. So I'm sure I need to stay away from the system a few days LOL, but it was gooood.
No rehabilitation then. More like therapy.
 
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