The most annoying thing about PC 1 doesn't seem to be fixed in PC 2. (Imho)

After watching today's deep dive I noticed the most annoying thing from my park management perspective is shown as still being the case in PC 2 at 6:11. Guests de-boarding an attraction walk at such a slow pace vs boarding (guests run). This makes ride queues become annoyingly long for no good reason.

Please let them de-board just as quick as they board. And I am hoping to see some queue break out sections so the length of the queue can be changed on the fly based on how many guests are queuing.
 
This is why in real life stations always have entrance on one side and exit on another side (with exception of a wing coaster etc because it's impossible there).

So guests that get out and can board at the same time, increasing dispatch speed.

I hope if we use Entrance and Exit on a different side of the station maybe the loading can also start at same time as unloading
 
Yes please, this is particularly frustrating with transport rides in both PC1 and Planet Zoo and makes it really difficult to make them efficient. In PZ it also seems to be because they have to finish their 'being on a ride' animation sequence before they leave as well. Not sure in PC1 as I haven't played in a while.
 
Unfortunately it seems stations haven't been overhauled at all,which is a shame. There is so much they could change.

Especially the plattform size is way too big and that has been pointed out multiple times by ppl. Deboarding,as mentioned in this thread, takes way too long and could be way more efficient. Double stations, seperate unloading stations, continously moving stations (turntable,conveyor belt). All of these things seem unfortunately absent.

It seems like they focused a lot on waterparks and decided to leave coaster stations mostly the same,which is strange because they fixed coaster smoothing apparently. We hopefully see more regarding coasters soon🤔
 
Let's not forget that on the gameplay reveal, it was a development build that they showed us. A lot can change between then and release.
They were very careful on what they showed. And even more careful about what they didn't want to reveal.
Maybe the Planco1 stations are in the game to please the players that like to keep things simple. We don't know yet what options are there for those of us who want more flexibility.
And like with everything else, the more options and flexibility, the better.
 
It would help if loading and unloading would happen at the same time. This would speed up things a lot, and is what is done in reality too. Peeps get out, and the new set of Peeps get on. Of course the cherry on top would be two stations, where you can set one as the boarding station, and the second one as the unboarding station. Also if you have two stations you can put a trackswitch on both ends (which is becoming more and more common) to speed up the whole getting peeps on and off your ride thing. Big Thunder Mountain has it, Cancan Eurosat has it with the VR Coaster Thing they have. Also when we have two stations even the beloved Möbius Loop will become possible.

So i really hope they overhauled the Stations and give us some options.
 
It would help if loading and unloading would happen at the same time. This would speed up things a lot, and is what is done in reality too. Peeps get out, and the new set of Peeps get on. Of course the cherry on top would be two stations, where you can set one as the boarding station, and the second one as the unboarding station. Also if you have two stations you can put a trackswitch on both ends (which is becoming more and more common) to speed up the whole getting peeps on and off your ride thing. Big Thunder Mountain has it, Cancan Eurosat has it with the VR Coaster Thing they have. Also when we have two stations even the beloved Möbius Loop will become possible.

So i really hope they overhauled the Stations and give us some options.
Double stations is something Big Thunder Mountain does at all parks. I think it's very effective and fits the mine theming,were trains constantly come in and go into the mines. +1 on those automated track switches definitely.Some other coasters do it too tho. I think it could be very effective for guest throughput and also for racing coasters. Just have it be one station where guests come in at the middle thru one queue and choose a side.😉
 

Vampiro

Volunteer Moderator
Crowdpleaser and myself did a lot of talking about this and I think we came up with a great idea (if I may say so myself ;) )

We would like a semi-realistic system where you can assign a number of staff to the station. Depending on the amount of staff you assign the unloading / loading speeds up. Which in turn ofcours highers the capacity of the ride.

1 staff member - Lower cost
Same as Planco 1.

2 staff members - Higher costs
Guests will be able to board before all previous guests have left the station.

If checking the safety bars becomes a thing this can be expanded even further. The more staff you assign, the quicker they can check all safety bars and the faster the throughput.
But saftey bars aside, it would be nice to allow faster loading/unloading by assigning a second staff member as this would also add another element of management.
 
Crowdpleaser and myself did a lot of talking about this and I think we came up with a great idea (if I may say so myself ;) )

We would like a semi-realistic system where you can assign a number of staff to the station. Depending on the amount of staff you assign the unloading / loading speeds up. Which in turn ofcours highers the capacity of the ride.

1 staff member - Lower cost
Same as Planco 1.

2 staff members - Higher costs
Guests will be able to board before all previous guests have left the station.

If checking the safety bars becomes a thing this can be expanded even further. The more staff you assign, the quicker they can check all safety bars and the faster the throughput.
But saftey bars aside, it would be nice to allow faster loading/unloading by assigning a second staff member as this would also add another element of management.
Awesome idea,cheking restraints staff is definitely something they should add.
 
At this moment it really seems that they had an eye on implementing water parks. For me it's just a ok to have feature and not that selling feature.
Yes, there is more already (scaling scenery, attaching scenery to rides, path tool!) but what about things like stations? I'm really missing a water rides tab in the ui (if not included in tracked rides). What about all the missing flat rides in PC1? Tracked rides? Kiddie rides? Water rides? And if they can program water parks they should have been able to program railway crossings as well...
News about all that stuff still to come?

Maybe we'll get more information while Gamescom (21.08.-25.08.) and a week later in the next Frontier Unlocked...
 
At this moment it really seems that they had an eye on implementing water parks. For me it's just a ok to have feature and not that selling feature.
Yes, there is more already (scaling scenery, attaching scenery to rides, path tool!) but what about things like stations? I'm really missing a water rides tab in the ui (if not included in tracked rides). What about all the missing flat rides in PC1? Tracked rides? Kiddie rides? Water rides? And if they can program water parks they should have been able to program railway crossings as well...
News about all that stuff still to come?

Maybe we'll get more information while Gamescom (21.08.-25.08.) and a week later in the next Frontier Unlocked...
I hope so,because waterparks aren't a real selling point for me as well. Even if they are nice to have,the rest of the game needs improvements as well. 🤔
 
I think my ideal set up for coaster stations would be to have at least a second staff member on the station standing next to an emergency stop button on the other end from where the operator booth is, as soon as the last guest is off the train, the gates open for the next trainload to embark while the other guests are still vacating the station and not wait on the exit gate to slide closed before boarding happens. Yes, more staff should raise the upkeep for the ride but will keep the guest flow better moving. For the flat rides, people will always be moseying at their own speed so it's what it is, I'm good with the guest movement, just make the footprints of the ride smaller so they have less 'path' to walk around leisurely :p I would like to see the way guests go past the entrance gate for rides be changed, especially for the high capacity transport rides like the trains and monorail. The current way of one guest group at a time instead of a constant flow can make loading a train with like 7 or 8 cars take so long. I feel like the way guests traverse past the ride entrance should be a more constant flow. Maybe there is the tiny pause between each group so the game can calculate if the guests will be able to fit on the ride, I don't know, but it certainly adds up the time for all rides, especially the transport ones.

I really do hope the ability to build more than one station and make them specialized for boarding or unloading only is implemented at some point. Many roller coasters do have dual stations where you unload at one and then load at another for both guest flow efficiency and to add the mystery element for those waiting to get on and see an empty coaster train come around the corner for them.

Am I excited for the waterpark features? Heck yes! :D Do I want to sacrifice the theme park features for it? Heck no! :p I believe, though, that Frontier will not let their strong fan filled community down with this next iteration. I know we will not have all the rides from Planco this fall be available to us because that is an extensive catalog to refurbish over but I'm confident improved versions will be delivered over time in DLCs along with a lot of other ideas/suggestions. :)
 
Quick boarding and slow un-boarding was meant to be a part of the management challenge I'm sure but maybe now it doesn't fit. Although I am always excited to go through the gate and get my seat. I don't run or bounce around. But when I get off the ride, heartbeat alone makes you dash about a little more and I've seen people start dancing.
Maybe the answer here is to make the ride entry and exit realistic and challenge elsewhere in the game.
 
Quick boarding and slow un-boarding was meant to be a part of the management challenge I'm sure but maybe now it doesn't fit. Although I am always excited to go through the gate and get my seat. I don't run or bounce around. But when I get off the ride, heartbeat alone makes you dash about a little more and I've seen people start dancing.
Maybe the answer here is to make the ride entry and exit realistic and challenge elsewhere in the game.
It never was suitable to be a management thing because there where zero options to affect it. The only thing in real life where people need just a bit of exra time to leave a station is if there are bag shelfs inside the station. But even here it's a lot faster than in PC1.
If they don't change the stations at all
Iit would help a lot if loading would start when the peeps are trough the first exit gate inside the station.
For a lot more realism they need more than one train load in the row queues inside the station.
But in general they should organise stations from scratch and include round platforms or belt options.
 

WingardiumLevicoaster

Volunteer Moderator
It would help if loading and unloading would happen at the same time. This would speed up things a lot, and is what is done in reality too. Peeps get out, and the new set of Peeps get on. Of course the cherry on top would be two stations, where you can set one as the boarding station, and the second one as the unboarding station. Also if you have two stations you can put a trackswitch on both ends (which is becoming more and more common) to speed up the whole getting peeps on and off your ride thing. Big Thunder Mountain has it, Cancan Eurosat has it with the VR Coaster Thing they have. Also when we have two stations even the beloved Möbius Loop will become possible.

So i really hope they overhauled the Stations and give us some options.
Hey, there are plenty of parks that load like in Planco 🫢
 
Indeed. Alton Towers Monorail is a masterclass of idiotic ride ops. I don't know when we all suddenly became so stupid as not being able to be trusted to stand on the platform without stepping in front of the train? You know my solution Crowdy 😈

Seeing Planco ride ops in real life every time I visit the Towers boils my pee. 😂 I'd really rather not see it every time I fire up the game once Planco2 launches.
 
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