The New Guilds and Player Owned Stations Discussion Thread.

Guilds and Player Owned Stations

  • Guilds and limited player-owned stations

    Votes: 788 54.4%
  • No guilds or player owned stations

    Votes: 506 34.9%
  • Guilds but no limited player-owned stations

    Votes: 155 10.7%

  • Total voters
    1,449
  • Poll closed .
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Yes!!!! I say at least once a day how much more I would enjoy the game with this simple change

It's hardly a simple change. Frankly, the absolute strongest argument against it is the sheer time and development effort a full-on guild system would require. Extending many of the wing mechanics to accommodate groups that already exist but mostly have to coordinate out of game is basically a quality of life improvement to make something that already exists less of a hassle. Anything more than that pretty much automatically means that some other potential feature has to fall by the wayside.
 
Well, since the poll is obviously now invalid having been gamed, I would suggest removing it.

As I replied to Yaffle earlier - it'd be interesting to see the results with the "zero-day" votes subtracted from the final numbers ;)

Other than that, yes, this vote has become invalid (as if it was valid anyway, for the various reasons others have pointed out in this thread) :)
 
Player created chat channels is pretty much all we need. No guilds or clans, no player owned stations, just decent working comms. Then players can form up an chat as a group with no extra game mechanics.
 
although probably impossible id love to see a group of players with a jaque like mobile station where the guild leader can select a jump location ever week or so( maybe not as far as jaques but maybe 100ly)
 
In a way, it's a shame that the "Guild chat" and the "Player-owned stuff" chat are so conflated in this thread. I do think that they're separate discussion points (and when you start thinking about things which could be player-owned down to the level of a single player it does start to get interesting).

Ultimately, it's all about MORE CONTENT and more variety in the day to day life of a player. Whether that's player-created (Guilds, guild warfare etc - which FD have encourage through their adoption of guild press released on GalNet) or game-created or a combination of both.
 
I am of a course a new player around here, but I would support the option to own stations, or at least guild owned stations. By adding such an element it gives more options to actual group development and could potentially open up a true "trade guild" who specialize in providing goods are lower costs, etc... rather than groups currently forced to focus on combat/exploration. It would really bring the "third" rank to groups rather than just players alone. Of course this hinges or more "guild" functions in-game. If I am entering this discussion from the right angle anyway.
 
Not really, it can be limited just like Powerplay it's optional. Your argument is like saying let's remove all the exploration features, because it could somehow affect the combat oriented players.…

PowerPlay affects those who don't participate. Just look at the forum and you will see threads about players having to relocate their home system because of it, PP participants killing everybody just because they are not in the same faction, PP players trying to force others into their power, PowerPlay affecting the background simulation.

Player groups already declared themselves as representatives of a major faction, declared lockdowns - translation: kill everybody not in their group - on certain systems and generally act like they own the galaxy.

In order to have a guild system that doesn't affect non-guild players, that is really completely optional it would have to be extremely restrictive to the point where it is completely useless for the things the OP wants.

I'm not arguing to remove anything, I'm against adding something. Wanting something to be removed is something completely different from wanting something not the be implemented.
 
As long as a poll fits my opinion, it is valid.
As soon as it doesn't, it is gamed and invalid.

Very mature... not.
Making negative assumptions about a player's motivation when you disagree is the pinnacle of maturity?

And it has clearly been gamed.
 
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How does this all work in SOLO/GROUP? How does it even work with the whole instancing in Open? And considering I have spent over half a billion, 400 mill just on my T9/Python/conda - How much do I need to start saving before I can buy my own starport?

Am struggling to see how this would all work.. I could see tiny player owned settlements once planetary landings come into place, but an entire starport?

It's nothing but a charade to try and legit EIC and the other bands of no-hopers
 
As pointless of a poll it may be it, its at least entertaining :D


But I clicked on these Reddit links and reddit is truly a weird place.
 
The poll would have been better as a open player poll only, although I get that would be impossible to police.

Also the idea of 'one man, one ship' was rather thrown out of the window with power play, wasn't it?

Regarding player owned stations, these should be huge undertakings requiring billions of credits and some time and give benefits such as module storage and discounts on modules to 'investors'. They would be in non-factioned owned systems due to 'licensing' restrictions. Landing could be limited to investors or not, dependent on the builder.

This wouldn't interfere with solo or non-aligned players and would unstrangle the current choked off simulation.

Dbobe may be against guilds, but the already exist. Some simple friend or foe mechanics would not break 'the holy vision'.

The above I the best way to involve those of us unafraid of social interaction without the solo player dominating the debate.
 
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