Some would. And for these players who keep rolling this system is beneficial. Those who already spent a lot of time engineering will like this new system
Those who would be satisfied with that mediocre roll (the casual player) now needs a whole lot more engineering and material collection than before, so this:
is clear and utter bollox.
In the current system, it takes me 2-3 hours to get a G5 rolled FSD drive that will do me. In the new system I can't see this happening in that time frame.
I'll speak for myself and maybe it will help you understand:
I didn't need and never sought after "god rolls". I would roll until I got a "pretty good" roll and move on. I'd usually get a "pretty good" roll in 1-5 tries.
I'm not someone who's interested in min-maxing, and I'd be playing another game before spending enough time to do 1,000 rolls in Elite: Dangerous.
For everyone who didn't care about "top spec G5" and really just wanted a decent G5, this is a huge increase in time required. HUGE. Before all you had to do was get an engineer to G5 and all of your internals on any ship you own could be G5'd as soon as you had the mats to do it. Now? You functionally have to start from scratch for every module you ever want to upgrade, on an individual basis.
This means an order of magnitude more time committed per ship after the first ship is done compared to the current system. For people that own many ships, the prospect of upgrading all of them like we were able to do under the current system becomes shocking.
Sorry, but this change sucks for everyone that owns more than a few ships or that does not have an obsessive-compulsive disorder that requires them to min-max in order to ever be happy.
Imagine if you owned 20 ships that you wanted to G5 just the engines on. Think about how long the new system would take you vs the current system. I'm exhausted just thinking about it.
I'll try it once with maybe one of the new ships being added, but I don't see any way this isn't a giant increase in lifetime required to G5 a fleet of ships, even if mats are marginally easier to find/acquire than under the current system. I can G5 an entire ship 5 or 6 hours right now. I am skeptical that will remain true going forward.
I guess this is the end game?
These are fair points and yes, it does actually help me to understand why people are so irked by the changes.
However, I think* that once the new system comes into play, it will changes people's mindsets a bit.
*read: I hope
I would be very similar to yourselves in that I have more interest in playing the game than grinding, and am usually happy with a decent G5. I also found that while the current engineering process was ok for one ship, it quickly became tedious when trying to do an entire fleet.
Again though, the new system is not undoing any changes to existing modules. If you have a decent G5 now, then all you are is a few rolls (we'll say between 4 and 10) away from a fully engineered G5 module. That, in my books, is an improvement that makes high-level engineering viable for the average player.
For new players, they won't go into this system thinking "oh I can get an OK roll but I'll never get a god roll because I can't do 100s and 1000s of rolls", they may instead complain about the grind to get to G5, but now these top-tier G5 modules wil be attainable by everyone that wants them and is willing to put in a reasonable investment.
If the time investment isn't reasonable, then we do what we always do which is petition FDev to listen to us and correct it. I'll pass no comment on how effective that may be, though.
It's also worth noting - and forgive me for missing this - but I don't see too many solid alternatives to this system. So, let's say you could do G5s straight away like you currently can once you have engineer rep - because of the new engineering system, that means all you would need are these 4-10 rolls to take a module from unengineered to god-rolled. That's too short in my books, so
some sort of investment barrier is needed.