The new location respawn mechanic - Should it instead give a choice?

If I've understood, with Beyond, the respawn mechanic on your destruction is going to change. You will now respawn at the nearest station instead of the last station you docked at.

I'm wondering if this is going to create unnecessary hassle for some CMDRs?

Consider the following scenario. You are a trader:-
1) You are in system X's station and buy 300t of Gold.
2) You make five jumps to a system Y, and you're just about to dock at its station when you're destroyed (eg: by an NPC).

Under the current mechanic, you'll reappear at system X's station, where you can instantly buy some more gold and restart your journey.

Under the new mechanic you'll respawn at station Y's station, and you now have to fly all the way back to system X.


Would it not be more logical/fairer to give the CMDR the choice of which station to respawn at? The last docked or the nearest?
 
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If I've understood, with Beyond, the respawn mechanic on your destruction is going to change. You will now respawn at the nearest station instead of the last station you docked at.

I'm wondering if this is going to create unnecessary hassle for some CMDRs?

Consider the following scenario. You are a trader:-
1) You are in system X's station and buy 300t of Gold.
2) You make five jumps to a system Y, and you're just about to dock at its station when you're destroyed (eg: by an NPC).

Under the current mechanic, you'll reappear at system X's station, where you can instantly buy some more gold and restart your journey.

Under the new mechanic you'll respawn at station Y's station, and you now have to fly all the way back to system X.


Would it not be more logical/fairer to give the CMDR the choice of which station to respawn at? The last docked or the nearest?

I have no issues with that. I suppose it is a logic thing though. If your escape capsule is being picked up then they would probably delvier you to the nearest station.
 
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Not necessarily. There will be pros and cons to each approach, and plenty of edges cases where a CMDR would want a different respawn location other than the one specified.

I get where you're going with the choice but I don't really like the idea of player's manipulating their death to their advantage. And spawning at the nearest station is more lore-consistent with the idea of your escape pod being found.

I think the reason for this is so that we get rid of the suicidewinder back to the bubble from colonia if it works like that. In fact I hope they make it impossible for you to declare bankruptcy if you have enough credits to pay off the insurance.

AFAIK you'll still have the option to choose the starter Sidey so in this sense, it wouldn't make a difference.
 
AFAIK you'll still have the option to choose the starter Sidey so in this sense, it wouldn't make a difference.
Yep, just realise that and edited my post. I would prefer it is you have enough cash you can't decplare bankruptcy and appear with a freewinder but still have all your cash and other ships. If you have enough capital you have to pay for the insurance.
 
Yep, just realise that and edited my post. I would prefer it is you have enough cash you can't decplare bankruptcy and appear with a freewinder but still have all your cash and other ships. If you have enough capital you have to pay for the insurance.

Yes, absolutely. I don't see any (legitimate) reason to use the Freewinder if you have the cash.
 
Would it not be more logical/fairer to give the CMDR the choice of which station to respawn at? The last docked or the nearest?

logically from a purely "if this game was real" point of view, it should always have been the closest...... and if that meant our ship could not be docked at the closest they we should have had a loaner sidewinder to then fly to our ship (complete with a rental fee)
(reason being we are floating in space, it makes sense that we get rescued and taken to the closest port possible..........

An alternative would be an RNG (because ED does not have enough RNG :D ) system, the narration being the ship which picked us up, drop us off where ever they next dock. with a %age chance of being dropped off which gets smaller the further from the scene of the accident as possible (so there may be a 0.0001 % chance of waking up in colonia after blowing up in Sol :D )

Beggars cant be choosers springs to mind!... if i have a car crash i do not get to choose what hospital the ambulance takes me to.

That said i have, ever since launch, loathed the current death mechanic , along with the boatload of exploits which came with it.

it was far more believable in the previous 3 games having an escape pod..... another of the sacrifices made in the pursuit of MP MMO imo.
 
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OK... I can see some of the issues it's trying to address with a couple of folks comments.

Just concerned a death can now result in you spawning somewhere annoying - Guess people giving feedback on this will dictate how significant that concern is :)

Happy to park the suggestion :)
 
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it was far more believable in the previous 3 games having an escape pod..... another of the sacrifices made in the pursuit of MP MMO imo.

I assumed it addressed the fact that you can die 65,000 LY from the nearest station.

Which brings up the question:

If you die at Beagle Point, where do you respawn? Colonia, some asteroid base in the middle of nowhere, or at the last system you docked?
 
I assumed it addressed the fact that you can die 65,000 LY from the nearest station.

Which brings up the question:

If you die at Beagle Point, where do you respawn? Colonia, some asteroid base in the middle of nowhere, or at the last system you docked?

i would expect the closest system to where you blew up......

asteroid bases have large pads so an asteroid base in the black would not be an issue.
 
I wasn't aware of this change coming with "Beyond".
A few interesting consequences here (if i understand this correctly), which some folks may like, others not so much.
-No more long distcance suicide traveling (i.e. Colonia).
-Or you're on your way there, and instead of spawning back in the bubble (where you could just pick up where you left off before making a new attempt), you'll spawn at one of the stations in between...with all your exploration data lost.
And while you're gutted already, you then get to decide in which direction to continue the journey empty-handed.
-Want to go to Hutton Orbital ? Suicide at the jump-in and save yourself an hour and a half. (Unless there are stations in between of course, never been to the place, sorry. It'd still be usable that way for other systems)

I'm sure there is more i haven't thought of, all in all i'd prefer this to be optional, yes.
 
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If I've understood, with Beyond, the respawn mechanic on your destruction is going to change. You will now respawn at the nearest station instead of the last station you docked at.

I'm wondering if this is going to create unnecessary hassle for some CMDRs?

Consider the following scenario. You are a trader:-
1) You are in system X's station and buy 300t of Gold.
2) You make five jumps to a system Y, and you're just about to dock at its station when you're destroyed (eg: by an NPC).

Under the current mechanic, you'll reappear at system X's station, where you can instantly buy some more gold and restart your journey.

Under the new mechanic you'll respawn at station Y's station, and you now have to fly all the way back to system X.


Would it not be more logical/fairer to give the CMDR the choice of which station to respawn at? The last docked or the nearest?

I dunno about logical. It might be fairer. But overall I think it's going to be better overall for the flow of the game if you respawn at the nearest available station. I do kinda wonder about exploits, though: if you fly 51% of the distance to Colonia, and then blow yourself up - will you respawn at Colonia, effectively cutting your travel time in half for the cost of a rebuy?
 
Where did you hear about this?

The only change I’ve heard of is that you’ll respawn at a “detention facility” if you die while in a wanted ship or if you’re hostile to the last station you’ve docked at.
 
i would expect the closest system to where you blew up......

asteroid bases have large pads so an asteroid base in the black would not be an issue.

I just realized something... Imagine I'm on my way to a asteroid base to some distant nebula in the middle of nowhere 10k ly away. I can fly only 5.1k LY and then self destruct to teleport to my destination (assuming there's no more bases nearby).
 
Or you're on your way there, and instead of spawning back in the bubble (where you could just pick up where you left off before making a new attempt), you'll spawn at one of the stations in between...with all your exploration data lost.

I just realized something... Imagine I'm on my way to a asteroid base to some distant nebula in the middle of nowhere 10k ly away. I can fly only 5.1k LY and then self destruct to teleport to my destination (assuming there's no more bases nearby).

The way I understand it, if you're in an uninhabited system, the old mechanic kicks in and you respawn at your departure point. No magical forward blink.

Where did you hear about this?

The only change I’ve heard of is that you’ll respawn at a “detention facility” if you die while in a wanted ship or if you’re hostile to the last station you’ve docked at.

Here:

  • Ships that are destroyed unrelated to crime will respawn at the nearest and safest Starport in the system if possible, reverting to the last port docked if not.


On topic, I prefer the new system. If you're traveling across the bubble, you won't have to make the trip again, if it happens that you die right before reaching that CG destination in Open but fail to notice the FdL lining up behind you....

If you're trading, you don't need to travel back to buy that gold. You've just respawned in the station where they sell the superconductors for your return trip.
 
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I just realized something... Imagine I'm on my way to a asteroid base to some distant nebula in the middle of nowhere 10k ly away. I can fly only 5.1k LY and then self destruct to teleport to my destination (assuming there's no more bases nearby).

Yeah.... See these things never cross my mind really as I just would not do it.... Like I don't do it now. Even so, yeah I still think it makes sense. If I drive to Crewe but crash my car 2 miles from my hotel, the ambulance would take me to Leighton hospital, not take me all the way to addenbrookes in Cambridge just because I had not checked into my hotel.
 
Do you give the poor sods in escape pods a choice of where they're going? :p

[haha] Good one! :)

I never understood the current respawn mechanic. If your ship blows up, you would logically get rescued in your pod and deposited at the "nearest" starport/base.

I'm pleased that the currently dopey and unrealistic respawn behavior will soon be relegated to the bit bucket of history! [up]
 
I assumed it addressed the fact that you can die 65,000 LY from the nearest station.

Which brings up the question:

If you die at Beagle Point, where do you respawn? Colonia, some asteroid base in the middle of nowhere, or at the last system you docked?

If we assume what was said was precise, you'll still spawn at the last place you docked. That's because there is no station in beagle point. Go read it again :)
 
If I've understood, with Beyond, the respawn mechanic on your destruction is going to change. You will now respawn at the nearest station instead of the last station you docked at.

I'm wondering if this is going to create unnecessary hassle for some CMDRs?

Consider the following scenario. You are a trader:-
1) You are in system X's station and buy 300t of Gold.
2) You make five jumps to a system Y, and you're just about to dock at its station when you're destroyed (eg: by an NPC).

Under the current mechanic, you'll reappear at system X's station, where you can instantly buy some more gold and restart your journey.

Under the new mechanic you'll respawn at station Y's station, and you now have to fly all the way back to system X.


Would it not be more logical/fairer to give the CMDR the choice of which station to respawn at? The last docked or the nearest?

I think the new way is better. The computer tells you "eject! eject!" when you get destroyed. Presumably you did, and the local authorities fished you out of space and brought you back to the nearest station.

The idea that you'd respawn at the last place you docked has never really made sense to me, other than in the sense that that's what most video games do.

I'm sort of curious how the new way would apply to really remote locations. For instance, if you flew just over halfway to Colonia, and then died, do you respawn at Colonia, 10K light years away?
 
If they do it right, the game will calculate the literal closest starport or base to where you died.

Might be worth testing in the Beta just to see how it handles it.
 
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