Hello commanders
Now that we in the Earth Defense Fleet have spent some time in the beta we began to discuss on how the C&P system will effect the way we can manage and manipulate the BGS.
By making murder of npc’s almost impossible FDev as taken away the ability to adversely effect the BGS. Now I know this may not be there intention but I feel that they have not thought this all the way though. Now I know there are those in this community who are going to say I am complaining about the new C&P system. Let me assure you I am not.
We at the Earth Defense Fleet fully enjoy managing and manipulating the BGS we take our minor faction seriously and murder was one of the tools we used to negatively affect the BGS to manage our own minor faction growth and expansion.
Now with the new C&P system FDev have made it more difficult to place a minor faction into retreat and to keep the targeted minor factions influence below the necessary influence level to force a retreat.
So I pose this question...
How dose FDev expect us who enjoy managing and manipulating the BGS to efficiently push a minor factions influence below 5% if we can not use murder as a tool?
And I would like to point out after looking at the mission rewards and seeing there pay outs I have not been able to find a mission that pays out in high influence percentages.
That being said you will not be able to use missions as they stand in the beta to negatively affect the BGS.
Now that we in the Earth Defense Fleet have spent some time in the beta we began to discuss on how the C&P system will effect the way we can manage and manipulate the BGS.
By making murder of npc’s almost impossible FDev as taken away the ability to adversely effect the BGS. Now I know this may not be there intention but I feel that they have not thought this all the way though. Now I know there are those in this community who are going to say I am complaining about the new C&P system. Let me assure you I am not.
We at the Earth Defense Fleet fully enjoy managing and manipulating the BGS we take our minor faction seriously and murder was one of the tools we used to negatively affect the BGS to manage our own minor faction growth and expansion.
Now with the new C&P system FDev have made it more difficult to place a minor faction into retreat and to keep the targeted minor factions influence below the necessary influence level to force a retreat.
So I pose this question...
How dose FDev expect us who enjoy managing and manipulating the BGS to efficiently push a minor factions influence below 5% if we can not use murder as a tool?
And I would like to point out after looking at the mission rewards and seeing there pay outs I have not been able to find a mission that pays out in high influence percentages.
That being said you will not be able to use missions as they stand in the beta to negatively affect the BGS.