I'm really impressed this thread hasn't devolved into a flame war. Way to go, us!
I'm really impressed this thread hasn't devolved into a flame war. Way to go, us!
David Braben:I'm going to act as The Voice Of The Internet and be Twitch again. And someone asks: Will there be a Corporation, Guild, or Clan System, within Elite: Dangerous?"
"Right there is the, sort of friend's alliance, ehm but at least to start with we've not got Guilds and Clans. Ehm, I think what we don't want is this... this... the whole game to become ossified very quickly, where the... y'know you have to join one or the other to have any fun gameplay."
"I do like... essentially it's the game of the freedom of the individual, the ability to just go out and do your own thing."
"Ehm, y'know the... guilds can very easily become almost like Mafiosi saying 'Don't travel here or we'll kill you'."
"So, um, I think it's something we will look at and are looking at, ehm, but friends groups which are very much more constrained, I think are great, but then when it gets much beyond that it becomes a bit... it doesn't feel right."
This thread blew up the last couple of days on reddit. It is 83% in favor of player guilds, and SOME player-owned stations. Not every station. Or even most stations. Just SOME player-owned stations.
https://www.reddit.com/r/EliteDange...please_read_your_game_is_in_turmoil/?sort=new
This is something that would add depth to ED for SOME people. If someone didn't want to take part, then just don't go to a player-owned station. You can still pass through the system like normal.
I want to emphasize that most people commenting in this reddit thread absolutely LOVE the beautiful, immersive game FD has created. This would provide more things to fight over. Friendly traders may need to bring in supplies. Hopefully we can find a function for explorers.
With the 32 man limit per instance, we may need to keep wings to max 16 for battles? Hmm.
I think with the reddit thread getting 83% up-votes, maybe FD could do a poll of players to see how the feel about it? I'm thinking email would be best, as some people have taken breaks but will check on the game with each update. Or a forum poll and just send an email out to all players to visit the poll?
Haha. Please guys. Don't say go play EVE. Don't flame this thread. Just take in the information and hopefully we can get a poll to say yay or nay officially.
57% of the votes here completely against guilds and player-owned stations. That's a pretty official "nay". Take home lesson: reddit upvotes mean nothing and are not to be taken as representative.I think with the reddit thread getting 83% up-votes, maybe FD could do a poll of players to see how the feel about it? …
Haha. Please guys. Don't say go play EVE. Don't flame this thread. Just take in the information and hopefully we can get a poll to say yay or nay officially.
This thread blew up the last couple of days on reddit. It is 83% in favor of player guilds, and SOME player-owned stations. Not every station. Or even most stations. Just SOME player-owned stations.
https://www.reddit.com/r/EliteDange...please_read_your_game_is_in_turmoil/?sort=new
This is something that would add depth to ED for SOME people. If someone didn't want to take part, then just don't go to a player-owned station. You can still pass through the system like normal.
I want to emphasize that most people commenting in this reddit thread absolutely LOVE the beautiful, immersive game FD has created. This would provide more things to fight over. Friendly traders may need to bring in supplies. Hopefully we can find a function for explorers.
With the 32 man limit per instance, we may need to keep wings to max 16 for battles? Hmm.
I think with the reddit thread getting 83% up-votes, maybe FD could do a poll of players to see how the feel about it? I'm thinking email would be best, as some people have taken breaks but will check on the game with each update. Or a forum poll and just send an email out to all players to visit the poll?
Haha. Please guys. Don't say go play EVE. Don't flame this thread. Just take in the information and hopefully we can get a poll to say yay or nay officially.
So there ya go - and his reply is something I completely and utterly agree with.
/thread
57% of the votes here completely against guilds and player-owned stations. That's a pretty official "nay". Take home lesson: reddit upvotes mean nothing and are not to be taken as representative.
He also said there would be no instanced pvp and now we have CQC.
- - - Updated - - -
Nice try
There already was the capability for instanced PvP from the very start. Merely play in Open and chances are you'll encounter instanced PvP - whether wanted or not.
CQC is basically a separate game from the main game, using the ED assets to create a PvP arena mode, so I think you have been confused in this respect and hopefully my explanation has cleared that up for you.
That's the huge difference here. We don't have gates and choke points to camp. You can still pass thru the system unobstructed even if 30 commanders were sitting around the nav beacon!
@Vlad,
could you please react to: https://forums.frontier.co.uk/showthread.php?t=166180&page=8&p=2538042&viewfull=1#post2538042
The point of guilds and player stations is to create conflict and fight over a station with other guilds taking part.
The universe is enormous and we can find a way to have the player stations either far from civilized space or in a corner of civilized space.
Commanders who don't want anything to do with it can just avoid the systems. The amount of player stations would be miniscule compared to NPC stations.
The point of guilds and player stations is to create conflict and fight over a station with other guilds taking part.
The universe is enormous and we can find a way to have the player stations either far from civilized space or in a corner of civilized space.
Commanders who don't want anything to do with it can just avoid the systems. The amount of player stations would be miniscule compared to NPC stations.
Better yet, restrict Guild play to a new Open-Guild mode and then there's a guarantee that players don't even need to avoid the systems where Guild members are playing.