the new engineer system for dummies

Welp, since my thread go buried, here’s some math for ya’ll:

Grade 5 costs 1x of the rarest mat.
Grade 4 is 3x of the next least rare mat, so 1x of the rarest mat assuming the same 3:1 conversion applies.
Grade 4 is 1/3rd of the rarest mat
Grade 3 is 1/9th...
Grade 2 when continuing the trend and ignoring the one less material 1/27th
Grade 1 1/81st
The sum of this pattern trends to 2.5, though is somewhat of a rough estimate (give or take 0.1)
So using the broker and solely the rarest mats, you’ll end up having to pay roughly 2.5x a current grade 5 mod to get grade 5 rolled once.

By far the largest problem with the current system is that due to the rng in practice this can be much, much higher than portrayed here. They really have to ensure that the 3x rolls average has no massive variation else they risk a massive backlash (which they would deserve tbh).
My second biggest gripe would be that the costs are artificially spread out across many different mats, making it hard to make proper estimates just from in-game info and thus adding to the perceived grind (in this case, I guess that term is somehwt justified - though don’t get me wrong, adding to players’ negative emotions is something you absolutely want to avoid as a developer).

Anyway, I hope this helps somewhat.

Thanks for doing the math, but you're assuming that mat drops and value ratios are going to stay the same. Given how big a change this is, I don't think that's a good assumption.
 
Relax.

You'll have more storage for mat's so you'll be able to spend much longer gathering mat's and storing them for later use.
You'll also have the mat' broker so you can, basically, give away half the mat's you've gathered and swap them for half the amount of mat's you couldn't find.
And then you'll be able to pump the mat's you do have into the engineers and know that eventually you will end up with a decent mod'.

What's not to like?
 
It would take a very large marketing effort on FD's part to convince me to be bothered with engineers at all based on my current experiences with them. You have to have some perceived benefit and I cannot see any benefit for my current play style as I am a trader and tour operator mainly.
 
Relax.

You'll have more storage for mat's so you'll be able to spend much longer gathering mat's and storing them for later use.
You'll also have the mat' broker so you can, basically, give away half the mat's you've gathered and swap them for half the amount of mat's you couldn't find.
And then you'll be able to pump the mat's you do have into the engineers and know that eventually you will end up with a decent mod'.

What's not to like?

Sure, sounds good on paper; I just hope the game is still hosted on Frontier's severs by the time I get around to making effective use of it, being someone who doesn't care to spend their time in the game as a meta grinder.

We'll see, but I'm not holding my breath either way.

It would take a very large marketing effort on FD's part to convince me to be bothered with engineers at all based on my current experiences with them. You have to have some perceived benefit and I cannot see any benefit for my current play style as I am a trader and tour operator mainly.

Pretty much. I get along well enough in the game without them, the PVP meta not withstanding, but fortunately I'm not particularly interested in that anyway.
 
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It would take a very large marketing effort on FD's part to convince me to be bothered with engineers at all based on my current experiences with them. You have to have some perceived benefit and I cannot see any benefit for my current play style as I am a trader and tour operator mainly.
Well, that's your personal narrative then. Your choice alone. No need for convincing.
 
Sure, sounds good on paper; I just hope the game is still hosted on Frontier's severs by the time I get around to making effective use of it, being someone who doesn't care to spend their time in the game as a meta grinder.

We'll see, but I'm not holding my breath either way.

You might want to check the batteries in your sarcasm detector. :p
 
Thanks for doing the math, but you're assuming that mat drops and value ratios are going to stay the same. Given how big a change this is, I don't think that's a good assumption.
Meh, it’s frontier. As little effort as possible is kinda their thing. If they didn’t advertise it, it’s probably (hopefully...) fine :D
 
Easy solution is for Tech Brokers to sell stock G2 to G5 modules at a reasonable cost.

Regardless, more game loop in gathering mats.

I need to equip limpet controllers more to build war chest of mats. Will need to micro manage my mats. Will need to track tech brokers and engineering outfitters. And so on.

Currently, I don't pick up mats drop from ship kills. Afterwards, I can see me deploying collectors to suck up everything to trade.
 
I watched the stream and my take away was not only do you have to work your way from G1 to 2 to 3 to 4 to 5 (or whatever that particular engineer offers in term of modification packages) for each module package, but that you have to do it all over again for additional modules even if you’re using the exact same modification you previously rolled for.

As an example:

I visit Selene Jean to upgrade two hull modules I have on a ship I want to use for combat or trade.
Let’s say I want to upgrade them both to her G5 lightweight Hull reinforcement option.

Under the new system, I have to roll starting at G1 to G2 to G3 to G4 to G5.
After completing that I now have the first hull module finished but now I have to do the exact same thing, roll G1 to G5 all over again for the second Hull Module I have.

This is what I heard during the livestream.

I am praying this is not the case.

I really don’t like to complain, honestly I don’t. But even with the addition of the the material traders & being able to carry 100 of each material & data, this potentially sounds like more grind inbound.

I hope I’m wrong. I love this game.
 
But Frontier insist it's for the long term betterment of the game, in which case I guess it doesn't matter what players who do this actually want. Game comes first, right? :(

So why did they even ask the current players for feedback?

I watched the stream and my take away was not only do you have to work your way from G1 to 2 to 3 to 4 to 5 (or whatever that particular engineer offers in term of modification packages) for each module package, but that you have to do it all over again for additional modules even if you’re using the exact same modification you previously rolled for.

As an example:

I visit Selene Jean to upgrade two hull modules I have on a ship I want to use for combat or trade.
Let’s say I want to upgrade them both to her G5 lightweight Hull reinforcement option.

Under the new system, I have to roll starting at G1 to G2 to G3 to G4 to G5.
After completing that I now have the first hull module finished but now I have to do the exact same thing, roll G1 to G5 all over again for the second Hull Module I have.

This is what I heard during the livestream.

I am praying this is not the case.

I really don’t like to complain, honestly I don’t. But even with the addition of the the material traders & being able to carry 100 of each material & data, this potentially sounds like more grind inbound.

I hope I’m wrong. I love this game.

Now imagine if you want to engineer 4 Shield Boosters. ;)

Somebody mentioned in another thread, to completely engineer a FAS to G5 everything (with engineers unlocked) you need 72 mats now, in the new system you need 600+ mats.
 
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So why did they even ask the current players for feedback?

To keep up a good face, I'd assume. I haven't seen this much transparent contempt of a player base since Electronic Arts.

Here, it's worse in a way - bait and switch with the gameplay again and again and again so you can get to enjoying something and then have it yanked away from you for poorly/not justified reasons. At least with EA you know they just want your wallet.
 
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You know, Frontier said they want to make engineering accessible to more players with the changes. Instead they do the exact opposite.

I wonder what percentage did more than 30 rolls on a G5 modification.

5% of the player base?
10% of the player base?

These are the players that profit from the new system. No more hundreds of roll, you get a guaranteed upgrade with a limited amount of G5 rolls.

While the rest (90% of the players?) just did a few G5 modifications and ran with it. They have to to a lot of more rolls now.

So for a big part of the player base engineers just became less accessible. Great job, Frontier.
 

I'll wait and see how it plays out, but yeah, this is my general position on things. I've done a total of 7 "rolls" in the game so far, one tier 5 FSD range mod for each of my ships in the game. I couldn't really be bothered to do much more than that and would rather just go out and play the game for those aspects of it that I find more compelling and worth my time.

I'm not sure if the new Engineering system will help alleviate that, or maybe even exacerbate it. We'll see, I guess.
 
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I wouldn't say 'push away' or 'push out', but it certainly will make the process / experience take longer for new modules.

If this is one of their core goals, they should be confident in their decision and communicate it. You're allowed to craft your game frontier but at least stand tall by your decision.
 
You know, Frontier said they want to make engineering accessible to more players with the changes. Instead they do the exact opposite.

I wonder what percentage did more than 30 rolls on a G5 modification.

5% of the player base?
10% of the player base?

These are the players that profit from the new system. No more hundreds of roll, you get a guaranteed upgrade with a limited amount of G5 rolls.

While the rest (90% of the players?) just did a few G5 modifications and ran with it. They have to to a lot of more rolls now.

So for a big part of the player base engineers just became less accessible. Great job, Frontier.

Another way to look at it is that it will make maxed-out modules available to more players. Yes, it looks like it's going to take longer to get an OK roll, but in the current system people settle for OK rolls because it's so insanely frustrating and time consuming to go for god rolls. In the new system, it will take longer to get a good G5 roll, but casual players will be able to continue to upgrade over time until they max out and it will be worth it to do so.

Also, while it's going to be painful at first, once we have our stocks of materials built up it will get a lot better. And we won't have to go out to farm materials so much, because we'll be able to keep all of those mission rewards and drops that we had no use or inventory space for before.

We'll see, I may be wrong, but I think that most people will end up liking the new system better.
 
More rolls will be needed, but I think that people may be underestimating how much easier it will be to get those rolls. The inventory increase and materials broker will make it much easier to stock up on materials, so I'm skeptical that it's going to be as grindy as some people are assuming.

I'm stoked about the changes to special effects, that has been my biggest complaint with engineering.

Really? My biggest complaint is, always has been and always will be Engineers don't play dice. A mod works or it doesn't. It is an exact science. Getting the mats? Yeah, that's random and the randomness of it is completely understandable. But for an engineer to go on a random number roll? THAT'S JUST NOT HOW ENGINEERING WORKS!!!
 
THAT'S JUST NOT HOW ENGINEERING WORKS!!!

they are not really engineers, but tinkerers pushing the limits of standard industrial components. if what they do were safe it would be on sale on any station. for immersion, engineered modules should have a prng chance to malfunction or even blow up on use. :)
 
In the current system, I go to engineer that I have already unlocked up to g3 or g4, do 1-2 rolls per module for whatever grade I can get, and I'm done.
It's currently doable with very few mats that I get by doing missions or generally playing the game without grinding.

To summarize it:

- The new system is better for players who regularly do 25+ rolls per module to god-roll everyting.
- For casual engineering users, it's much worse and an order of magnitude more grindy.

(Not to mention pvp, but that was already made an exclusive club with the current implementation.)

I'm a PvPer myself and god-rolled very few modules. It's just not necessary... a few MJ more shields, or 0.5 more DPS are decisive in probably less than 1% of all PvP encounters. I'm completely fine with 2-3 g5-rolls on 90% of my modules. It will get worse even for most PvPers... the god-roll-everything-players are a very tiny minority even among PvP players. And those who are already have their god-rolled stuff and will not convert it into the new system, because they can probably only get worse due to the lack of secondary effects.
 
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