I'm loving this game since the latest improvements.
Engineering is more predictable and, as a result, I can plan what I want and then I can go get it.
C+p makes sense to me. There are still issues, but for the most part the issues that exist are edge cases, created generally by people who run niche builds or suchlike. Things like small bounties are elements of the system that could be refined.
Wing missions don't particularly interest me, but it's good that they exist. The concept of completing a mass delivery mission as a single player is entertaining, though the rewards are low in that scenario I agree.
But after all, it strikes me that the game is going the right way. I'm happy to play, to investigate the small nuggets of stuff that you can find when you move around, and to chat with friends who are also in game.
This game really is what you make of it, and if you make it a boring grind fest then that's what it will be. It's never been that for me, so there must be something there.
Engineering is more predictable and, as a result, I can plan what I want and then I can go get it.
C+p makes sense to me. There are still issues, but for the most part the issues that exist are edge cases, created generally by people who run niche builds or suchlike. Things like small bounties are elements of the system that could be refined.
Wing missions don't particularly interest me, but it's good that they exist. The concept of completing a mass delivery mission as a single player is entertaining, though the rewards are low in that scenario I agree.
But after all, it strikes me that the game is going the right way. I'm happy to play, to investigate the small nuggets of stuff that you can find when you move around, and to chat with friends who are also in game.
This game really is what you make of it, and if you make it a boring grind fest then that's what it will be. It's never been that for me, so there must be something there.